
Danta Wukong |
1)I have a roleplayer, who loves drama and lots of plot.
2)Someone who plays for the challenge and expects to die a lot.
3)A player who plays for laughs
4)A player who plays to win
5)And another who likes to be perfect, and plays clueless characters.
I like plot, and actually try not to kill the characters since without the same characters plot lags, which makes 1 happy, but two often gets metagamey and even forces his characters to believe the world can't hurt him. otherwise 2 is amazing at playing.
1 can be sensitive. If something isn't going the right way they get upset thinking they are doing it all wrong, which is hard when 4 tries to be the hero. He outright introduces himself as the leader every time, and must have every letter, fight the main boss first and will actually get upset for others taking his kills. Always out to win, with backstories that he feels gives him the right to be sanctimonious.
3 is rarely serious, and often tries to make things weird. Has lots of fun, but I think the idea of it all confuses her a bit.
5 is usually fine, but if he ever chooses to be anything but a clueless girl he snaps at the party insulting every idea they come up with. If he does play, he often can be brilliant, but when the brilliancy is less than stellar and doesn't work he will pout and stall the whole game. Not arguing but simply because if he can't play the right way than not at all.
4 also tries to do all he can to get away with everything. I know he cheats at attributes, which made me put in a rule of 16 14 12 11 10 8 as the starting stats, which also annoys 5 as he tends to like to break games, and play with stuff.
And party bickering actually made the characters AND players invent the talking horn so they can air their grievances. Which can get mean.
But they are the only gamers around. I can't kick any out, as that would just cutting off my nose to spite my face.
Any suggestions?