Devangel333's page

Organized Play Member. 18 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


Scarab Sages

2 people marked this as a favorite.

Hmmm, I was gonna say Humans should just get a bonus feat in general (not general the feat type, general meaning ‘in basic practice’), especially since they get feat taxed if playing a half breed. I think if we do that as a badic trait you won’t need thise two feats.

Or perhaps you can just combine the two into one feat and you choose one or the other?

Scarab Sages

1 person marked this as a favorite.

I agree with this. At least one extra heritage or racial feat would be ok with me. Absolutely no more than three though.

Another thing I'd like to propose (and do a small write up on), is let the ancestries have more inherent traits (ie things like resistances and weapon specializations) but create and allow the racial feats that we select build upon what we have.

Like for the Dwarf for example. Allow us to pump up the Weapon Familiarity feat at later levels that give you more bonuses to your strikes or reduces the multi strike penalty sustained for multiple strike actions. Or Mountain Roots which likewise can either increase the bonus, or allow it to be used in other scenarios. Like shaking off charm or enchantment spells (Stubborn these hardy folk are)

These are amateurish examples admittedly, but I feel this method gives a lot more 'Growth' to the feel of your character as it levels; and also makes your ancestries feel more unique.

Scarab Sages

2 people marked this as a favorite.

The lack of any options for undead mastery type necromancer makes me sad. And given how weak basic summons are, I’m wondering if summomers are even going to be viable builds anymore.

Scarab Sages

2 people marked this as a favorite.

Lots of good stuff here. I really appreciate laying out the tennets in order of severity. AlsoThe one pinprick I see so far is the return of ‘Evil’ Spells. Was really hoping that was getting tossed but ugggggh alright.