Paladin of Iomedae

Decues Jarvis's page

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Deity

Ragathiel

About Decues Jarvis

Male Tiefling (Demon-Spawn) Vigilante (Zealot / Dragonscale Loyalist) VMC Inquisitor. 1
LG Medium humanoid (human)
Init [[1d20+4]]; Senses Perception [[1d20+8]]
DEFENSE
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 9 (1d8+1)
Fort [[1d20+1]], Ref [[1d20+4]], Will [[1d20+4]]
OFFENSE
Speed 20 ft
Melee Dueling Sword +3 (1d8+3/19-20), Bastard Sword +3 (1d10+4/19-20)Two-Handed
Special Attacks Destructive Smite: 5/day
Spell-Like Abilities
Deathwatch-At will
Spells Prepared (CL 1st, concentration +3)
2/day 1st - cure light wounds, Lucky Number
0 - Brand, Create Water, Stabalize, Oath of Anonymity
Domain: Destruction
STATISTICS[f]
Str 16, Dex 14, Con 12, Int 9, Wis 14, Cha 14
Base Atk +0; CMB 3; CMD 15
Feats Noble Scion of War
Skills (ACP-5) Acrobatics +1, Disguise +6, Perception +8
Languages Common
SQ Child of Kintargo, Reactionary
Gear Bastard Sword, Dueling Sword, Spiked Chain mail, 120 gp IOU[k]
Weight Carried 59 lbs; Light Load 79 lbs
SPECIAL ABILITIES
Pass for Human
Source Inner Sea Races pg. 217
Discrimination against tief lings with horrifically fiendish features is so intense that even tieflings look up to those precious few of their kind who can pass as human. These tieflings have otherworldly features that are so subtle, they aren’t often noticed unless the tiefling points them out (for example, eyes that flash red in the throes of passion, or fingernails that are naturally hard and pointed). Such a tiefling doesn’t need to succeed at a Disguise check to appear to be human and count as humanoid (human) as well as outsider (native) for all purposes (such as humanoid-affecting spells like charm person or enlarge person). The tiefling does not automatically gain his associated outsider language (but may select it as a bonus language if his Intelligence score is high enough), and he may not select other racial traits that would grant him obviously fiendish features (such as the fiendish sprinter, maw or claw, prehensile tail, scaled skin, or vestigial wings alternate racial traits listed in the Advanced Race Guide). This ability alters the tiefling’s type, subtype, and languages.

Soul Seer
Source Advanced Race Guide pg. 1 (Amazon)
Rare tieflings have a peculiar sight that allows them to see the state of a creature’s soul. They can use deathwatch at will as spell-like ability. This racial trait replaces the spell-like ability and fiendish sorcery racial traits.

Fiendish Resistance: Tieflings have cold resistance 5, electricity resistance 5, and fire resistance 5.

Demon-Spawn (Pitborn)
Source Blood of Fiends pg. 20 (Amazon)
Pitborn delight in destruction, especially while unleashing their havoc on what others consider valuable or precious. Perhaps because of this volatility, others tend to simply defer to pitborn, an act that often grants them the dominance they crave.

Ancestry Demon
Typical Alignment CE
Ability Modifiers +2 Str, +2 Cha, –2 Int
Alternate Skill Modifiers Disable Device, Perception
Alternate Spell-Like Ability Pitborn gain shatter as a spell-like ability.

Skilled: Tieflings gain a +2 racial bonus on Bluff and Stealth checks.

Seamless Guise (Ex): A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.

Spellcasting: A zealot casts divine spells and orisons as an inquisitor and uses the inquisitor’s spell list.

Chaotic, Evil, Good, and Lawful Spells: Zealots can’t cast spells of an alignment opposed to his vigilante identity’s alignment or that of his deity. Spells associated with particular alignments are indicated by the chaotic, evil, good, and lawful descriptors in their spell descriptions.

Aura (Ex): A zealot of a chaotic, evil, good, or lawful deity has a particularly powerful aura corresponding to the deity’s alignment (see detect evil spell for details), but only when in his vigilante identity.

Inquisition (Ex): A zealot picks a deity and picks a single inquisition (Pathfinder RPG Ultimate Magic 41) tied to that deity. He uses his vigilante level as his inquisitor level to determine level dependent inquisition abilities

Ruby Courtier (Ex): Surtova’s minions pose as minor nobles studying the Aldori swordlord traditions common throughout Brevoy. At 1st level, a Dragonscale loyalist gains Exotic Weapon Proficiency (Aldori dueling swordISWG) as a bonus feat. His social identity must appear to be that of a noble, and he can’t select double time, many guises, or any social talent inappropriate for a noble social identity

Dual Identity (Ex): A vigilante hides his true identity, allowing him to move about social circles and nobility without carrying the stigma of his ruthless actions. In effect, the vigilante has two identities: one is a polite member of society while the other is a skilled and cunning warrior. To keep up this charade, the vigilante usually has two names: his true name, used in polite company, and his vigilante name, used to strike fear in the hearts of those who oppose him. Knowledge checks about one do not reveal information about the other, unless the vigilante’s true identity revealed to the world at large.

The vigilante can start each day in either of his identities, referred to simply as social or vigilante. Changing from one identity to another takes 1 minute and must be done out of sight from other creatures to preserve the vigilante’s secret. Changing identities is more than just changing outfits and clothing (although that is certainly a part of it); the process often also involves applying make-up, altering his hair, and adjusting other personal effects. Furthermore, the change is as much a state of mind as of body, so items such as a hat of disguise and similar spells and effects that change the user’s appearance do not reduce the time required to change identities. Most social talents require the vigilante to be in his social identity, but a vigilante who uses vigilante talents in his social identity risks exposing his secret.

Despite being a single person, a vigilante’s dual nature allows him to have two alignments, one for each of his identities. When in an identity, he is treated as having that identity’s alignment for all spells, magic items, and abilities that rely on alignment. For the purpose of meeting a qualification for a feat, class, or any ability, he is only eligible if both of his alignments meet the requirements. A vigilante’s two alignments cannot be more than one step from each other on a single alignment axis. For example, a vigilante with a lawful neutral social identity could have a vigilante identity that is lawful good, lawful neutral, lawful evil, neutral, neutral good, or neutral evil. If a vigilante is the target of an effect that would change his alignment, it changes both of his alignments to the new alignment.

Any attempts to scry or otherwise locate the vigilante work only if the vigilante is currently in the identity the creature is attempting to locate (or if the creature knows that the two identities are the same individual). Otherwise, the spell or effect has no effect, revealing nothing but darkness, as if the target were invalid or did not exist.

Seamless Guise (Ex): A vigilante knows how to behave in a way that appears perfectly proper and normal for his current identity. Should anyone suspect him of being anything other than what he appears to be while either in his social or vigilante identity, he can attempt a Disguise check with a +20 circumstance bonus to appear as his current identity, and not as his other identity.