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About Dee DeeSorceress, Succubus Bloodline Description:
In her natural form Drispeera appears as a very comely drow elf; curvaceous figure, golden hair, flawless violet-black skin, large lavender eyes, lyrical voice. However, when examined more closely, there are a few oddities; her pupils are slit vertically, her perfect pearly teeth all come to points, she has claws, and when she lets down her elaborate braids—opalescent lavender horns become visible. And those who have the “opportunity” to know her better will see her barbed tail and miniature bat’s wings. Of course, those who know her so well are usually too deeply in her thrall to care about such minor details. In the surface world she uses a Hat of Disguise to appear as a normal surface elf. In this guise her skin is ivory, instead of violet-black. Her demonic traits are all hidden. But all her other attributes remain the same, her curvy figure, her golden curls, and her enormous violet eyes appear the same. Background:
In B’Razzan, it is known but never discussed, that the ambitions of Matron D’Lith, Drispeera’s grandmother, are bizarre and far-reaching even by drow standards. If one were to dare discuss it at all, it would be in whispers, that she purposefully mates with creatures of the Abyss to increase the powers of her fell brood. Drispeera’s grandfather may have been the most enjoyable of these encounters as he was an extraordinarily handsome and charming Incubus. Although, Matron D’Lith appears to care neither for enjoyment nor pain, as long as her offspring develop powerful abilities.
Drispeera’s mother, Drinoch, was an immense payoff for Matron D’Lith’s efforts. She grew into an extremely potent demonic cleric. So much so, that she inevitably sought to usurp Matron D’Lith as head of the House. Their final confrontation came when Drinoch was pregnant. She attempted to utilize the extra surging of arcane forces in her womb to her spellcasting advantage. Upon delivering the final death blow, Matron D’Lith split her daughter’s gut open and ripped Drispeera a month too soon into the dark drow world. Originally, Matron D’Lith thought to sacrifice the frail newborn as tribute for victory in combat. But upon noticing her demonic markings, decided to wait and see if something useful could still be salvaged from her demonic mating. Amongst all of her horrific part-Ilithid, part-Shadow, part-Glabrezu, and part-Lamia offspring, Drispeera was the deepest disappointment to her Matron, showing no aptitude at all as a cleric of Lloth, and instead wasting her time enticing the males (and some females) of the compound to compete with each other for her favor. The Matron had just decided to send her useless offspring to the sacrificial alter once more, when Drispeera’s father (a handsome wizard of some ability) suggested in a quavering voice that Drispeera be tested for sorcerous talent. At last Drispeera demonstrated some ability in abundance, showing special aptitude in the schools of enchantment and flame. After completing rudimentary training, Drispeera was called before Matron D’Lith. Her terrifying grandmother continues to be the one person she dares not defy, nor attempt to play any of her whimsical games upon. The Matron informed her that she had consulted the family oracle regarding Drispeera’s fate. While several possibilities stretch out in front of her, there is one strong river of fate showing Drispeera using her enchanting mischief to carve out a large territory, and founding a powerful branch of House D’Lith in the world above. This is the path that the Matron intends for Drispeera to pursue. Drispeera was given a Hat of Disguise so as to appear to the world above as a normal surface elf. Matron D’Lith also embedded a scrying device in the hat to keep tabs on her erstwhile progeny. She will leave Drispeera to find her own way for a time, but if she should stray too far… Despite all probabilities, Drispeera isn’t truly evil. The demon-worshipping ways of the drow hold no allure for her. She holds faith only with beauty and merriment. She is currently Chaotic Neutral, but if the party is supportive and loyal to her, she will return those traits, edging her towards Chaotic Good. (If she has the chance to encounter the faith of Shelyn, the Goddess of Beauty will have great pull for her. The few additional details that the oracle was able to pin down were: * First, Drispeera must go alone, other drow would only impede her ability to charm the above-world denizens into submission; * Second, no other drow families were to be informed. Drispeera is House D’Lith’s best chance to gain a foothold in the world above before the other drow families begin to consider the possibility. (So if the party comes across other drow, there is no awareness of each others’ agendas.) * Third, the unwitting pawns to assist Drispeera in her quest (ie the party) would show up at “X” place and time. (There were some other disturbing possibilities which the Matron did not deign to share with Drispeera. One was that if Drispeera stayed in House D’Lith much longer the chaos she wreaked would tear the House apart. It was far better to set her loose in the world above. Another was that her whimsical nature might keep her from forming a proper branch of the house, and she would simply mate with any suitably attractive races and create part-drow, part-succubus, part-whatever offspring to roam the upper reaches. While not the most desirable outcome, the patient Matron D’Lith sees far-reaching empire-building prospects even in this. Far more disturbing was the telling of a possible future where friendship and loyalty lure Drispeera into the despicable realm of goodness, in which case Drispeera would break with House D’Lith and build a kingdom based on honorable virtues. However bizarrely improbable this might be, Matron D’Lith intends to keep a watchful eye on her unruly offspring, and intervene if necessary. Metagame:
Drow:
Common drow have the following racial traits: •Ability Adjustments: +2 Dexterity, +2 Charisma, –2 Constitution. Drow are nimble and manipulative.
Succubus Bloodline:
Class Skill: Diplomacy Bonus Spells: Hypnotism (3rd), Hideous Laughter (5th), Vampiric Touch (7th), Summon Monster IV (9th), Symbol of Sleep (11th), Symbol of Persuasion (13th), Hold Person, Mass (15th), Irresistible Dance (17th), Time Stop (19th). Bonus Feats (Chosen at 7th, 13th, and 19th levels): Arcane Strike, Alertness, Deceitful, Heighten Spell, Maximize Spell, Persuasive, Skill Focus: Diplomacy, Spell Focus: Enchantment. Bloodline Arcana: Whenever you cast a spell of the enchantment subschool, increase either the hit dice or area affected by 50%, and increase the DC by 2. Bloodline Powers: While some would say you are possessed, you know better. The demonic influence in your blood grows as you gain power.
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