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I'm looking at trying to remove what are known as the "Big Six" from my game, and allow their slots to be used for more flavorful items instead. For those unfamiliar with the term, "Big Six" refers to:
Magic Weapon
Magic Armor/Shield
Amulet of Natural Armor
Ring of Protection
Cloak of Resistance
Stat-Enhancing Items
I've seen a few different schools of thought regarding this. The first is to just remove the items completely from the game, and adjust non-humanoid monsters statistics behind the GM screen. The second is to remove the items, and add their bonuses to other, more flavorful items, possibly without changing their prices. The third is to remove the items, and then build a progression into leveling where a PC will get most, if not all, of the bonuses from them without paying for them, and maybe/maybe not reducing Wealth By Level accordingly.
I'm interested in learning how people feel about this change, if anyone has actually done it, and what kind of system you've actually used. I'm leaning toward the third fix, without changing WBL, but I am open to all of the possible listed (and unlisted) ways.
Thanks for the help in advance!