Classes/Levels |
HP 47/47 (12 NL) | AC 21, 15, 16 (35% ranged miss) | F+9, R+9, W+3 | Per +8, Darkvision, Init +4 |
About Dargrin Sweetbreath
Dargrin Sweetbreath
Duergar aerokineticist 4 (Pathfinder RPG Bestiary 117, Pathfinder RPG Occult Adventures 10)
N Medium humanoid (dwarf)
Init +4; Senses darkvision 60 ft.; Perception +8
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Defense
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AC 21, touch 15, flat-footed 16 (+5 armor, +4 Dex, +1 dodge, +1 shield)
hp 47 (4d8+24)
Fort +9, Ref +9, Will +3; +2 bonus vs. spells and spell-like abilities
Immune paralysis, phantasms, poison
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Offense
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Speed 20 ft.
Melee spiked gauntlet +3 (1d4)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—enveloping winds
. . Infusions—extended range, kinetic blade
. . Blasts—air blast (+8 2d6+8)
. . Utility—air shroud, air's leap, basic aerokinesis
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Statistics
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Str 9, Dex 18, Con 18, Int 12, Wis 12, Cha 6
Base Atk +3; CMB +2; CMD 17 (21 vs. bull rush, 21 vs. trip)
Feats Dodge, Toughness
Traits outcast's intuition, soaring sprinter
Skills Acrobatics +11 (+13 to keep balance, +18 to jump), Climb +2, Craft (ships) +8, Perception +8, Profession (sailor) +8, Sense Motive +7, Stealth +15, Swim +2; Racial Modifiers +4 Stealth
Languages Common, Dwarven, Terran, Undercommon
SQ burn (1 point/round, max 7), deep magic, elemental overflow +1, gather power, slow and steady, stability
Other Gear +1 mithral shirt, mwk buckler, spiked gauntlet, ring of jumping, artisan's tools, bedroll, flint and steel, grappling hook, knife, utility (0.5 lb), masterwork backpack[APG], mess kit[UE], signal whistle, silk rope (50 ft.), space rations (5), Tanglefoot bag, wandermeal[UE] (10), waterskin (2), weapon cord[APG] (10), 56 gp, 10 sp
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Special Abilities
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Air Blast (Sp) Level 2; Burn 0
Air Shroud (Su) Constantly under the effects of air bubble.
Air's Leap (Su) +level to Acrobatics, double jump distances
Burn 1/round (4 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Darkvision (60 feet) You can see in the dark (black and white only).
Deep Magic You receive a +2 racial bonus on dispel checks.
Elemental Overflow +1/+2 (Max +1) (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Immunity to Paralysis You are immune to paralysis.
Immunity to Phantasms You are immune to Phantasms.
Immunity to Poison You are immune to poison.
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Slow and Steady Your base speed is never modified by armor or encumbrance.
Stability +4 Gain bonus to CMD vs. bull rush/trip while standing on ground.