Set wrote:
I get that you want a Fighter that can fly or turn invisible or dispel magic or do all sorts of magical things, but I know that isn't what I want. Book of Nine Swords was built for the 'Fighter' that you want.
I think you mischaracterize his argument.
He wants 'non-magical abilities' that are appropriate for the fighter's level. Or at least, that's what he said. He used the example of 'blindness'.
In D&D, the only way to blind someone is to cast a 2nd level spell on them. This doesn't really make sense, because we have people in the real world who are blinded without recourse to magic. Using RAW, placing a burning poker in a helpless characters eyes will do hit point damage, but it won't affect their ability to see. Common sense, of course, can be applied instead, but I'd like to see the rules make common sense unnecessary because there are a lot of people who have little.
If a fighter throws dirt in an opponent's eye, if a fighter cuts the opponents forehead so blood runs into the opponent's eye, if the fighter stabs the opponent in the eye - these are all situations where a fighter could legitimately 'blind' an opponent without using magic. This is not 'magical', but it does something similar to a spell that does exist. Right now the wizard has a choice - hit the opponent for 4d6 damage with a scorching ray or hit him with blindness. If the wizard chooses damage, it may not drop the opponent, but it will do damage. If the wizard chooses blindness, it may completely remove a healthy opponent from combat (effectively) or it may do nothing. The wizard gets a tactical choice - do something that will have SOME EFFECT, or something that MAY have a POWERFUL EFFECT. The fighter does need choices like that. I'm not asking for the fighter to have such high damage output that he can one-shot Pit Fiends - I'm hoping the fighter gets choices so full attack for maximum damage ins't the only choice he is faced with.