DM Fang Dragon’s Ruins of Adventure (Inactive)

Game Master FangDragon

The Adventures of the Watchers of Dawn. Year of the Lion, 1340 DR.

Regional Map 1 | Regional map 2 | Map of Phlan | Dramatis personae | Loot Log


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Yeah, but there's no "clock-wise" or "counter clock-wise" in a water clock, is it? xD


Palace of Birdsong| War for the crown maps

Apart from the heavy iron chest there was little of interest in the chamber, so The Watchers of Dawn resolved to explore the south western quadrant. Delenn informed you that the section to the west was the 'Practical Thaumaturgy Collection'. The shelves in this area groaned under the weight of red leather bound books.

Perception DC 18:
To the north west you caught a flicker of motion. Something hideous seemed to be reading one of the tomes. Surely this three-legged fiend shouldn't exist! It has an avian body and head, save for its gangly arms which end in thin clawlike fingers. Its scrawny neck is adorned with three thick iron rings, and a grotesquely long barbed tongue resembling an octopus’s tentacle winds out of its oversized beak! Thus far it doesn't seem to have noticed you. Kn:Planes DC 17 to recognize a Suspiridaemon which is nigh impervious to all but blessed or silver weapons and is highly resistant to the elements and magic in general.

Map updated.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Perception vs 18: 1d20 + 7 ⇒ (14) + 7 = 21
Familiar: 1d20 + 12 ⇒ (16) + 12 = 28
Know Planes: 1d20 + 9 ⇒ (6) + 9 = 15

"We're not alone." Whatever is in the library, Kardas doesn't know what it is but it sure does not belong here. "Ishta, Delenn, do you recognize this outsider?"


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Perception: 1d20 + 14 ⇒ (8) + 14 = 22
Knowledge Planes: 1d20 + 7 ⇒ (16) + 7 = 23

Quietly, Azarra says

It is a Suspiridaemon, nigh impervious to all but blessed or silver weapons and is highly resistant to the elements and magic in general. Maybe we should just back away?


Delenn's breath catches when Azarra claims there's a Suspiridaemon. With more fore than you're used to she hisses, "That will have to be eliminated, but not without preparation. Backing away for now is wise."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The Paladin prepares to do battle....He directs Detect Evil at it.


Palace of Birdsong| War for the crown maps

It reeks of evil!


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane put a hand on Ser Armithia's shoulder, shaking his head. "Let's save this fight for later, friend. Our more knowledgeable friends have advised us to prepare for this fiend." The priest made ready to continue along their track, leaving the demon-spawn to its reading, for now. If the gold elf was adamant about doing battle with the creature, however, the cleric does not abandon him.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

I feel that he would attack, since his Oath is against Fiends...does DeathWatch tell him anything useful?

Oath:
Oath against Fiends
Source Ultimate Magic pg. 61 (Amazon)
A paladin who takes an oath against demons, devils, daemons, and other evil outsiders is constantly on the lookout for malicious fiendish insurgence into the world, and faces it with swift and unwavering defiance. Often she works closely with inquisitors, searching for signs of outsider manipulation and possession


Palace of Birdsong| War for the crown maps

It registers as healthy.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Quietly, Azarra pleads

Ser, I'm not saying don't attack it. I'm just saying wait, please. Let's find you a holy or silver weapon first, okay? Otherwise, your life is given for nothing, because you'll barely be scratching it. Isn't it better to live so you can kill it later than to die now?


Palace of Birdsong| War for the crown maps

You can buy silver weapons in town if you wish There are alchemists around too if you prefer to use one of those weapon washes.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

If we leave to do that, is this quest over though? Does that trigger the bad guys to come in and take over or whatever?


Palace of Birdsong| War for the crown maps

You have no way of knowing.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The Paladin grins.
Helm shall bless my blade!

He is going to attack. He will solo it, but wouldn't say no to and buffs...lol.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Got no buffs left to give, sorry.


CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta wonders what other means of troubling their day that demon has.

1d20 + 11 ⇒ (19) + 11 = 30

Can it fly?


Palace of Birdsong| War for the crown maps

Ishta:
You know everything here. You don't rate Ser's chances of taking the abomination on alone.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Hoping to distract Ser, Azarra steps in front of him and asks him please to smash the gem that was binding the angel from earlier.

Diplomacy: 1d20 + 12 ⇒ (2) + 12 = 14

Ser, please. I'm not strong enough. Please help me with just this one thing before you go to your death.

Bluff: 1d20 + 12 ⇒ (13) + 12 = 25


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

"Alright, let's see..." Ishta starts, continuing with a short description of the demon's capabilities read spoiler. "Some inconveniences can be circumvented, but others might need a bit more preparation." Ishta then calls to Ser Armithia's sense of loyalty. "So, since we're your friends and thus we're not letting you go in there alone, I guess you're not willing to risk our lives when we can think of a better plan, right?"


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

If we had access to FoM, I would kick its arse...lol.

The Paladin slowly eases up and follows the group's decision.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Having been prepared to follow the paladin into the fight, Zane breathed out a quiet sigh of relief as Ser Armithia relented. He patted the gold elf's shoulder, "I'll ask the Morninglord for spells suited to such a task when we return. Between the light of the Sun and Helm's watchful eye the beast shall be sent back to whatever Hell it came from." Hoping that mollified his companion a bit, the priest prepared to continue along their investigation of the remainder of the Library.


Palace of Birdsong| War for the crown maps

OK disaster averted, where to next?


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Oh, ye of little faith., the Paladin says while staring directly at the camera....

When we come back (with a few appropriate buffs)--pow!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Uh... north?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

North sounds fine to me.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

North works for me. Clockwise is the way to go!


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia leads the group North.


As you stop near the northern wall Delenn tells you, "To the left we have the evocation collection. Just look at all these blue covered tomes! Shelf upon shelf of books and manuscripts pertaining to evocation-focused spellcasting. Far more than mere spellbooks these tomes go into philosophical detail on the manifestation and manipulation of magical energy, and many of them are used as textbooks throughout Faerun. There's history books too, one entire shelf holds tomes devoted to the subject of using magic as part of large-scale warfare. You know the kind of stuff the Zulkirs indulge in."

She then gestures to the right, "And on the other side we have the Necromantic Library. Thousands of black covered tomes, shelf after shelf. As with the evocation collection this collection is mostly about the theory and even theological underpinnings. Not all necromancy is bad, healing magics for example. Yet they can be twisted to harm and inflict diseases. The librarians always had to be careful about this section, far too many mad men aspiring for immortality at any price. There's supposed to be some sort of guardian but I don't know the details. At any rate I suppose all the really dodgy stuff would have been in the restricted collection below."

Map updated.


"Too much sanity may be madness — and maddest of all: to see life as it is, and not as it should be!" -- Cervantes

Azarra casts detect magic and takes a close look to try to see if anything stands out as being especially worthwhile or valuable.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia uses Detect Evil.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane nodded after Delenn offered her knowledge along with a warning of a possible guardian. Blasty stuff and undead stuff...dangerous works, here. In the wrong hands, at least. The cleric helped to peer through the tomes swiftly, trying to find anything that seemed valuable with a relatively unpracticed eye.

Perception: 1d20 + 9 ⇒ (7) + 9 = 16


Palace of Birdsong| War for the crown maps

Azarra's clever eyes spot several potentially interesting looking tomes:

The first is from the evocation collection, a slim blue leather wrapped book. The leather is of an indeterminate type, and gives off a faint and unpleasant scent, as of charred meat. The writing inside is in a jagged hand, and many notes on the ash-smudged pages indicate its previous owner sought ever more damaging magic. A glittering rune in the cover’s center is shaped vaguely like a lightning bolt.

Rules:
. This tome is worth 900 gp.

