|Darksol the Painbringer|
|1 person marked this as a favorite.|
Scare to Death needed to be nerfed. In a game as balanced as PF2, it was an outlier far more powerful than it should have been.
Was it really, though? Since it already had Incapacitate, and required both a Critical Success against a Will Save DC, as well as a Failure of a Fortitude Save against an Intimidation DC (or Critical Failure with Incapacitate). And if you either did not Critically Succeed the check (quite likely, even against lower level enemies), or the enemy did not Fail (or Critically Fail with Incapacitate), which again, against Save DCs for monsters, isn't that likely, the effect wouldn't pass, and you couldn't use the effect again for basically the rest of the fight, since it has a 1 minute internal cooldown on it.
It'd be the same as if you cast Phantasmal Killer on an enemy at your highest Spell Slot. However, Phantasmal Killer also doesn't require investing a Charisma-based skill to Legendary and putting in a couple skill feats to make it work, and still does passable damage in addition to the Frightened condition on a Success (or Critical Success, because again, Incapacitate).
It also gets completely outclassed by Weird in the level following when Scare to Death becomes commonplace, since it affects more targets, does more damage, and isn't restricted by Incapacitate, making it even potentially effective against higher level enemies.