Rich Diver

Darknaut's page

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I've got a couple ideas. Can't decide. Are we villains or heroes?


If it's anything like our last NE campaign, it's full of camp and all the comic book tropes you've come to love. My character was a monologuing former-hero-turned-evil who then met his son from the future come back in time, who was Jess's character. Lots of glorious PC infighting, all that.


Well...
I think we are down to do something other than the Necessary Evil pre-built campaign, although honestly I know it would be a lot easier for you to run. I kinda like the idea of us building a character from scratch but without powers and then getting them at random, that could be very interesting.

So...How about you put it on post-V'sori Earth? Here's what I remember happening:

We went through a lot of the initial campaign, eventually leading to the great big psychic control-room thing where The Judge decided to betray us all (good moves, Thron) and we somehow rallied and killed him. We weren't out of the woods yet, though, for some reason, and eventually led us to Dr. Robotnik who tried to help us against Dr. Destruction or something.

After going to several different dimensions with the help of Dr. Robotnik's dimensional gate, The Maw claimed leadership over a primitive warrior race from another dimension and we led them back to Earth for the big final fight: The Maw and his legions would engage on the ground while Darknaut, Cauldron, Profit ?and Chase? attacked the mothership in orbit. I remember the ship being literally torn in twain by some spell of Cauldron's (i think) and right when all seemed lost for our villain-cum-hero Darknaut, he was transdimensionally teleported to a holding cell awaiting judgment by the Darknaut high council for treason. I was begging my case, trying to prove that once and for all I was reformed and that I just wanted to get back and help save my friends, my future son, and the Earth, when....

We graduated. I think. I believe the campaign ended on an epic climax. Anyone else have any other remembrances?


Cool, so guess it's up to you, Brandon. Just tell us what you wanna do and we're game. Should we make characters or wait to have our powers randomly generated for us?

And are we villains? Heroes? Or just confused teenagers at a school for the newly powered?


Hey all!

Yes I'm interested. Necessary Evil or Super Heroes in general sounds good to me! I actually already have some character ideas if you don't go with Idea 3.

All 3 ideas sound intriguing. If you wanted to place it in post-V'sori Earth, I'm sure I could do a run down of how it all panned out in the end, at least as I remember it. Could be fun little references to the old campaign and essentially give you some grounding for Option 2 or 3.

Option 2 is obviously the most wide-open and allows the campaign to go wherever you want it to and have us play heroes or villains. But that could fit into Option 1 easily enough if you wanted the story elements from that game.

Option 3 seems neat and intriguing but like the very mutants themselves, I'm nervous about which powers I'd get and how the randomization of the powers would happen. But I like the challenge of not knowing whether I'll be Multiple Man or being Matter-Eater Lad. All this to say I have a few character ideas if we are allowed to play our own designs

Finally, I think it'd be nice, ever so often, if we could have a night where we get on chat or Ventrilo or Google Hangout and have a face-to-face session, as it were. Not weekly or anything, but it'd be good to help push the story forward and maybe help when we get to a complicated story moment.


Male Human Bearer of the Gauntlets Supreme

I am getting really annoyed by this board's UI. Is there no way to break post threads into pages? Having to scroll past 50 posts to get to the most recent one is irritating.


Male Human Bearer of the Gauntlets Supreme

Right. I meant more from a "here's my opinion as a gamer: I would never want to RP a young person by taking this hindrance. It's too brutal. Ergo, I think it's poorly designed."

Maybe if it said you begin with one less attribute point AND none of your starting attributes could be over d6. But - 2 attributes, then you pretty much HAVE to be a glass-cannon caster and dump your 3 bumps into Sm or Sp.


Male Human Bearer of the Gauntlets Supreme

So looking through the game manual:
Wow, Young is a horrid disadvantage. Losing two attribute bumps is like a novice playing w veterans. And the 5less skill points is huge too. Maybe if it was just one attribute less, I could get it. But one extra Benny does not make up for this loss.

Was thinking it'd be fun to play an arya stark esque character who is young and lost. But starting that hindered seems awful. At least with an elderly character you can be a spellcaster.


Male Human Bearer of the Gauntlets Supreme

Question: I made my character assuming we were playing with the latest SW rules, where Guts is eliminated and we just do Spirit rolls. Is this the case with this campaign? If not, I gotta go rejigger some points...


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Okay, so I've pretty much decided that I will be playing an old crone character I discussed on Facebook.
Her name is Bo'asha, the locals may call her Baba Bo'asha which theoretically just means Grandma Bo'asha but often is a pejorative for an old woman. She is irascible, eccentric, curmudgeonly, and untamed. Rumors fly about the town that the crazy old crone who lives in her cottage in the woods is a winter witch who consorts with beasts and practices cannibalism on bad children.

Here's my initial character idea, assuming we are starting at baseline:

Baba Bo'asha (family name unknown)
Race: Human Sex: Female Age: Elderly Eyes: Green Hair: Grey, White streaks

A:d4 V:d6 (can't raise) Sm:d8 St:d4 (can't raise) Sp:d8

Pace: 5 Parry: 4 Toughness: 5 Charisma: -4

Hindrances:
Elderly: -1 Pace, -1dType for V & St, +5 Skill points (MAJOR)
Mean: -2 Charisma (minor)
Vengeful: Will right any wrong done to her. (I'm taking it as a minor but she would have no qualms killing someone. Perhaps this is major, or she is more bloodthirsty than Vengeful?)
Hindrances I am considering RP'ing even if I don't get points for them: Quirk (makes wild claims), Quirk (often sings/talks to herself), Aloof (a hindrance from other settings, it works like Clueless only your character is specifically clueless about recent goings on, but does know about regional history, long-standing households, and the like.)

Edges:
Hard to Kill (Free)
Arcane Background: Hrimwisard (2 spells, Environmental Protection: Cold, -2 Charisma

Spells:
Frigid Skin (Armor)
Ice Sliver (Bolt)

Skills (+5 from Elderly):
Hrimwisardry (Sm): d8
Fighting (A): d4
Healing (Sm): d6
Intimidation (Sp): d6
Investigation (Sm): d4
Knowledge: Arcana (Sm): d6
Knowledge: Alchemy (Sm): d6
Notice (Sm): d6
Stealth (A): d4
Survival (Sm): d6
Taunt (Sm): d6

Will edit more as I flesh her out. My idea is since she was a hermit prior to the events of this campaign that drew her out into the world, she was very self-reliant and was teaching herself Hedge magic. Most would likely consider her a hedgewitch already, I just need to advance her a bit to buy the edge. I'll likely push her toward alchemy too so she can be the "bubble, bubble, toil and trouble" brewing witch.