I'd just like to point out how much less gender dysphoria there would even be in this setting. I have a couple trans friends, one of which hasn't transitioned yet for fear of surgery costs and other factors. But after a couple conversations with her it's pretty obvious that, at least for her, a lot of her anxiety and discomfort stem from the lack of easy availability to a solution to her problem. I imagine just knowing there is a quick, affordable, and most importantly completely functional sex change system in place keeps a lot of those anxieties at bay even if someone couldn't immediately attain them. And such easy availability would most definitely erase the stigma behind transgendered people.
Clarification on sex change as punishment tangent: I completely agree that forcing gender dysphoria on someone as capital punishment is obscenely cruel and not an option even in a setting like a tabletop game. The idea was to remove the urges of someone who is a criminal to curb those impulses. And yeah, this is getting into some clockwork Orange style of rehabilitation but all it would be doing is removing the biological "reward" for those actions not physically hurt them for having the thoughts.
In setting I'd imagine as part of a parole like system that would allow such criminals to continue to contributing to society (unlike America's prison system that just syphons off money for little practical use) and have a handler/therapist regularly check on them and make sure the system works for them otherwise undo the changes and send them back to prison. Ultimately this would serve little purpose at the table and the idea would show up in no game of mine. It was simply a thought experiment that I probably shouldn't have posted about here, just wanted to clarify my thought process so the people here don't see me as some gender dysphoria torturer or something.
Mecha combat that works with starship combat. I'm imagining a system where every mecha has a "class" that fills a role (think stuff like melee striker, tank, magic debuffer) and the higher your level the more abilities you unlock for your class of mecha, similar to how you gain more abilities in starship roles at higher levels.
I'm about halfway done with a Geneticist class. It's kinda a mix between pathfinder's summoner and alchemist. At first level you can choose to have a mutant creature or you can transform yourself into the monster. It's gonna get a couple medic like abilities and it has a way to emulate spell effects with sweet magical science.
I'm in a similar boat of thought. The base 10 is archaic and a holdover from the 3rd edition days. The only good I can think of from it is intelligence scores for figuring out when they can understand and speak languages (3 and 6 respectively). I'm of a mind to get rid of the stat increase from themes and have every score chosen for increases go up by 2 regardless of what the score is. |