3rd—fireball, lightning bolt

2nd—acid arrow, darkness , ghoul touch, gust of wind

1st—burning hands, color spray, corrosive touch, hydraulic push, hypnotism, magic missile, ray of enfeeblement, shocking grasp

Preparation Ritual
Harmful Surge (Su) You can maximize a spell, but doing so damages you. Spend this boon effect as a free action when you cast a wizard evocation spell. When you do, you can treat that spell as if it were cast with the Maximize Spell metamagic feat, but you take 1d4 points of damage × the level of the spell that you are maximizing. The damage you take cannot be reduced in any way.

From the black bound necromancy library she spots a tome that reeks of decomposing flesh or some even fouler stench. Grave mold clings to the worm-eaten cover, and dirt stains the pages. Some pages have been torn out.

Rules:
This tome is worth 1265 gp

Spells
3rd—blood biography, ray of exhaustion, vampiric touch, vitriol (missing)

2nd—command undead, create treasure map, ghoul touch, spectral hand, stone call, web

1st—burning hands, chill touch, disguise self, mage armor, protection from good, ray of enfeeblement, sculpt corpse S, shield, true strike, ventriloquism

Preparation Ritual
Breath of the Grave (Su) As a swift action, spend this boon’s effect to breathe a 15-foot cone of rotting stench. Creatures within the cone must succeed at a Fortitude saving throw (DC 10 + your highest caster level in a class that prepares spells) or be sickened for 1 round. This spends the boon. After this boon has been spent, you take a –4 penalty on Diplomacy and Stealth checks until you prepare spells again.

Ser Armithia:
You mislike the black leather bound tome Azarra found, and there's several other tomes in the collection you'd burn if given half a chance.

Zane:
You don't notice any books of interest, but you do notice the darkness intensifying after Azarra picked up that black leather bound tome!


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

Azarra picks up a couple of interesting books.

Where next? she says brightly.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane frowned when Azarra picked up the book bound in black leather, though he said nothing. He trusted the woman's intent and wouldn't think to rush forward as though she had no sense and try to take it from her. Besides, it could just be a trick of the light. This place was making them all jumpy. After they had procured the interesting tomes, the priest made ready to continue to the next room in succession.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The Paladin stares hard at the black bound book.
Definitely evil...


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

What? The book? Necromancy spells are questionable, sure, but evil? Not sure about that. It seems to be worth a lot, and I don't really see anything evil about it, but tell you what... I'll let you guys examine it after we get out of here and we can decide together whether to sell it or destroy it.


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CG Human Arcanist 9 | Status: RETIRED
Stats:
AC 14 (T 13, FF 12) | CMB +3, CMD 15 | Init +3 | Speed 30ft | F +6, R +7, W +8 (No Fear)| Perc +9, SM +0 Darkvison
HP 78/78 | Reservoir 10/11 | MP 8/9 | Spells 1 5/6 | Spells 2 5/6 | Spells 3 6/6 | Spells 4 5/5| ToR 5/5 | BoH 1/1 | Vest 1/1 | Admx 5/5

Ishta seems more interested in the evocation book. "Mmmm... that book seems familiar to me..." Set on having a closer ,look after they finish what they are here for, though, she doesn't comment anything else and stands ready to have a look at the next room.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas' lips perform what can only be described as a shrug. "Books reflect the character of their writer and from what I've seen down here, it wouldn't surprise me if some of these tomes transcend being just ink and paper. Regardless, this one seems to be a simple tool at best and I doubt it will develop sentience anytime soon. Should fetch a pretty penny."


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

The Paladin points out any that bing as Evil.
Yes. Yup. Obviously. Evil. Trust me. I wouldn't handle those without protection.


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane has traveled long enough with Ser Armithia to know the man is a poor liar. If he was calling out tomes as evil, they most certainly had an aura of evil about them, likely originating from whomever had created the item. "Perhaps we should just stack those together, and come for them when we're ready to leave. Delenn, did these folks have any precautions for handling dangerous books? That was basically the Restricted area, right?"

