Red Dragon

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Hey guys! How y'll doing?

Does anyone got the Kyle Olson's combat manager files for the RotRL monsters to share (or a link to someple with them)? I'm having a hard time doing the Graul Ogres :\

Thanks a lot in advance!


Guys, sorry if this' a stupid question, but I searched to exaustion here and couldn't find it.

The wording in mirror image says that, if the attack is a hit, one should "roll randomly" to determine whether he hit the target or a figment. But what the hell do they mean about "roll randomly"? Like, if I have 8 images there is a chance of 1 in 9 that the attacker will hit? I just cant find the explanation to it anywhere, neither the ruling for "random rolls" on the Core Rulebook!

Thanks a lot!!


I just can't seem to know what to make out of this room!

The description is as goes:

A17. Prison (EL 7)
The majority of this large, stuffy chamber is covered in filthy webs forming a funnel that dips down into the ground. A catwalk runs around the rim of the room near the ceiling, twenty feet above the ground. In each corner, the catwalk expands into a ten-foot-square platform that’s fenced in by wooden beams, forming a cage in each corner. The walls within each cage are hung with iron manacles. Most of the manacles—while bloody—are empty, but three in the southeast corner imprison emaciated men.

The map won't help much, and I can't imagine what the description says. I mean, where the hell is the web funnel anyway? Where is the spider? How could anyone "fall into the web"?? Jumping from the catwalk?

And what about the cages? They're underneath the platform?

English in not my native language, but I've done fine till now. This description is really, really weird!


Ok, here's my question:

Let's take a rogue for example. At level 7 a Rogue's BAB is +5. So if he has the TWF feat and is using a light weapon on his off-hand, he can make two attacks (full round action), at +3/+3, right?

At level 8 his BAB is +6/+1. This's where my question lands. He'll be able to make full-round attacks at +4/+4/-1/-1? Or would it be +4/+4/+1?

Thanks in advance, and sorry of this is stupid :D


Hey y'all!

Something's been bugging me for a while now, and my players have been more and more interested in crafting magic toys that kill stuff, so I have to ask.

The Core books says, regarding magic items caster level:

Quote:
Caster Level (CL): The next item in a notational entry gives the caster level of the item, indicating its relative power. The caster level determines the item's saving throw bonus, as well as range or other level-dependent aspects of the powers of the item (if variable). It also determines the level that must be contended with should the item come under the effect of a dispel magic spell or similar situation.

Does this mean that a CL 10 Magic item has an appropriate power to a Lv. 10 Character? I just can't get that!

Also, when a character creates a magic item, how do I determine it's CL?

Thanks in advance!


So he's in Sandpoint, and wants to set up a shop there and sell weapons between adventures. I'm really at loss on how to this, though I got some ideas. I want to know if you guys got any experience at that.

-How much would a small house cost to set up his shop?
-How to handle how many of his products will be bought or not? I mean, the "market fluctuations".

Etc.

Thanks a lot in advace ^_^


Hey guys!

I've been on the mood to acquire a small projector to enchance the gameplay experience, but budget's a little tight right now. I've seen a couple "mini projectors" on e-bay, and some of them can make a image up to 6 foot, and I think that's more than enough.

But I am at loss which one to pick, and there are some really juicy prices on them.

I also thought about getting the mini one because it'd be easier to hang somewhere.

Anyone got experience on that field that could give me some tips?

Thanks a lot!


***MAY contain Rise of the Runelords SPOILERS***

Well, yeah I do fail as a GM.

I just switched from 4th Ed. to PF (and I THANK GOD for that), and we decided to start with Rise of the Runelords Adventure Path.

Spoiler:

We just got to Thistletop's 1st level, and they battled Lyrie Akenja. I mean, clobbered her. I did as the instructions said, at the beggining of the battle she cast on herself mage armor and mirror image. But somehow I just couldn't handle the thing well (the statblock has plenty of stuff to acknoledge and use...).

My luck is that my players are as ignorant of the game as myself, so when they win easily, they just feel more powerful and, well, happy. But I'd like to give them the right challenge, make them feel pressured, cause this will get old soon.

Is there any guide around about GM preparation, some tips, etc? We're having fun, and still getting the grasp of the rules, but I really want to give them a good time by feeling the pressure of it.

Also, I read that as the levels rise up, it becomes even more difficult for the GM to administrate things! I'm panicking already!

Thanks a lot in advance!


Okay, I did search some, I read a lot and I still have difficulties here.

I just can't understand the process of creating a magic item. My doubts are concentrated specially in the effects.

Take for example the Rapier of Puncturing.

I see you need the feat and the spell harm.

First: the price. +2 weapon bonus and the wounding property would be: (2²x2000)+ (6²x1000) = 8000+36000= 44000 and not the 50k the book says.

One other thing: it says the effect can happen up to 3 times per day. Where did this limitation come from? It's just made up?

I'm really sorry if this has been asked over and over, but I just can't semm to process the whole information!

Thanks in advance!


Hi y'all!

I've been browsing numerous websites on minimizing the prep time to run PF, cause I just switched to it and got terrified to the notion that it takes a lot to DM at higher levels. I know I can use the awesome APs Paizo puts out, but I do enjoy creating my own adventures, so I'm searching for reference.

I came across a blog in which the author gives some pretty interesting guidelines to create fast NPCs, but I'm not really sure if using that method will give me challenging NPCs to higher levels.

The blog is: http://rollforinitiative.blogspot.com/2010/10/pathfinder-preparationits-not -that.html

I'm not criticizing the author, none of that. Actually, for what I know that'll save me a lot of time, and I know that my lawier's life won't allow me to spend much more into my games. All I want is some insight into it, so that I can hear more opinions about it!


Hey guys, how are you all?

This question seems a little silly in my own head, and I really did took my time before asking it, but it's been bugging me so much that I decided to go on and do it.

As read in the Core rulebook, a character using a reach weapon, such as a long spear, or a Monster with reach CAN NOT target foes adjacent to them?

I understand the intention here, but when it is kinda weird.

Am i right or I misread?