Cleric

Devi Ilinica's page

32 posts. Alias of Darksmokepuncher.


Full Name

Devi Ilinica

Race

Half-Elf

Classes/Levels

Cleric 5

Gender

Female

Defense:
AC 16, Touch 11, Flat-footed 15 FORT: 5 REF: 3 WILL: 9 (+2 vs. enchantments)
Tracking:
HP=35 Money=305gp, 2sp, 8cp

Size

M

Age

23

Alignment

N

Deity

Pharasma

Location

Ustalav

Languages

Common, Elven, Varisian

Strength 12
Dexterity 12
Constitution 10
Intelligence 12
Wisdom 18
Charisma 14

About Devi Ilinica

Stats:

Devi
Female Half-Elf Cleric 5
N Medium Humanoid (elf, human)
Hero Points 1
Init +1; Senses low-light vision; Perception +10
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Defense
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AC 16, touch 11, flat-footed 15 (+5 armor, +1 Dex)
hp 35 (5d8)
Fort +5, Ref +3, Will +9; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 20 ft.
Melee +1 Silversheen Morningstar +5 (1d8+2/x2) and
. . Mithral Dagger +5 (1d4+1/19-20/x2)
Ranged Masterwork Light crossbow +5 (1d8/19-20/x2)
Cleric Spells Prepared (CL 5):
3 (2/day) Dispel Magic, Searing Light, Speak with Dead (DC 17)
2 (3/day) Restoration, Lesser, Restoration, Lesser, Consecrate, Cure Moderate Wounds
1 (4/day) Protection from Evil, Protection from Evil, Remove Fear, Deathwatch, Deathwatch
0 (at will) Resistance, Detect Magic, Detect Poison, Light
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Statistics
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Str 12, Dex 12, Con 10, Int 12, Wis 18, Cha 14
Base Atk +3; CMB +4; CMD 15
Feats Combat Casting, Selective Channeling, Skill Focus (Knowledge [religion]), Turn Undead (DC 14)
Traits Corpse Hunter, Focused Mind, Teacher's Pet (Knowledge [religion])
Skills Acrobatics +0 (-4 jump), Climb +0, Diplomacy +8, Escape Artist +0, Fly +0, Heal +8, Knowledge (arcana) +5, Knowledge (history) +5, Knowledge (planes) +5, Knowledge (religion) +14, Perception +10, Ride +0, Sense Motive +10, Spellcraft +5, Stealth +0, Swim +0; Racial Modifiers +2 Perception
Languages Common, Elven, Varisian
SQ aura, cleric channel positive energy 3d6 (5/day) (dc 14), domains (healing, souls), elf blood, hero points, rebuke death (7/day), spontaneous casting, touch the spirit world (5 rounds) (7/day)
Combat Gear Potion of cure light wounds (7); Other Gear +1 Armored coat, +1 Silversheen Morningstar, Masterwork Light crossbow, Mithral Dagger, Cloak of resistance +1, Backpack, masterwork (empty), Blanket, winter, Canteen, Chalk, Flint and steel, Holy symbol, iron (Pharasma), Neck guard, Poncho, Sack (empty), Skull Mask, String or twine, Waterproof bag (empty), 305 GP, 2 SP, 8 CP
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TRACKED RESOURCES
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Cleric Channel Positive Energy 3d6 (5/day) (DC 14) (Su) - 0/5
Mithral Dagger - 0/1
Potion of cure light wounds - 0/7
Rebuke Death (7/day) (Sp) - 0/7
Touch the Spirit World (5 rounds) (7/day) (Su) - 0/7
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Special Abilities
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Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Cleric Channel Positive Energy 3d6 (5/day) (DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Souls) Associated Domain: Repose
Combat Casting +4 to Concentration checks to cast while on the defensive.
Corpse Hunter You have dedicated yourself to the destruction of undead, and receive a +1 trait bonus on all attacks made against undead.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Focused Mind +2 to Concentration checks
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Neck guard +1 AC vs attacks that specifically target your throat when worn with light, medium, or no armor.
Rebuke Death (7/day) (Sp) Heal 1d4+2 damage to creatures at negative HP
Selective Channeling Exclude targets from the area of your Channel Energy.
Spontaneous Casting The Cleric can convert stored spells into Cure or Inflict spells.
Teacher's Pet (Knowledge [religion]) Professor Lorrimor traveled the Inner Sea region lecturing and teaching at universities in locations as far-flung as Manaket and Magnimar, and as different in scope as the bardic colleges of Taldor and the battle colleges of the River Kingdoms. Speak
Touch the Spirit World (5 rounds) (7/day) (Su) Allow touched weapon to harm incorporeal targets.
Turn Undead (DC 14) Your Channel Energy can make undead in 30 ft flee for 1 min.

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