Dwarf

Dargon Dolgrinson's page

383 posts. Alias of illuminar.




Starting up a group in the Somerset Area.

We'll be using Pathfinder rules with the actual setting decided by consensus when we are ready to start character creation.

Unless we get someone who wants to GM full time we will rotate it between all able players.

So far we have 2, we'll probably start if we get one more but 2-3 more would be better.

Planning for 50/50 rp/h&s


Q's Call Weapon
School: transmutation
Level: bard 0, sorcerer/wizard 0, summoner 0, magus 0, cleric 1, druid 1, witch 1, oracle 1
Casting time: standard
Components: V, S
Range: close (25ft + 5ft/2 levels)
Target: one unattended weapon
Duration: immediate
Saving throw: Will (harmless)
SR: Yes

You immediately bring a single weapon unattended or in your possession and of a size appropriate for your use to your hand. If you are holding a weapon, even if only in a single hand, or otherwise unable to hold the weapon this spell has no effect. If the weapon encounters any resistence on its way to you, this spell fails at the point of resistence. If it is a magical weapon unknown to you or with an ego score it receives a will save.

Q's Quick Draw
School: transmutation
Level: bard 0, sorcerer/wizard 0, summoner 0, magus 0, cleric 1, druid 1, witch 1, oracle 1
Casting time: 1 full round
Components: V, S, M
Range: Touch
Target: one item in your possession
Duration: 1 hour / level
Saving throw: Will (harmless)
SR: Yes

This spell can be precast on a single item of your choice and appropriate for your use. Providing the item remains in your possession, it can be drawn as a free action. Recasting this special cancels this effect.