Adventurer

Dermot Flamegore's page

23 posts. Alias of MoFiddy.


About Dermot Flamegore

Dermot Flamegore
Male Gnome Alchemist 8
CG Small Humanoid
2'9", 34 lbs.
Init. +3/+5 (Mutagen); Perception +15/+17 (Owl's Wisdom)
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Defense
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AC 20 (+6 Armor +3 Dex +1 Size), touch 14, flat footed 17
Buffed: 31 (+6 Armor +4 Shield (Shield extract) +5 Dex (Belt, Mutagen) +1 Size +3 NA (Barkskin extract - Enhancement) +2 NA (Mutagen), touch 16, flat footed 26
HP: 59 (8d8 +16 Con)
Buffed: 75 (8d8 +16 Con +16 False Life extract)
Current HP: 75
Fort: +12 (+6 base +2 Con +3 Cloak +1 Trait)
Buffed: +14 (+2 Heroism)
Ref: +12 (+6 base +3 Dex +3 Cloak)
Buffed: +16 (+2 Heroism +2 Mutagen)
Will: +10 (+2 base +2 Wis +3 Cloak +1 Trait +2 Feat)
Buffed: +13 (-1 Mutagen +2 Heroism +2 Owl's Wisdom extract)
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Offense
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Speed 50' Current Speed: 50' walking, 60' flying
Melee Morningstar +8/+3 1d6 (20/x2)
Ranged MW Light Crossbow +9/+4 (19-20/x2)
Alchemist Bomb +12/+7 5d6 + 6 (Splash dmg - 11, DC 19 Ref save for half)
Extracts Prepared:
1-level: Bomber's Eye x2, Cure Light Wounds, Expeditious Retreat, Reduce Person, Shield
Cast: Shield, Expeditious Retreat
2-level: Barkskin, Blur, Darkvision, False Life, Owl's Wisdom
Cast: Barkskin, Darkvision, False Life, Owl's Wisdom
3-level: Displacement, Heroism, Thorn Body
Cast: Heroism, Displacement
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Alchemist Class Skills
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Bomb (Su): Standard Action: 19/day (+8 level +5 Int +2 Feat +4 Favored Class bonus), create and throw bomb (20' range) as thrown splash weapon; direct hit deals 5d6 + 6 fire damage; adjacent creatures take 11 fire damage (Ref DC 19 half)
Bombs thrown: 2
Mutagen (Su): Select Str/Int, Dex/Wis, or Con/Cha and spend 1 hour to brew mutagen; drink as std action to gain +2 natural armor bonus and a +4 Alchemical bonus to physical ability, but suffer -2 penalty to mental ability score for 80 minutes
Discovery (Su): Gain 4 alchemical discoveries; DC 19 for any save required:
- Precise Bomb: Whenever the alchemist throws a bomb, he can select 5 squares that are not affected by the splash damage from his bombs. If the bomb misses, this discovery has no effect.
- Smoke Bomb: When the alchemist creates a bomb, he can choose to have it create a cloud of thick smoke when it detonates. The cloud functions as Fog Cloud, filling an area equal to twice the bomb’s splash radius for 1 round per level.
- Stink Bomb: The effects of the smoke created by an alchemist’s bomb can duplicate the effects of Stinking Cloud instead of Fog Cloud, filling an area equal to twice the bomb’s splash radius for 1 round. An alchemist must possess the smoke bomb discovery before selecting this discovery.
- Fast Bombs: An alchemist with this discovery can quickly create enough bombs to throw more than one in a single round. The alchemist can prepare and throw additional bombs as a full-round action if his base attack bonus is high enough to grant him additional attacks. This functions just like a full-attack with a ranged weapon.
Poison Resistance: +6 bonus on all saving throws against poison
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Statistics
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STR 11 (13 -2 racial), DEX 16 (14 +2 belt), CON 18 (12 +2 racial +4 Bear's Endurance), INT 20 (16 +2 level +2 headband), WIS 14, CHA 10 (8 +2 racial)
BAB: +6; CMB +5, CMD 20
Languages: Common, Gnome, Sylvan, Draconic, Dwarven, Elven, Giant, Orc
Wealth: 130.0 gp

Gnome Racial Traits:

