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About Darren CayleDarren Cayle,Darren Cayle, LG Human
Description and Information:
Darren grew up in Karcau; much to his childhood shame, he came from a split household. His father, Silas, was a drunk who sometimes was able to find work as a bodyguard. His mother, Diane, grew weary of his ritualistic and pathetic bouts of drinking -- she left him when Darren was a young boy, taking their son with her and telling him that she wouldn’t return until he’d straightened out his life.
A few years later, tragedy invaded the Cayles’ already difficult lives. One night, young Darren was found in his mother’s flat, screaming and in tears, holding his her bloody corpse. She had been murdered in what appeared to be a robbery, but Darren insisted that it had been something more -- he had hidden when they came, and paid witness to the crime. The local officials dismissed him and he returned to his father, who luckily had been drastically and permanently sobered by the entire ordeal. ”I should have been there to protect her,” Silas told Darren, ”And now I will teach you how to defend yourself, so that nothing bad will ever happen to you.” Darren’s training was rigorous, and it helped steady the troubled teenager, but it wasn’t until a complete stranger appeared at their doorstep that Darren was finally able to get some answers about the night he lost his mother. The stranger was Professor Lorrimor, and they talked for hours on many nights about the incident. Darren explained how they had entered so silently, how they moved flawlessly and easily, how they seemed to understand each other so clearly without communication. And, eventually, he remembered something that had been so horrible he’d blocked it from his memory: a biting ritual, performed on his mother. After hearing his story, Lorrimor told him ”You seem to be describing the spawn of a vampire, Darren. A very powerful vampire and very evil vampire, at that. Those creatures are of the worst, craftiest undead that roam this world... and the things that murdered your mother are only their minions.” Upon learning this, Darren threw himself into his martial studies. He kept in contact with Lorrimor, but their conversations diminished throughout the years. His skills quickly began to excel beyond the expectations of his father, stubborn determination now a driving force in his life. He was just beginning to feel something calling him -- perhaps some outside force beckoning him down a certain path, or maybe something inside himself searching for something more -- when he heard the news of Professor Lorrimor’s death. Stats:
Init: +5, Senses: Perception +2
Languages (1): Common Deity: Iomedae ================================================= =====================DEFENSE===================== ================================================= AC 20, Touch 12, Flat-footed 19, CMD 17 HP 37 (3d10+3+1 favored class) Fort: +7, Ref: +4, Will: +4 Spell Resistance: NA ================================================= =====================OFFENSE===================== ================================================= Speed: 20ft (4 Squares) Melee: +1 Keen Longsword +8 (1d8+5 17-20/x2)/Light Spiked Steel Shield +6 (1d4+3, x2) +1 Keen Longsword +10 (1d8+5, 17-20/x2) Shield Bash +8 (Masterwork Light Spiked Steel Shield) (1d4+3, x2) Ranged: Space: 5 ft. Reach: 5 ft. Base Atk: +4, CMB: +7 ================================================= ====================STATISTICS==================== ================================================= Abilities: Str 16 (+3), Dex 16 (+3), Con 12 (+1), Int 10 (+0), Wis 10 (+0), Cha 14 (+2) Feats (4): Weapon Focus (Longsword), Improved Two Weapon Fighting, Improved Shield Bash, Double Slice, Power Attack Skills (9): +8 Diplomacy (3 ranks), +5 Handle Animal (1 rank), +3 Perception (3 ranks), +5 Survival (2 ranks), +5 Intimidate (1 rank), +4 Knowledge (Dungeoneering) (1 rank), +4 Sense Motive (1 rank). Class Skills (3 Ranks per Level): Darren's class skills are Climb (Str), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Nobility) (Int), Knowledge (Religion) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis), Spellcraft (Int), Survival (Wis), and Swim (Str). ================================================= =================SPECIAL ABILITIES================= ================================================= Trait: Subject of Study Professor Lorrimor approached you as part of his studies, as he had heard that you had survived a recent encounter with a strange monster or had another fateful encounter. Interested in the conditions of the run-in and the means by which you avoided death or injury, he met with you and maintained frequent correspondence until several months ago. The scars of your experience and his continual reminders of the encounter prompted you to hone your skills lest you someday face the same type of creature again. The professor assisted you in this endeavor, providing you with insight into the anatomy and defenses of the creature that attacked you. Years of study have improved your combat effectiveness against your chosen foe. Choose a non-humanoid creature type (and subtype if outsider). You gain a +1 bonus on damage rolls against creatures of this type (Undead). Trait: ReationaryYou were bullied often as a child, but never quite developed an offensive response. Instead, you became adept at anticipating sudden attacks and reacting to danger quickly. You gain a +2 trait bonus on Initiative checks. Trait: Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it. Your constant struggle to maintain your own faith has bolstered your drive. You gain a +1 trait bonus on Will saves. Weapon Guard: At 2nd level, a weapon master gains a +1 bonus to CMD against disarm andsunder attempts while wielding his chosen weapon. This bonus also applies on saves against any effect that targets his chosen weapon (for example, grease, heat metal, shatter, warp wood). The bonus increases by +1 for every four levels beyond 2nd. This ability replaces Bravery. Weapon Training:At 3rd level, a weapon master gains a +1 bonus on attack and damage rolls with his chosen weapon. The bonus improves by +1 for every four levels beyond 3rd. This ability replaces Armor Training 1, 2, 3 and 4. Aura of Good: The power of a paladin's aura of good (see the detect good spell) is equal to her paladin level. Detect Evil: At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range. Smite Evil: Hit evil things really hard mode, 1/day. Equipment and Possessions:
Light Load: 76 lbs. or less
Medium Load: 77-153 lbs. Heavy Load: 154-230lbs. Possessions,
Backpack, 2 gp, 2 lbs.
Money Pouch, 1 gp, 1/2 lb.
Heavy Horse, Wartrained, ... gp
Total Weight: 74.5 lbs? Wish List:
Mundane Items Iomedae Holy Symbol (on sword? shield? something else iconic?) Heavy War Horse (you know, just in case) Wondrous Items
Combat Gear
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