Day Tripper's page

22 posts. No reviews. No lists. No wishlists.




Not got far yet...

http://members.lycos.co.uk/stuartparr/


I read some threads on this board about modifying Arley - substituting spells etc, so I thought I'd go 1 stage further and use Mike Mearls's article on the Wizards page revisiting and rebuilding the orge mage (http://www.wizards.com/default.asp?x=dnd/dd/20060721a). Using Mike's monster and some of the suggestions on this board I rebuilt Arley so he looks like this:

Arley the Weaver, Male Ogre Mage Sor10 (CR 12)
Large Giant, CN
Init +6; Senses darkvision 90 ft., low-light vision; Listen +14, Spot +14
Languages Giant, Common

AC 20, touch 11, flat-footed 19
hp 116 (6d8+24 HD + 10d4+40); fast healing 5
Fort +12, Ref +9, Will +13; Spell Resistance 19

Speed 40 ft. (8 squares), fly 40 ft. (good)
Melee greatsword +13/+8 (3d6+8/19–20); or
Melee longbow +11/+6 (2d6+4/x3)
Space 10 ft.; Reach 10 ft.
Base Atk +9; Grp +17
Atk Options sneak attack 2d6
Spell-Like Abilities (CL 6th):
3/day— invisibility;
1/day—lightning bolt (DC 20), gaseous form, swift invisibility (Spell Compendium page 125).

Spells (6/6+2/6+2/6+2/4+1/3+1):
5 – baleful ploymorph (DC 22)
4 – charm monster (DC 21), confusion (DC 21)
3 – dispel magic, shrink item, slow (DC 20)
2 – blur, detect thoughts, locate object, scorching ray
1 – comprehend languages, identify, magic missile, shield, unseen servant
0 – arcane mark, detect magic, ghost sound, open/close, mage hand, mending, message, read magic, resistance

Abilities Str 18, Dex 14, Con 18, Int 17, Wis 18, Cha 24
SQ deceptive veil
Feats Alertness (B), Craft Wondrous Item, Improved Initiative, Improved Natural Armour, Lightning Reflexes, Skill Focus (craft, weaving), Skill Focus (knowledge, history)
Skills Bluff +20, Concentration +13, Craft (weaving) +22, Diplomacy +9, Disguise +10, Intimidate +9, Knowledge (arcana) +11, Knowledge (history) +10, Listen +14, Spellcraft +13, Spot +14 - +5 skill points
Possessions large +1 greatsword, large m/w composite longbow (+4 Str), 20 arrows, robe of armour +3 (functions as bracers of armour +3), cloak of resistance +2, shirt of health +2 (functions as amulet of health +2).

Deceptive Veil (Su): As per the spell disguise self, save that the ogre mage can appear to be up to one size smaller.
Flight (Su): An ogre mage can cease or resume flight as a free action. While using gaseous form it can fly at its normal speed and has perfect maneuverability.
Sneak Attack: As the rogue ability from the Player's Handbook.


Kerfane's chamber (Room 17 in The Great Hall) contains a hidden, secret note that says "313 Bard Street, Greyhawk. Send artifacts in plain wooden crates." Has anyone else made use of this crypic note?

Or does anyone with some ideas to share before my adventurers get there in a couple of weeks time..? What sort of items could Kerfane have purloined? Who lived/lives at this mysterious address?