Small: Gnomes are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty to their Combat Maneuver Bonus and Combat Maneuver Defense, and a +4 size bonus on Stealth checks.
Slow Speed: Gnomes have a base speed of 20 feet.
Low-Light Vision: Gnomes can see twice as far as humans in conditions of dim light. See Chapter 7.
Keen Senses: Gnomes receive a +2 racial bonus on Perception skill checks.
Obsessive: Gnomes receive a +2 racial bonus on a Craft or Profession skill of their choice.
Weapon Familiarity: Gnomes treat any weapon with the word “gnome” in its name as a martial weapon.
Eternal Hope: Gnomes rarely lose hope and are always confident that even hopeless situations will work out. Gnomes with this racial trait receive a +2 racial bonus on saving throws against fear and despair effects. Once per day, after rolling a 1 on a d20, the gnome may reroll and use the second result. This racial trait replaces the defensive training and hatred racial traits.
Pyromaniac: Gnomes with this racial trait are treated as one level higher when casting spells with the fire descriptor, using granted powers of the Fire domain, using the bloodline powers of the fire elemental bloodline or the revelations of the oracle’s flame mystery, and when determining the damage of alchemist bombs that deal fire damage (this ability does not give gnomes early access to level-based powers, only affecting the powers they could use without this ability). Gnomes with Charisma of 11 or higher also gain the following spell-like abilities: 1/day—dancing lights, flare, prestidigitation, produce flame. The caster level for these effects is equal to the gnome’s level; the DCs are Charisma-based. This racial trait replaces the gnome magic and illusion resistance racial traits.

Formulae Book:

1-level: Bomber's Eye, Shield, Expeditious Retreat, Reduce Person, Cure Light Wounds, Keen Senses, Endure Elements, True Strike
2-level: Owl's Wisdom, Barkskin, Blur, False Life, Darkvision
3-level: Displacement, Heroism, Thorn Body

Feats:

Light Armor Proficiency (class bonus)
Throw Anything (class bonus)
Extra Bombs (class bonus)
Point Blank Shot (1)
Precise Shot (3)
Iron Will (5)
Splash Weapon Mastery (7)

Traits:

Resilient: +1 Trait bonus on Fortitude saves
Indomitable Faith: +1 Trait bonus on Will saves

Skills:

*** +2 to all skill checks from Heroism ***
Acrobatics +3
Appraise +5
Bluff 0
Climb 0
Craft (Alchemy) +24
Diplomacy 0
Disguise 0
Escape Artist +13
Fly +16
Heal +13
Intimidate +0
Perception +15
Ride +3
Sense Motive +2
Stealth +7
Survival +2
Swim 0
Knowledge (arcana) +16
Knowledge (dungeoneering) +6
Knowledge (engineering) +6
Knowledge (geography) +6
Knowledge (history) +6
Knowledge (local) +6
Knowledge (nature) +16
Knowledge (dungeoneering) +6
Knowledge (nobility) +6
Knowledge (planes) +6
Knowledge (religion) +6
Spellcraft +16

Gear:

+2 Mithral Chain Shirt (1100 gp)
Headband of Vast Intelligence +2 [Fly] (4000 gp)
Belt of Incredible Dexterity +2 (4000 gp)
Cloak of Resistance +3 (9000 gp)

Necklace of Fireballs III (4350 gp)

Wand of Cure Light Wounds (750 gp) [Haversack] 50 charges left

Potion of Fly (750 gp) [Haversack]
Potion of Shield of Faith +5 (900 gp) [Haversack] Used
Potion of Bear's Endurance (300 gp) [Haversack] Used

Handy Haversack (2000 gp)

Explorer's Outfit
20 vials of Alchemist's Fire (400 gp) [Haversack]
1 vial of Bloodblock (25 gp) [Haversack]
Alchemist's Kit (25 gp) [Haversack]

Scrolls purchased to add to formulae book:
Scroll of False Life (200 gp)
Scroll of Darkvision (200 gp)
Scroll of Thorn Body (525 gp)

Morningstar (8 gp)
MW Light Crossbow (335 gp)
20 bolts (2 gp)

Background:

Buffs:

Mutagen (+4 Dex/-2 Wis) - 80 minutes
Heroism (+2 Morale bonus to attacks, saves, skill checks) - 80 minutes
False Life ([dice]1d10 + 8[/dice] Temporary hit points) - 8 hours
Darkvision - 8 hours

Owl's Wisdom extract (+4 Enhancement bonus to Wis) - 7.9 minutes
Shield (+4 Shield) - 7.9 minutes
Expeditious Retreat (+30' Enhancement bonus to speed) - 7.9 minutes
Displacement (50% miss chance) - 7 rounds
Potion of Fly (60' fly speed) - 5 minutes

Future Buffs
Potion of Bear's Endurance (+4 Enhancement bonus to Con) - 3 minutes
Potion of Shield of Faith (+5 Deflection AC bonus) - 18 minutes