Feats: Armor Proficiency (Light, Medium and Heavy), Martial Weapon Proficiency (All), Shield Proficiency, Simple Weapon Proficiency, Sable Company Marine, Coordinated Maneuvers (+2 to combat maneuvers when adjacent to an ally with this feat, +4 grapple), Animal Affinity
Traits: Drug Addict (Personal), Heirloom Weapon (longsword)
Special Abilities: +7 while riding your bonded mount, Animal Companion Link, Shield’s Challenge +1/+1, Shield’s Skill +1, Tactician (Coordinated Maneuvers) 3r (1/day)
Gear: Sable Company Marine Uniform, Chainmail, Masterwork Longsword, Heavy Steel Shield, Silver Dagger, Pouch, Adventurer’s Outfit.
Derrian was born in Korvosa to Chelish parents. His father was an accomplished swordsman in the Chelaxian military, while his mother kept up all the airs of a nobleman’s wife. For reasons unbeknownst to Derrian, his parents moved to Korvosa when his mother was with child. Derrian grew up in a modest home, being taught both the Chelaxian ways as well as those of Korvosa and the Varisans.
Derrian’s father, Andorjan Lucianus, was astrict man, who didn’t take to Derrian’s shenanigans. He instructed his son in the art of swordplay from a young age, and when the boy was of age, apprenticed him to the Sable Company Marines.
Derrian’s apprenticeship under the marines was not an easy one. His early teens were spent mucking hippogriff stalls, grooming the beasts and caring for their tack. After a few years, he started training in swordplay and armored maneuvers, and soon enough he was training to ride the beasts he took care of for so long. Recently, he has been allowed to bond with a hippogriff, a female named Aditi, and his father has bequeathed to him his family's ancestral sword, Zannadiavolo, in honor of his accomplishment.
Over the course of his apprenticeship, Derrian developed an addiction to Shiver. The man who supplies him with the drug is Gaedran Lamm. A month ago, the dose supplied by Lamm sent Derrian into a trip that landed him at death’s door. Even after the four weeks intervening, Derrian is not fully recovered from the experience. Lately, it has come to his attenting that more and more of the commoners are having similar experiences, and he is resolved to break his addiction, and confront Lamm.
Speed 50 ft.
AC 12 (+2 Natural, +1 Dex, -1 Size)
Attack bite (1d6+3), 2 claws (1d4+3)
Ability Scores Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
HD 2 hp 15 BAB+1
Fort +5 Ref +4 Will +1
Skills: Acrobatics* +1 , Climb* +3, Escape Artist +1, Fly*(1) +5, Intimidate -2, Perception*(1)+5, Stealth* +1, Survival +1, Swim*+3
Feat: Light armor Proficiency
Tricks: Come Tricks being Taught:Stay
Special Qualities: low-light vision, scent.
7th-Level Advancement: Speed fly 100 ft (average); Attack bite (1d8); Ability Scores Str +2, Con +2; Special Qualities darkvision.
Edge of Anarchy Card Picked - The Demon's Lantern.
People I have Met and Killed
Lamm - Scumbag who sold me a bad batch of Shiver. Killed by Grent and Eaten by an Alligator.
Amin Jalento - Fop, saved from a lynching at the hands of a routy Korvosan mob.