Darukai Radokesh
Vesk Soldier 1
NG Medium Humanoid (Vesk) Homeworld Veskarium Empire
Init +1; Senses Low-Light Vision, Perception +0
DEFENSE EAC 15, KAC 17, AC vs CM 25 (+1 Dex, +3/+5 Armor, +1 Racial)
Stamina 9, HP 13, Resolve 5
Fort +4, Ref +1, Will +2; +2 racial bonus vs fear
Defensive Abilities –
Weaknesses –
STATISTICS Str 18, Dex 12, Con 14, Int 8, Wis 10, Cha 11
Base Atk +1; Melee +5; Range +2; Thrown +5
Proficiencies Armor Proficiency (Light, Heavy), Weapon Proficiency (Basic Melee, Advanced Melee, Small Arms, Longarms, Heavy Weapons, Sniper Weapons, Grenades)
Feats Fleet
Skills Acrobatics +4 (1), Athletics +7 (1), Bluff +0 (0), Diplomacy +0 (0), Disguise +0 (0), Intimidate +0 (0), Perception +0 (0), Piloting +0 (0), Sense Motive +0 (0), Stealth +0 (0), Survival +4 (1);
Languages Common, Vesk
Other Racial Abilities – Armor Savant, Natural Weapons
Class Abilities Primary Fighting Style(Armor Storm)
Gear:
Hidden Soldier Armor (Lv 1, +3/+5 Ac, +3 MD, -1AC, -5ft, 1 bulk, 1 upgrade slot[empty])
Industrial Backpack (Lv 1, Bulk 1)
Mobile Hotelier (Sized for 4 medium creatures, in Backpack, Lv 1, Bulk 1)
Clothing (Travel Clothing x2, Everyday Clothing x8, in Backpack, Lv 1, Bulk 1)
R2E x30 (In Backpack, Lv 1, Bulk 3)
Hygiene Kit (Vesk, In Backpack, Lv 1, Bulk 1)
Binders x5 (In Backpack, Lv 1, Bulk -)
Personal Comm Unit (In Backpack, Lv 1, Bulk L)
Personal Comm Unit (On Belt, Lv 1 Bulk L)
Computer (Around Neck, T1, Artificial Personality, Miniaturization x2[T -1], Self-Charging x4[4 weeks], Range III [Planetwide], Control Armor, Control Comm, Control Comm, Lv 1, Bulk -)
Credits – 86 Bulk in Backpack – 7 Total Bulk – 9
SPECIAL ABILITIES
Mercenary Theme:
Theme Knowledge – You are knowledgeable about the military, from rival mercenary groups to standard military procedures to planetary armed forces, and you can draw upon this fount of information to aid your adventurous pursuits. Reduce the DC of Culture checks and Profession (mercenary) checks to recall knowledge about hierarchies, practices, personnel, and so on in the military by 5. Athletics is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to Athletics checks. In addition, you gain an ability adjustment of +1 to Strength at character creation.
Soldier Abilities:
Primary Fighting Style(Armor Storm):
Hammer First – You treat any unarmed attack you make while wearing heavy or powered armor as being made with a battleglove with an item level equal to or lower than your soldier level, and you calculate damage for these attacks as if you had the melee striker gear boost. If you have the melee striker gear boost, you gain a +2 bonus to damage rolls with your unarmed attacks when using this ability. These unarmed attacks don’t benefit from other abilities that apply specifically to unarmed attacks (such as the Improved Unarmed Strike feat).
Vesk Abilities:
Armor Savant – Vesk use armor in a way that complements their uniquely sturdy physiology. When wearing armor, they gain a +1 racial bonus to AC. When they’re wearing heavy armor, their armor check penalty is 1 less severe than normal.
Fearless – Vesk receive a +2 racial bonus to saving throws against fear effects.
Low-Light Vision – Vesk can see in dim light as if it were normal light.
Natural Weapons – Vesk are always considered armed. They can deal 1d3 lethal damage with unarmed strikes and the attack doesn’t count as archaic. Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1–1/2 × their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual).
Feats:
Fleet – While you are wearing light or no armor, your land speed increases by 10 feet. When you are encumbered, your land speed instead increases by only 5 feet. When you are overburdened, your speed is reduced to 10 feet.