Kusari-Gama Monk

Darpan Bala Manujyestha's page

271 posts. Alias of Daniel Stewart.


Full Name

Darpan Bala Manujyestha

Race

Human

Classes/Levels

Monk (Zen Archer) 3 | AC 16 T 16 FF 13 | HP17/22 | F +4 R +5 W +6 | Init +2 | Perc +9

Gender

Male

Size

M

About Darpan Bala Manujyestha

Stats:

Darpan Bala Manujyestha
Male human (vudrani) monk (zen archer) 3 (Pathfinder RPG Advanced Player's Guide 115)
LN Medium humanoid (human)
Init +2; Senses Perception +9
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Defense
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AC 16, touch 16, flat-footed 13 (+2 Dex, +1 dodge, +3 untyped bonus)
hp 22 (3d8+4)
Fort +4, Ref +5, Will +6
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Offense
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Speed 40 ft.
Melee handaxe +4 (1d6+2/x3) or
. . unarmed strike +4 (1d6+2)
Ranged or
. . mwk composite longbow flurry of blows +6/+6 (1d8+2/x3) or
. . mwk composite longbow +7 (1d8+2/x3)
Special Attacks flurry of blows, zen archery
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Statistics
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Str 14, Dex 14, Con 13, Int 10, Wis 17, Cha 10
Base Atk +2; CMB +4; CMD 20
Feats Deadly Aim, Deflect Arrows, Dodge, Improved Unarmed Strike, Perfect Strike[APG], Point Blank Master[APG], Point-blank Shot, Precise Shot, Weapon Focus (longbow)
Traits child of the temple, open palm of irori (vudrani)
Skills Acrobatics +9 (+13 to jump), Climb +7, Craft (bows) +4, Escape Artist +6, Knowledge (religion) +5, Perception +9, Sense Motive +8, Stealth +8, Swim +6
Languages Common, Vudrani
SQ fast movement
Other Gear handaxe, mwk composite longbow (+2 Str), backpack, bedroll, belt pouch, flint and steel, portrait on vellum, sari (worth 1 gp, 1 lb), scroll case, shaving kit, waterskin, Potion of Cure Moderate Wounds, 136 gp, 4 sp
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Fast Movement (+10 ft.) The Monk adds 10 or more feet to his base speed.
Flurry of Blows +1/+1 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Open Palm of Irori (Vudrani) +1 bonus on Acrobatics checks; channel ki 1/day for extra damage.
Perfect Strike (2d20, 3/day) With certain weapons, roll twice, higher is attack, lower is confirmation roll.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Zen Archery (Su) Use WIS instead of DEX for ranged attacks with a bow.


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Appearance:

Darpan is an average looking young man of Vudrani decent. He stands 6'2" in height, and weighs around 185lbs. His darkly tanned skin sets him apart from most of the people of Sandpoint. He keeps his head and face clean-shaven as part of his religious devotions. He is usually wearing a burnt umber-coloured robe, tied at the waist with a knotted silk cord. Each knot in the cord represents a level of spiritual understanding that Darpan has reached on his way to becoming a "perfect soul", as is found in the teachings of Ironi. His hands are heavily calloused, especially the two fingers he uses to draw his bow.
Darpan keeps his gear in a battered backpack. His quiver is always filled with goose feather fletched arrows. The feathers are dies a bright yellow. His bow, a 6' monster made from a composite of Horn, wood and sinew, is never far from his grip. A small ax, with an odd bend to the handle, rests on his right hip.

Background:

Darpan Bala Manujyestha was discovered alone drifting on a raft off the coast of Jalmeray. Local fishermen rescued the young boy, no more than 5 summers old, and took him to the local temple. It would seem that a ship from far -off Vudra was attacked by pirates, and the boy was the only survivor. Other than the sari that he was wrapped in, nothing else was found.
As a ward of the monastery Darpan was trained to become a monk and join the brothers in their silent contemplation and work. Perhaps this might have even come to pass, if he had not been exposed to the Challenge of Sky and Heaven. At age 15, Darpan and the other monks of the Monestary travelled to the game field where the trials were to be held. As a novice, it was Darpan's duty to assist the other monks in the preparation of the various events. As luck would have it, he found himself at the archery competition. People from all over the world had arrived to test their skill against the monk. One in particular caught the young monks' eye. Her name was Hira Tomonaga, a noble and warrior from far off Quain in Tian Xia. Not only was she beautiful, but she was also extremely skilled. Using her Daikyu, she quickly bested all challengers. Darpan became her personal assistant and the two struck up a friendship. While she did not win the archery contest, she placed very high in the rankings, and was able to attract a number of students wishing to learn how use the bow. Darpan pleaded and begged the Lama of his Monastery to let him learn this skill, and seeing the will of Ironi in this request, it was granted.
For 6 years Darpan laboured with learning how to use the bow. While he became proficient fairly quickly, he could not master the inner calm to make truly outstanding shots. Hira spend many weeks attempting to calm his inner Ki to the point where he could draw and fire as a single act, almost like breathing. Most of the other students were satisfied to have simply learned how to handle such a weapon as the Daikyu, but Darpan wish to master it, as his mentor had. So he spent many months in deep contemplation, and many more working with the bow. Finally one morning when he awoke, something was different. He could not tell what is was, but for some reason he knew that he now understood what had been lacking for all those years. He took up his Daikyu and calmly walked out onto the practice field and proceeded to fire all 20 arrows from his quiver. He started standing, then kneeling, and finally firing on the move. Every arrow struck the bull's-eye within a hands breath of each other. Without his knowing it, Hira was watching the entire time, nodding her approval of each shot. Once he was finished she approached him and hugged him fiercely. She had been afraid that none of her students would master the Zen of archery. Having finally gained a few steps on the road to true mastery, Darpan had to say good bye to his teacher, who was called back to her own lands by her master. She left the young man with her quiver, a beautiful piece of artistry in leather and wood, as well as the Daikyu he had spent so many years mastering, and a portrait of herself, for him to remember her by.
So with his teacher gone, Darpan returned to the monastery, but after so many years training, he could not resume his role as a simple monk. The Lama saw this and asked the young man what he would like to do. Darpan wished to gain more experience with his bow, but he had also started to question where he came from. The sari that he was found wrapped in was unlike any from their homeland. The bright colours and foreign material spoke of a different location. Asking around the port city of Niswan brought him into contact with a merchant from a place called Magnimar who identified the make as coming from a people known as Varisians. With this information he asked for, and was granted freedom from the monastery to search out these few clues into his heritage. So with his bow, the sari and the sketch of his mentor safely tucked away in a waterproof case, he paid passage on a merchantman heading for Absalom, then to a Coaster heading for Korvosa and finally a local Caravel to Magnimar. One in this very foreign city, Darpan was directed to a small town up the coast called Sandpoint. It was from a local clan of Varisians in that village that the material can be found. And so, after travelling for months, Darpan finds himself in the centre of Sandpoint during the start of some local festival.