Jozan

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Organized Play Member. 1,307 posts. 1 review. No lists. No wishlists. 1 Organized Play character.


Liberty's Edge

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So Raging Resistance isn't supposed to apply against 'monsters' like wolves and dragons, but it is supposed to apply against 'civilized opponents' like hobgoblins? That seems weird to me, too.

Liberty's Edge

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Set wrote:
I get that you want a Fighter that can fly or turn invisible or dispel magic or do all sorts of magical things, but I know that isn't what I want. Book of Nine Swords was built for the 'Fighter' that you want.

I think you mischaracterize his argument.

He wants 'non-magical abilities' that are appropriate for the fighter's level. Or at least, that's what he said. He used the example of 'blindness'.

In D&D, the only way to blind someone is to cast a 2nd level spell on them. This doesn't really make sense, because we have people in the real world who are blinded without recourse to magic. Using RAW, placing a burning poker in a helpless characters eyes will do hit point damage, but it won't affect their ability to see. Common sense, of course, can be applied instead, but I'd like to see the rules make common sense unnecessary because there are a lot of people who have little.

If a fighter throws dirt in an opponent's eye, if a fighter cuts the opponents forehead so blood runs into the opponent's eye, if the fighter stabs the opponent in the eye - these are all situations where a fighter could legitimately 'blind' an opponent without using magic. This is not 'magical', but it does something similar to a spell that does exist. Right now the wizard has a choice - hit the opponent for 4d6 damage with a scorching ray or hit him with blindness. If the wizard chooses damage, it may not drop the opponent, but it will do damage. If the wizard chooses blindness, it may completely remove a healthy opponent from combat (effectively) or it may do nothing. The wizard gets a tactical choice - do something that will have SOME EFFECT, or something that MAY have a POWERFUL EFFECT. The fighter does need choices like that. I'm not asking for the fighter to have such high damage output that he can one-shot Pit Fiends - I'm hoping the fighter gets choices so full attack for maximum damage ins't the only choice he is faced with.

Liberty's Edge

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I don't like epic. The more I think about it, the less I like it. It isn't only that the epic rules are horribly written, I just don't like the concept.

Where were these CR 30 creatures when my characters were 12th or 13th level? In my game worlds, 1st level characters can seek out and find the lair of powerful dragons. They'll die, but they can do it. But epic creatures are just too rare to support an epic campaign unless I do some kind of planar thing, and I don't like to.

If a campaign goes past 15th level with my group, I'd be very surprised. Once we hit 12th, I stop finding it very exciting. The only thing to fear then is that you'll have to deal with the pain in the rear that is the raise dead rules.

Sorry, I'm not very useful to the thread. Epic level plot-hooks should be just like lower-level ones. The PCs should have a reason to do something that no one else in the world can do.