Amiri

Deelin's page

115 posts. Alias of Bacchreus.


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Deelin steps up and also puts his shoulder to the door
1d20 + 1 ⇒ (6) + 1 = 7

He then steps back embarrassed and shrugs I'll just guard our flanks then. He takes up position covering the party with his bow.


Deelin takes a close look at the potion use knowledge nature or survival to make a determination

Afterwards he changes topics, how about we check those two rooms by the main entrance we haven't been in yet?


good idea. let's block the door somehow then check the rest of the place out. Here I'll hammer a piton in a crack and we can rope off the handle to keep them locked in


hello


Deelin moves back to the group and catches the last of the conversation. that'd be just my luck, the one door we want shut is the one we have to go through.


Deelin quickly slings his bow and draws his axe as he makes his way to the downed kobold intent on checking it for signs of life. I think we got the sneaky little pest, he calls out to the others.


Deelin lines up the kobold as he scurries back and lets loose another arrow then moves 10' toward the creature

pbs on favoured enemy: 1d20 + 9 ⇒ (15) + 9 = 241d8 + 3 ⇒ (6) + 3 = 9


Deelin backs off towards Althesia, releasing another arrow at the stealthy little rat lizard kobold.

5'step back and shoot. Just remembered I have these as favoured enemy. 1d20 + 9 ⇒ (3) + 9 = 121d8 + 3 ⇒ (3) + 3 = 6


DV, pretty sure I don't get aoo because i'm using a bow but in case I'm wrong 1d20 + 7 ⇒ (12) + 7 = 191d8 + 1 ⇒ (5) + 1 = 6


Sorry for double post just thought I'd repost Deelins actions for the coming round (round 3?) to help get back on track

Deelin moves quickly through the front door to confront the kobold from the other side. On seeing him engaged with Althesia he fires an arrow into the creatures back. move into the building to 10' East of the double doors into the ruined chapel. Deelin then has clear los on kobold and fires an arrow 1d20 + 7 &#8658; (11) + 7 = 18

1d8 + 1 &#8658; (2) + 1 = 3


Thanks DV, like I said, totally understand if its not possible


Judging from the opinions given above it seems that I am off base with my perceptions and would like to re-state that I was only making suggestions for the betterment of the game. I don't think I've made clear enough that I too am appreciative of all the hard work you have put into the game DV and would hate to see it end due to lack of posts and people drifting away. As I have been involved since its inception and we have had a change of a large number of players it was my belief that the same thing could happen again and I was attempting to come up with a constructive solution. I in no way am denegrating any of your fine work and would hope that you don't perceive my commentary as such. Its always a good idea to be mindfull of the difference between the written word and the meaning behind such in a live conversation and hopefully not read too much into words on a page without the nonverbals. Since there appears to be a consensus I'll shut up and not broach the topic again.


DV and players please see ooc thread


DV I wasn't aware that I'd missed an action. However now I refer back upthread to 9 days previous I see you posted

Quote:
Haunrar, Willard, then round 2.

which I noted but I was still expecting an end of round summary as per normal proceedure then with the map mix up I hadn't realised we'd moved on.

regarding the initiative order. At the start of combat it is nice and clear what order we're going in but as you can see when it takes an average of 2 weeks and multiple thread pages to run a combat it becomes a little confusing whose go it is. I follow the game thread closely checking once or twice a day for postings and myself and others have been caught out not having an action when we clearly thought it wasn't our turn to post. For example without looking back to the start I know that I'm at the top of the initiative order but have no idea who follows me exactly and guess from a post upthread that Willard is last but without an adjudication of those characters actions I won't be able to make an informed decision as to what my next action should be.

What I'd like to see in combat encounters is an end of round summary post with fresh map and reminder of initiative order with current damage taken for all creatures. The current damage would be usefull so that we as a group can concentrate fire on a badly wounded target and also work to protect a fellow character that is running out of hp. I'd also like to see an action update from the monsters in their initiative order so that characters after the monsters can make informed decisions on their actions. It would also be easier to reference if we used some kind of grid on the maps, this could be virtual for example just say squares are numbered alphabetically accross the map while numerically down. With our current map (A11-3) Deelin would be in S9.

