About Dariim bin AbodoyilStatistics:
Male Human Wizard 1
CN Medium Humanoid (Human) Init +2; Senses Perception +1 ------------------------------ DEFENSE ------------------------------ AC 13, touch 12, flat-footed 11 (+1 armor, +2 dex, +0 shield) hp 7 (1d6 + 1con/level) Fort +1 (1con), Ref +2 (2dex), Will +3 (1wis + 2base) ------------------------------ OFFENSE ------------------------------ Speed 30 ft. Melee
Ranged
*ACP applies to these skills
Languages Common, Azlanti(trait), Draconic, Aquan, Elven, Infernal, Celestial Special Abilities:
------------------------------ SPECIAL ABILITIES ------------------------------ R - Comprehensive Education: Gain all Knowledges as Class Skills, and +1racial that is a class skill already. C - Arcane Bond: Wand. 1/day cast any spell known (no meta). DC20+SpellLevel concentration to cast without.
Spells:
------------------------------ Spells ------------------------------ 0th (3/at will + 1 Specialist) DC14 Prepared Spells (S)Acid Splash (Conjuration) 1d3 acid orb (DC+1) Detect Magic (Divination) w/in 60ft Read Magic (Divination) Scrolls and Spellbooks Prestidigitation (Universal) Minor tricks Non-prepared Spells
1st (2/day + 1 Specialist) DC15
Non-prepared Spells
Gear/Possessions:
------------------------------ GEAR/POSSESSIONS ------------------------------ Carrying Capacity Light 0-26 lb. Medium 27-53 lb. Heavy 54-80 lb. Current Load Carried 22 lbs. Armored Kilt (worn, +1AC, +6MaxDex, 0ACP, 0SpellFail) - 10lbs
Large Treasure Chest
Money 34 GP 0 SP 0 CP
Background:
Joining a Nethysian cult is, Dariim bin Abadoyil found out, quite easy when one has a natural aptitude for magic. The fourth son of a minor Osirian noble, and a bastard at that sired with a concubine, Dariim was unlikely to inheret anything of worth from his family. Quickly learning to avoid the dangerous politics of his elder brothers, he buried himself into studies with the interntion of becoming a historian. It was when he showed an aptitude for reading and understanding magical texts that a Nethysian scholar took him in. The tattoos were easy to bear at first - simple runes to draw in magical energy, to encourage understanding. To touch the ancient. As they grew larger, and as his learning wound down into rabbit holes of texts on planar travel and ancient magics, he came to understand the nature of the world as the Unordered World did. Everywhere was, or at least could be, every other where. Even nowhere. Studying leylines and nexuses brought Dariim to investigating some of the most ancient of fragmented knowledge - the ancient empire of Azlant. So much to learn from them in every subject imaginable, but Dariim has a specific goal in mind; the ability to be wherever, and perhaps even whenever. If Nethys was once a man who reached enlightenment and deification through magic, then certainly one aspect of his god was the ability to be and see. It was a good place to start. When news came of the Bountiful Venture Company expeditions into the remote and ancient region of old Azlant, Dariim counceled with the elder scholars of the Unordered World and was given permission to attempt and join the voyage. No matter what information he would eventually return with, it would all be valuable inside the organization or to the greater Nethysian institutions of Osirian. He arrived in Almas on a merchant vessel, watching the first of the expedition ships leave from the deck as he passed it in the harbor. Using his time and dwindelling funds wisely, Dariim set about selling himself to the Company as an Azlanti-focused scholar, a scribe, and magical ward for early exploration around the colony. It was his scolarly pursuits that ended up getting him a space on the Peregrine, where he has attempted to be as friendly as possible with the other passengers to learn what he can of their own reasons for heading into the unknown.
Appearance and Personality:
A tall Garundi man with dark skin, Dariim keeps his black hair tied back in thick dreadlocks but his full beard kept trimmed. His most prominent feature are the bone white tattoo's that cover the entire left side of his body, forming strange tribalistic runes like tongues of fire. The tattoo's on his face form a sort of half-mask of smaller runes. He usually wears dark, loose clothing and a thin black cloak with tattered edges that billows slightly in even the lightest breeze. Generally amenable with others, Dariim can be sarcastic with those who prove themselves to be wilfully ignorant or simplistic. He is a driven man however and brooks little argument when he makes a decision that effects his magical studies or pursuits. Hailing from Osirian, Dariim also has some differing cultural views compared to most Avistonians on certain subjects like slavery and class.
Built With:
25 Point Buy Wealth: Max Hp: Max Traits: 2 plus Drawback for third Background Skills Later progession notes:
Languages: Abyssal, Auran, Dwarven, Ignan, Sphinx, Sylvan, Terran Lvl 9+: Steward of the Great Beyond Arcane Discovery (replaces a feat) Lvl 10+: Time Stutter Arcane Discovery (replaces a feat) Lvl 20: Immortality Arcane Discovery (replaces a feat) |