Cultist of Baphomet

Devie Grey's page

262 posts. Alias of John Gs.


Race

Female Human | Oracle 9 | HP 33/61| AC 28 | T 14 | FF 26| CMD 26 | Fort +8| Ref +8 | Will +10 | Init +3(roll twice) | Perc +5

Classes/Levels

| lv1: 7/7, lv2: 7/7, lv3: 7/7, lv4: 4/4| sudden charge 2/2 | will reroll 1/1 | Appearance conditions:

Size

average

Age

early twenties

Alignment

neutral with occasion good mixed with bad

Deity

Desna

About Devie Grey

notes:

is a hugger
Evie doesn't like the taste of beer

[dice=falchion attack, crit range 15+]1d20+14[/dice]
[dice=damage]2d4+15[/dice]
[dice=falchion attack, crit range 15+]1d20+7[/dice]
[dice=damage]2d4+15[/dice]

Devie Grey
Female versatile human (Azlanti) oracle (possessed oracle) 9 (Pathfinder RPG Advanced Player's Guide 42, Pathfinder RPG Ultimate Magic 59)
N Medium humanoid (human)
Init 3; Senses Perception +5
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Defense
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AC 28, touch 14, flat-footed 26 (+13 armor, +2 deflection, +1 Dex, +1 dodge, +1 natural)
hp 66 (9d8+18)
Fort 8, Ref 8, Will 10 (+2 against enchantment spells or effects)
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee +2 falchion +14/+7 (2d4+15 S/15+) or
. . dagger +3/-2 (1d4+9 P or S/19+) or
. . mwk cold iron starknife +4/-1 (1d4+9 P/×3) or
. . mwk silver light hammer +4/-1 (1d4+9 B)
Ranged light crossbow +0 (1d8 P/19+)
Oracle (Possessed Oracle) Spells Known (CL 9th; concentration +13)
. . 4th (5/day)—blessing of fervor[APG] (DC 18), cure critical wounds, restoration, sleepwalk[APG] (DC 18)
. . 3rd (7/day)—continual flame, cure serious wounds, prayer, remove blindness/deafness, remove disease, screech[APG] (DC 17), water breathing
. . 2nd (7/day)—burst of radiance (DC 16), cure moderate wounds, eagle's splendor, levitate, make whole, minor image (DC 16), resist energy, lesser restoration, shackle (DC 16), spider climb
. . 1st (7/day)—bless, cure light wounds, endure elements, fastidiousness, liberating command[UC], protection from evil, remove fear, tap inner beauty, ventriloquism (DC 15)
. . 0 (at will)—create water, ghost sound (DC 14), grasp, guidance, light, mage hand, mending, purify food and drink (DC 14), spark[APG] (DC 14), stabilize
. . Mystery Battle
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Statistics
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Str 20, Dex 14, Con 14, Int 8, Wis 12, Cha 18
Base Atk +6.75; CMB 9; CMD 26
Feats Armor Focus, Dodge, Extra Revelation[APG], Furious Focus[APG], Improved Critical (falchion), Power Attack, Weapon Focus (falchion)
Traits accidental clone, beast bond, bloody-minded
Skills Acrobatics -3 (-7 to jump), Bluff +15, Diplomacy +16, Handle Animal +16, Heal +10, Intimidate +16, Linguistics +1, Perception +5, Profession (cook) +11, Profession (soldier) +5, Ride +2, Sense Motive +5
Languages Azlanti, Common, Thassilonian, Varisian
SQ doubt, oracle's curse (haunted), revelations (skill at arms, surprising charge 2/day, two minds[UM], war sight, weapon mastery), versatile human[ARG]
Combat Gear feather token (bird), feather token (tree), healer's kit, heatstone[ISWG]; Other Gear +3 glamered full plate, +2 falchion, dagger, light crossbow, mwk cold iron starknife, mwk silver light hammer, amulet of natural armor +1, belt of giant strength +2, cloak of resistance +3, crossbow bolts (10), ring of protection +2, ring of revelation (greater)[APG], backpack, bedroll, chocolate (per bar)[UE] (5), grappling hook, hemp rope (50 ft.), holy text (Desna's eight scrolls)[UE], oldlaw whiskey (per bottle)[UE], sheriff's whistle[ARG], silver holy symbol of Desna, soap (2), travel cake mix[UE] (5), waffle iron[UE], waterproof bag[UE], waterskin, winter blanket, 1,740 gp, 3 sp, 8 cp
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Special Abilities
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Doubt -4 for an hour on any skill or ability check after you fail that type of check
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Haunted Retrieving stored gear is a Standard action or worse, dropped items land 10' away.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Surprising Charge (2/day) (Ex) Move your speed as an immediate action.
Two Minds (1/day) (Su)
Versatile Human
War Sight (Su) Take your choice of 2 initiative rolls. Always act in the surprise round.
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Devie Grey doesn't fit in her own skin. At first glance, she is all dark fathomless eyes, long silky blue-black hair, a perfect balance between soft and fit, grace and poise personified.
Then she'll stumble on her own feet, knock over everything by simply reaching, fumble over simple words like she is trying to understand how her tongue works. Confusion reigns in those dark eyes more than not, an anxious frown on her lips.
Then she'll laugh to brush off the embarrassment, smile at a memory or a smell, melt at the taste of something new...
And the delightful image is restored.
Inside the poor woman's mind are the memories of two with a third slipping into her dreams, and only the latter one was born to inhabit this flesh.