I realise these suggestions would require more work and understand if it is not possible to implement for whatever reason and fully appreciate that you are GM and will play under your guidelines. I am only offering these ideas as an attempt to prevent situations where I am waiting for you to post and you are waiting for me to post. Clearly this has happened on multiple occassions with various players and results in days of thread innactivity which none of us want.

I would also like to hear from the other players for opinions and ask am I completely alone in this assessment or is this an issue that you have also seen and needs addressing.


Deelin moves quickly through the front door to confront the kobold from the other side. On seeing him engaged with Althesia he fires an arrow into the creatures back. move into the building to 10' East of the double doors into the ruined chapel. Deelin then has clear los on kobold and fires an arrow 1d20 + 7 ⇒ (11) + 7 = 181d8 + 1 ⇒ (2) + 1 = 3

DV, I've no idea why Deelin is now outside in the courtyard as that was not in my posted actions but I am happy to go along with that circumstance and move on. May I also suggest that some of the problems with communication myself and others appear to be having may be alleviated somewhat with a regular initiative order so that we can all follow along more clearly on whose actions are due. May I recommend an excellent method used by Ghettowedge in his current Nentir Vale campaign thread: http://paizo.com/paizo/messageboards/community/gaming/playByPost/ghettosNen tirValeCampaign&page=49


DV, the map has changed since I posted my actions. After I fired I moved out the room behind willy. Since I went before the wolves moved closer there shouldn't be a problem with AOO.


Deelin takes the shot at a wolf

Point blank shot on wolf 1 1d20 + 7 ⇒ (17) + 7 = 241d8 + 1 ⇒ (2) + 1 = 3

realising being attacked on two fronts is bad he calls to thumpy in a shaky voice Thumpy, fall back to the door, we're under attack outside. he moves out the door and falls in behind Willy fitting another arrow to his bow. we need to get out of that room and shut the door.


Deelin takes the opportunity to step quickly into the room arrow knocked ready to fire

move into first square inside the room


not quite what I was expecting says Deelin to himself.
1d20 + 6 ⇒ (18) + 6 = 24


the ranger looks startled as the rampaging dwarf hits the door. wincing he comments well thats one way to go I suppose. then readies his bow for the expected carnage.


does it sound animal or humanoid?

Deelin steps back indicating to everyone to join him then whispers there's something asleep and snoring quite loudly in there. I think we can surprise it if we burst in.


Deelin too steps forward to listen and then moves back to his position covering all the approaches with his bow.

Perception: 1d20 + 5 ⇒ (16) + 5 = 21


Looks like someone was staying here but thy're gone now. Let's move on to the north Deelin says preparing to move down the hall.


Deelin stands watch out in the hall hoping that the rest of the party would give the room a good search and then we can move on to unexplored areas.


Well, just give it a quick search then lets move on. We've still seen no sign of those Ironblooms, Deelin calls in a hushed voice from the corridor.

Perception1d20 + 5 ⇒ (6) + 5 = 11


Appologies guys, I'm still here but I've had massive internet connection problems and this is the first time I've been able to connect. Also at the moment I'm still not able to guarantee my connection till those bastards at telstra come and check my phone line properly.

Deelin will stay guarding the hall and if he's needed will come in firing.


Althesia, can you try to set it off without getting caught in it. That also might get whatever put it there to show itself.


Deelin finally catches his breath and keeps watch to north in the cover of the open doorway to the library, his bow at the ready. I'm going to try and hang back a bit from battle. I'm still feeling quite poorly and anyway I'm a better archer than brawler, he says to the others in a hushed wheezing voice.


just to clarify. Deelin takes a total of 5 CON damage, so the 18 is also a fail?

