Full Name |
Dantoor Ferrum |
Race |
Human |
Classes/Levels |
13 Cleric (Crusader) |
Gender |
Male |
Size |
Medium (5'3) |
Age |
22 |
Special Abilities |
Channel Energy(11) 7d6, Legion's Blessing |
Alignment |
Chaotic Good |
Deity |
Gorum |
Languages |
common, orc, celestial |
Occupation |
Hand of Gorum |
Strength |
18 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
14 |
Wisdom |
20 |
Charisma |
18 |
About Dantoor Ferrum
Init: +1
Hp:122
AC: 20/11/19
(Magic vestments: 23/11/21)
BAB 9/4
Saves:
Fort: 15
Reflex:11
Will:18
(+5 cape to all saves)
CMB 13 CMD 24
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Weapon: +17/+12 (+14/9 power attack)
7d6+18 main 5d6+18 secondary (with power attack)
Greatsword+3
Vicious
1d6 Fire
Bleed (1pt)
Cleaving
Spell Storing (up to a 3rd spell)
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Feats:
**Heavy Armor
**Weapon Focus - Great sword
**Improved Critical
Power Attack
Extra Channel
Selective Channel
Channel Smite
Vital Strike
Quicken Channel
Leadership
Divine Interference
** = feats from Crusader bonus feat
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Spells: (most often used)
-Diminished Spellcasting-
lvl0: 4 -Create Water,Detect Magic,Light,Spark
lvl1: 4+1 - Divine Favor, Gorum's Armor, Shield of Faith,Liberating Command
lvl2: 4+1 - Bull's Strength, Status, Weapon of Awe
lvl3: 4+1 - Nap Stack, Wind Wall, Stone Shape, Stone Shape
lvl4: 4+1 - Divination, Restoration
lvl5: 3+1 - Commune, Righteous Might
lvl6: 1+1 - Blade Barrier (i use this a lot)
lvl7: 0+1 -
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Domain spells: 1st—magic weapon, 2nd—spiritual weapon, 3rd—magic vestment, 4th—divine power, 5th—flame strike, 6th—blade barrier, 7th—power word blind, 8th—power word stun, 9th—power word kill.
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Special Abilities
Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.
Weapon Master (Su): At 8th level, as a swift action, you gain the use of one combat feat for a number of rounds per day equal to your cleric level. These rounds do not need to be consecutive and you can change the feat chosen each time you use this ability. You must meet the prerequisites to use this feat.
At 8th level, a crusader gains the ability to confer beneficial spells quickly to a large group of allies. As a full-round action, the crusader may confer the effects of a single harmless spell with a range of touch to a number of creatures equal to half her cleric level. The spell’s range remains touch, so all intended recipients must be within the crusader’s reach when the spell is cast. Using the legion’s blessing expends the prepared spell, but it also requires the crusader to sacrifice another prepared spell three levels higher, as when spontaneously using a cure or inf lict spell. The higher-level spell is not cast but is simply lost, its magical energy used to power the legion’s blessing.