Devin and Evie had been in love. A silly lost kind of love that neither could believe had happened to Them. Where a simple brushing of their hands made their breath halt, or looking into the other's eyes made the world disappear.
Devin had been a big guy with little in his head to get in the way of doing whatever anyone told him. At first he was a good sort, in the town guard busting heads of the drunk and disorderly. Soon enough he fell inline with a captain that sold their services to the bad sort and he was roughing up the good and decent instead.
Evie was a short but eager priestess of Desna, bent on making the world a better place, but having NO idea how to actual do it. She was trying that in the slums helping, slightly roughed up, more than a little discouraged, and quite robbed when the guard came to make sure the poor stayed poor.
One look at the defiant hope in those lovely blue eyes, and Devin was now Evie's for better or worse.

Once the bad business of quitting (involving a mess of a fight and then a lot of running) was over the two decided to become adventurers, to explore the dank and the dark for the betterment of all name givers.

That was a mistake.
Adventurers rarely live to their old age and the two love birds proved that to be true. At first it was rainbows and owlkittens, but then while staring up at a elegant statue of a stunning woman, the kind of stunning that instantly made Devin worry that just looking at it would make Evie jealous. He glanced guiltily at his girlfriend cleric, reaching out to grasp her hand, and then..
Click
Someone stepped on the wrong cobblestone.
Calamity fell upon them all. The ranger would had recently announced his retirement after this run. The wizard that just had baby twins, delighting in showing all the other adventurers little portraits. The thief who insisted on wearing his favorite red shirt over his armor.
All boiled, baked, and boomed into nothingness in an instant.
Devin and Evie too. Acid vats, clouds of mind assaulting gas, even rusty drill bits shooting up into bad places. It was the pure evil chaos of a master trap hobbyist with decision making issues.

All in all it was Game over.

Except it wasn't.

Devin woke up in a very Not Devin body. Later he/she found out it was the exact same body at the statue he/she had been gawking at before the big slugga-boom. And that Devin wasn't exactly even Devin inside their mind anymore either. Evie's faith, hope, and odd love of every soft fuzzy anything was all mixed up and mingled in with his pouch and kick to solve anything mindset.
Then there were the dreams, that involved things that were in no way shape or form anything from Devin or Evie. Had to be the other one, the one this body was meant for.

A fog of depression, a lot of binge eating, a little praying, and finally a long sigh of acceptance later, Devin stopped being Devin.
Devie was born. A fighter by instinct who is trying to match that instinct with shorter limbs and different centers of gravity. Combined with a priestess without any knowledge at all about the goddess she desperately loves.
Not too bright, but optimistic. Or at least trying to be.

Notes: grabbed one no one had, beast bond is from Evie, and bloody minded from Devin. Possessed Oracle is meant to be showing their confused mess inside their head and still learning with their body. Doubt as a flaw is the same kind of idea. Spells concentrated on healing, condition removal, and minor buffs. Lack of religion skill is on purpose since Evie is the one who knew about that and it didn't transfer, but Devie bought a symbol and the religious text in hopes to understand it a little.

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