Eventually Deelin stops spluttering but now has an unhealthy wheeze. Despite feeling desperately unwell and in need of bed rest he rouses himself and says We'd best keep searching...., the village isn't going to heal itself... as a coughing fit racks his body.


cough...cough...must...cough....get clean....cough....air, Deelin splutters as he stumbles back into the hallway.

fort saves1d20 + 2 ⇒ (6) + 2 = 81d20 + 2 ⇒ (7) + 2 = 91d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 18


Fort: 1d20 + 2 ⇒ (7) + 2 = 9
hold breath1d2 ⇒ 1


Deelin searches through the room. Knowledge Nature also on the fungus: 1d20 + 5 ⇒ (1) + 5 = 6


South looks like there's less ruins to search, so lets start there eh, Deelin says hoping for a less dangerous day than yesterday.


Willy, let's work this together Deelin says as he starts pointing out various tracks. survival roll for tracking:1d20 + 5 ⇒ (20) + 5 = 25


I think i've heard of them around town. I didn't know more were out here looking, but either way your help would be most welcome. The names Deelin by the by, We've just spent an uncomfortable night in that there tower and we're on the trail of two somethings that seem to live locally.


Darkmoon Valer wrote:
Inside of what?

inside the monastery, through the double doors you said they went.

Deelin looks over his shoulder at the bedraggled dwarf cursing himself for not guarding against threats from outside and calls. Iron Blooms you say, seems we're on a similar quest. So who were you travelling with?


Deelin points them out to everyone and suggests we follow the ones leading inside and see where they go. Once inside do the tracks diverge or continue along the same path?


Feeling refreshed after a good nights sleep and the bumps and bruises of his close call with death but a bad memory, Deelin has a quick breakfast while discussing their predicament with his new friends. No worries Haunrar, I'll try and track the beast right after I finish this. He finishes his meal then starts the laborious process of tracking the animal if the coast is clear when he opens the tower door.

Perception and Survival to track the creature: 1d20 + 5 ⇒ (2) + 5 = 71d20 + 5 ⇒ (20) + 5 = 25

I'm back, hope everyone had a great easter


Thanks Haunrar, I really needed that. Feeling more clear headed he joins the discussion, without someone dedicated to tending wounds we really need to be carefull. Regretably all the healers are back in town fighting the plague but I think we have no other choice but to rest. Unless we want to proceed recklessly of course. I suggest we stay somewhere secure like maybe that tower where we killed the giant spider. We could block the door easily and all get a good rest.

DV please see ooc thread


I'm going to be away camping without net access over easter (1st to approx the 7th). DV please feel free to DMPC Deelin if you have net access yourself.


I'm not feeling too well, I think I need to rest somewhere safe Deelin says as he staunches the seeping blood still coming out of his wounds.

by my reckoning Deelin's on 1hp with no way of healing him in the party. Doesn't look good.


Deelin quietly collects his bow.


Regaining consciousness Deelin splutters Wha....what happened? as he shakes his head clearing it.


Deelin takes a shot at the elusive darkmantles before stepping back another 5 feet

1d20 + 6 + 1 ⇒ (1) + 6 + 1 = 81d8 ⇒ 1


Droping the arrow Deelin tries desperately to shove the creature off of him and if successful backs away from it raising his bow and fitting a new arrow. If he fails he drops the bow as a free action and uses his move action to draw his dagger.

CMB roll to escape grapple:1d20 + 2 ⇒ (18) + 2 = 20


Unfortunately afaik my bow doesn't have a threat range so no oa for me. After it's attack

Deelin backs away from the creature as it descends at him and lets loose his ready arrow at it. 5'step back and attack creature with bow + pb shot: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 221d8 ⇒ 8


Initiative: 1d20 + 6 ⇒ (11) + 6 = 17


Check around the anvil, remember they grow near metal, Deelin says as he enters the room.

perception: 1d20 + 5 ⇒ (3) + 5 = 8


If they're wolves, they've probably left at the sign of us so why don't we get that door open properly and start in that room, he says pointing to the western double doors that are slightly ajar.


At a signal of all clear from those inside Deelin makes his way quietly through the front doors to meet the others.

Stealth: 1d20 + 8 ⇒ (11) + 8 = 19 Perception: 1d20 + 5 ⇒ (12) + 5 = 17

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