Anxious to move on after they had searched the area, the priest proceeded along with the others to the next portion of the Library once the others were satisfied.


Delenn confirms, "The restricted library was the main defence for dangerous books yes."

When talk turns to exploring more, Delenn tells you, "The practical alchemy section is the only major thing left in this level. It's. Good sized room to the south west, past that thing!"


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Ser Armithia grins.


Palace of Birdsong| War for the crown maps

Let me know what you plan to do. There's not really much left you haven’t explored.


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

So, time to release the angel then?


Human Male Cleric 8 | HP 72/72 | AC 24 T 12 FF 23 | F +9 R +7 W +13 (+15 vs emotion effects) | CMB +8 CMD 20 | Init +1 | Perc +15
Skills:
Diplomacy +13, Heal +16, Perception +15, Sense Motive +18, Kn History +11, Perform (Sing) +10

Zane frowned as the gold elf grew pleased as Delenn indicated the only unexplored area would take them past the dangerous outsider in the Library. Sighing in resignation, the priest nodded an affirmative to the paladin's grin, turning to look at Azarra. "Did we decide that the angel would be friendly if released? I can't remember..."

Continuing to speak to the entire group, he continued, "Before we enter battle with this creature, I can grant the Morninglord's protection on two of us. I will gladly cast it on Kardas and Ser Armithia, unless they can call upon their own divine armament. It should help until the hits pile up and the beast is brought low."

Have two Protection from Evils ready. The thing will need to make an SR check each time it tries a natural attack to even penetrate the aura. And that's about the extent of Zane's contribution in this fight, most likely.


Male ( Constant DeathWatch) Spells Active: Gold Elf Oathbound Paladin 6/ Sentinel 3/ Champion 2 Init +1 Hp 110/72 AC 29/13/28 Fort +14 Ref+9 Will+11 Perception+14

Smite grants a Def bonus. Invisibility would get me close (most likely?) enough to begin attacking without provoking. Anytbing to help against grapple?


Map | Loot CG Female Half-Elf Sound Striker / Faith Singer Bard 9 / Mythic Trickster Tier 2 | HP 16/73 | AC 23 / T 18 / FF 18 | Fort +7 / Ref +13 / Will +11 | CMB +7 / CMD +20| Initiative +7 | Perception +19 | Bardic Performance 13/27 | Low-light Vision | Other skills: Bluff +16 | Diplomacy +16 | All Knowledge Skills +9 | Disable Device +14 | Sense Motive +13 | Spellcraft +12 | Stealth +17 | Spells 1L 5/6 2L 3/5 3L 3/4 | Mythic Power 2/7 (Mythic Surge die 1d8)

We didn't decide, but it's an angel. I'm guessing that it is less dangerous than that bird thing... and we should not fight that now. Let's release the angel and go buy some silver weapons. And there is that chest we never opened as well. No way are we fighting this thing right now... it was going to kill you before, and it still will. Silver weapons and sleep so that I have some spells back to help you with. I'm not helping you commit suicide. Wait until we have a chance.


Palace of Birdsong| War for the crown maps

It seems your options are: Rest (potentially outside the library) and obtain silver weapons, try and open the chest, attack the bird thing (wouldn't recommend that unless you're suitably armed), surprise me.


Male N Human (Raumathar) Magus 9 | HP: 75/75 | AC: 21 (12 Tch, 19 Fl) | CMB: +11, CMD: 22 | F: +12, R: +8, W: +10 | Init: +7 | Perc: +9, SM: +2 | Speed 20ft | Arcane Pool: 4/7 | Spells: 1st 7/7 | 2nd 4/4| 3rds 4/4 Active conditions: 3 mirror images

Kardas agrees with Azarra and stands by her side in the showdown with the stubborn paladin. "Why rush a good thing? It is probably stuck here, or it does not share our sense of time. I doubt it will be gone come tomorrow."

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