Full Name |
Davak |
Race |
Half-orc |
Classes/Levels |
Thaumaturge/5 | HP: 55/55 | SP: 6/9 | AC 18/16f/12t | F+4 R+4 W+5 | Init +2 | Percep +0 |
Gender |
Male |
Size |
Medium |
Alignment |
Neutral Good |
Languages |
Common, Orc |
Occupation |
Defender of the Defenseless |
Strength |
13 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
10 |
Wisdom |
10 |
Charisma |
18 |
About Davak - the Living Dark
AC 18 (flat 16, touch 12), +3 with Empowered Defense
hp 55 (5d8+15)
Skills: Intimidate +14, Knowledge (dungeoneering) +9, Sense Motive +8, Use Magic Device +13
Feats: Power Attack, Point-Blank Shot, Empower Spell[B] (2 sp), Precise Shot
Saves: F +4, R +4, W+5
BAB: +3 CMB: +4 CMD: 16
Attacks: {+3 attack with Empowered Attack; +1 attack and damage for ranged attacks within 30 ft.}
* Destructive Blast (melee touch): +4; 3d6 or more (1s and 2s count as 3s), counts as magic for DR
* Destructive Blast (ranged touch - 35 ft.): +5; 3d6 or more (1s and 2s count as 3s), counts as magic for DR
* Sculpt Blast: 35 ft. cone or 150 ft. line, 3d6 or more (1s and 2s count as 3s), counts as magic for DR, Reflex DC 16 for half
* Greataxe (normal): +5; 1d12+2/x3
* Greataxe (power attack): +4; 1d12+5/x3
* Sling: +5; 1d4+1; 50 ft. range increment
Class Abilities:
* Casting: CL +5, MSB +5, MSD 16, CAM Charisma
* Spell Pool: 9 sp
* Magic Talents: Dark, Destruction (Crafted Blast, Sculpt Blast)
* Forbidden Lore: (+3 to CL risking 15% chance of backlash {-1 attack, saves, skills, CL})
* Invocations: 4/day, DC 16
- Meditation: reroll Knowledge check once
- Lingering Pain: when using forbidden lore, targets are sickened (DC 16 F neg)
- Lingering Blessing: when using forbidden lore, targets gain 5 temp hp for 1 round
- Empowered Defense: when using forbidden lore, get +3 dodge to AC for 4 rounds
- Empowered Attack: when using forbidden lore, get +3 to attack for 4 rounds
* Occult Knowledge: +1 to Knowledge, Spellcraft, UMD [added in]
* Bonus Feats: 1 (see feats above)
Magic Talents:
Magic Talents (Regular):
* Dark:
- Darkness: 150 ft. range, 20 ft. radius, concentrate or 1 sp for 5 minutes
* Destruction
- Destructive Blast: 3d6 melee touch or ranged touch attack (35 ft. range), bludgeoning, bypasses DR/magic; 5d6 damage for 1 sp
- Crafted Blast: can do bludgeoning, piercing, or slashing damage; all rolled 1s and 2s are 3s; no blast type talent can be applied
- Sculpt Blast (blast shape): 1 sp to create 35 ft. cone or 150 ft. range line; Reflex save (DC 16) for half instead of attack roll
Magic Talents (Forbidden Lore):
* Dark
- Darkness: 180 ft. range, 30 ft. radius, concentrate or 1 sp for 8 minutes
* Destruction
- Destructive Blast: 4d6 melee touch or ranged touch attack (45 ft. range), bludgeoning, bypasses DR/magic; 8d6 damage for 1 sp
- Crafted Blast: can do bludgeoning, piercing, or slashing damage; all rolled 1s and 2s are 3s; no blast type talent can be applied
- Sculpt Blast (blast shape): 1 sp to create 45 ft. cone or 180 ft. line; Reflex save (DC 18) for half instead of attack roll
Race Abilities:
* Medium, 30 ft. speed
* Darkvision 60 ft.
* Intimidating: +2 to Intimidate [added in]
* Orc Blood: Counts as both human and orc for any effect related to race
* Orc Ferocity: 1/day fight on for 1 more round below 0 hp
* Weapon Familiarity: proficient with greataxe and falchion
* Languages: Common, Orc
* Favored Class Bonus: +5 hp [added in]
Gear:
+1 greataxe
+1 chain shirt
+1 cloak of resistance
+1 ring of deflection
wand of life (CL 2, 1 sp)
masterwork sling
sling bullets
about 2500 gp left [consumables, trinkets, etc.]
Description:
Davak is driven by curiosity about the world he no longer remembers. He wants to explore it, find interesting things in it, and generally get himself involved (perhaps unwisely) in any situation he may find himself in. He comes across as surprisingly calm and collected for a half-orc, occasionally excitable but not overly angry. He seems to enjoy every experience he has, as though he's tasting some rare delicacy or hearing a particularly intriguing sound.
Davak is about six and a half feet tall; average for a half-orc. His skin is a dull grey, his hair black, straight, and long, and he lacks the tusks some other half-orcs have. His eyes, though, appear to be darker than they should be, a gray that's almost black. He wears an almost-cliche outfit of a chain shirt, rough leather pants, a greataxe, and a cloak. He also carries a wand that he has figured out how to use---most of the time.
Story:
He woke up in the darkness, not knowing who or what he was. When he stumbled back into the small cave complex, they said he was a half-orc named Davak, a protector of this small group of misfits hiding in the caverns below the surface. But he had changed. It was as though Davak had been overcome by something out there in the darkness---perhaps by the darkness itself. He now had an ability to manipulate the darkness, even to cause it to solidify and attack his foes.
He continued on as a protector, keeping the half-breeds and deformed and those rejected by society safe from predation in the dark tunnels. But an overwhelming curiosity had lodged in his mind. What was this "Light" and "Sky" the others mentioned? They said he had seen it himself, but he had no recollection of it. He decided he must go see for himself. What new discoveries or perils might Davak find in this new, wide world?