Selaxasp

Depravity's page

59 posts. Organized Play character for Pirate Rob.


Full Name

Depravity

Race

Tiefling (Hungerseed)

Classes/Levels

Warpriest of Sarenrae 1 | AC 18 T 12 FF 16 | HP 16/16 | F +4 R +2 W +5 | Init +3 Perc +8 Darkvision

Strength 19
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 16
Charisma 5

About Depravity

Initiative +3 [+1 Dex, +2 Trait]

Offense:
+6 Scimitar 1d6+6 (18-20)
+2 Chakram 1d6+5 (20)

Defense:
HP 16 [8+2+6]
AC 18 [+6 Armor, +2 Dex]
T 12 [+2 Dex]
FF 16 [+6 Armor]
CMD 16 [10 Base. +0 BAB, +4 Str, +2 Dex]

Fort +4 [2 Base, +2 Con]
Ref +2 [0 Base, +2 Dex]
Will +5 [2 Base, +3 Wis]

Speed: 25

Languages: Common, Infernal

Traits:
Reactionary:
You gain a +2 trait bonus on initiative checks.

Observant:
Sometimes it helps to pay attention to your surroundings and the people you meet. Choose either Perception or Sense Motive. You gain a +1 trait bonus on all checks for the chosen skill, and the chosen skill
becomes a class skill for you.

Feats:
Tribal Scars
Benefit: You gain 6 hit points. In addition, you gain another benefit, depending on which Mammoth Lords following you belong to.
Raptorscale: Your base land speed increases by 5 feet, and you gain a +2 bonus on Acrobatics checks.

Weapon Focus
+1 to Hit with Scimitars

Skills:

-1 Acrobatics (Dex +2, AC -5, +2 Feat)
-2 Appraise (Int -2)
-3 Bluff (Cha -3)
-1 Climb (Str +4, AC -5)
-2 Craft (Int -2)
-3 Diplomacy (Cha -3)
+* Disable Device
-3 Disguise (Cha -3)
-3 Escape Artist (Dex +2, AC -5)
-3 Fly (Dex +2, AC -5)
+* Handle Animal
+5 Heal (Wis +3, Race +2)
-3 Intimidate (Cha -3)
+* Knowledge, Arcana
+* Knowledge, Dungeoneering
+* Knowledge, Engineering
+* Knowledge, Geography
+* Knowledge, History
+* Knowledge, Local
+* Knowledge, Nature
+* Knowledge, Nobility
+* Knowledge, Planes
+* Knowledge, Religion
+* Linguistics
+8 Perception (1 Rank, Wis +3, CS +3, Trait +1)
-3 Perform(*) (Cha -3)
+* Profession(*)
-3 Ride (Dex +2, -5 ACP)
+7 Sense Motive (1 Rank, Wis +3, CS +3)
+* Sleight of Hand
+* Spellcraft
-3 Stealth (Dex +2, -5 AC)
+3 Survival (Wis +3)
-1 Swim (Str +4, ACP -5)
+* Use Magic Device

Special Abilities:

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Darkvision: Tieflings can see perfectly in the dark for up to 60 feet.

Fiendish Sprinter Some tieflings have feet that are more bestial than human. Whether their feet resemble those of a clawed predator or are the cloven hooves common to many of their kind, tieflings with this trait gain a 10-foot racial bonus to their speed when using the charge, run, or withdraw actions. This racial trait replaces skilled.

1/day Alter Self

Prehensile Tail: Many tieflings have tails, but some have long, flexible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action. This racial trait replaces fiendish sorcery.

Blessings (3)
Fire: Touch a melee weapon to give it 1d4 fire damage for 1 minute.
Healing: Cast a cure on myself as a swift.
[/b]

Spells:

0-Level: Disrupt Undead, Guidance, Stabalize
1-Level: Cure Light Wounds 2x

Equipment:

Scimitar 15gp
Four Mirror Armor 45gp
10x Chakram 10gp
Whetstone
2x Alchemist's Fire 40gp
Hemp Rope 1gp
Scroll of CLW
13.9gp

Background:
Half Succubus, born and raised in the linorm kingdoms she was eventually beaten and horribly scared by those who did not understand her. To prove everybody wrong she found faith in Sarenrae and went to join the Mendevian Crusades. At the Siege of the Dimaond city she received a Field Commondation after saving a group of pathfinders.

PFS 15001-22