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In PF2R, the Verbal component is changed into the Concentrate trait while the Somatic component, the Material component and the Focus component are changed into the Manipulate trait. The changes bring several problems.
1) There're rules that can be related to the Verbal component. For example, it is said that "If you speak (including casting spells with verbal components or activating items with command components) you lose all remaining air." Does using a Concentrate spell in PF2R mean losing all remaining air? It's so weird for roleplaying.
2) There're abilities that can be related to the Verbal component. For example, the Grip Throat ability of Crawling Hands make all Verbal spells cost an additional action. Do all Concentrate spells in PF2R cost more when grabbed by a Crawling Hand?
3) There're some difference between the spell with Somatic components and that with Material components. The former doesn't require a free hand while the latter does require. How should I tell whether spells with the Manipulate trait in PF2R require a free hand or not?