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![]() Darksol the Painbringer wrote: How the heck are you going to be in a town for 18 days to craft an item? Doesn't that seem impractical for adventuring? No. In fact, I'd say it's fairly typical of most groups to schedule downtime between adventures to allow for crafting, research, training etc. It's not really a "Hey guys, we have a big battle coming up tomorrow! I think I'll forge myself a blade of epic arcane powers after dinner." Darksol the Painbringer wrote: Characters are going to have their items value at more than the average wealth of that level, and it'll take a heck of a lot longer than to properly gear them out with magical items. Unless you have a Monty Hall GM, then no, they shouldn't. ![]()
![]() If you don't have Performing Combatant, you're not supposed be able to use them in real fights at all. They're basically just for stage battles and demonstrations. With the feat, you basically get to use a Swift action to use a performance feat in a REAL combat. Unless you have Masterful Display, you can only have one performance feat active at a time. ![]()
![]() Two things I would like to point out. 1. The folks interpreting this as "You can have the Fatigue effect, but your immunity to it makes you immune to the effects", valid interpretation, but by that explanation, Rage says that you CAN'T reenter Rage while you are fatigued. Which you are, you just don't suffer the effects from it. So even though you are immune to the normal effects of rage, you still possess the Fatigued statue ailment, and as long as you have that status ailment, you can't activate Rage. 2. Second, if you want to be REALLY anal about the rules, Furious Finish does NOT state that you suffer the normal fatigue effects for coming out of Rage, it simply states that you are fatigued. Which means that, the way it is written, the Fatigue caused by Furious Finish DOESN'T wear off after a few rounds, because it's not Rage fatigue. It's normal fatigue, and that takes 8 hours of rest(or some other effect) to get rid of. ![]()
![]() What you're basically looking for is 3.5's Monkey Grip feat/Strongarm Bracers. To my knowledge, Pathfinder doesn't have anything that duplicates that effect yet, and in fact, they may be expressly avoiding it due to how often it used to be abused. If you're in a campaign that still allows all that old stuff, then yeah, Monkey Grip + Lead Blades + Large Platinum Fullblade = GM tears. |