Danta Wukong's page

16 posts. No reviews. No lists. No wishlists.




1)I have a roleplayer, who loves drama and lots of plot.
2)Someone who plays for the challenge and expects to die a lot.
3)A player who plays for laughs
4)A player who plays to win
5)And another who likes to be perfect, and plays clueless characters.

I like plot, and actually try not to kill the characters since without the same characters plot lags, which makes 1 happy, but two often gets metagamey and even forces his characters to believe the world can't hurt him. otherwise 2 is amazing at playing.

1 can be sensitive. If something isn't going the right way they get upset thinking they are doing it all wrong, which is hard when 4 tries to be the hero. He outright introduces himself as the leader every time, and must have every letter, fight the main boss first and will actually get upset for others taking his kills. Always out to win, with backstories that he feels gives him the right to be sanctimonious.

3 is rarely serious, and often tries to make things weird. Has lots of fun, but I think the idea of it all confuses her a bit.

5 is usually fine, but if he ever chooses to be anything but a clueless girl he snaps at the party insulting every idea they come up with. If he does play, he often can be brilliant, but when the brilliancy is less than stellar and doesn't work he will pout and stall the whole game. Not arguing but simply because if he can't play the right way than not at all.

4 also tries to do all he can to get away with everything. I know he cheats at attributes, which made me put in a rule of 16 14 12 11 10 8 as the starting stats, which also annoys 5 as he tends to like to break games, and play with stuff.

And party bickering actually made the characters AND players invent the talking horn so they can air their grievances. Which can get mean.

But they are the only gamers around. I can't kick any out, as that would just cutting off my nose to spite my face.

Any suggestions?


I was hoping to create a minor homebrew world to take on The Rise of the Runelords. In this one, runelord magic is the start of all magic AND naturally tainted, meaning all magic has evil roots. I am not saying that is how magic actually is in pathfinder but I wanted a different sort of Campaign.

Magic is evil, and all the major races are actually colored by a vice.
Elves=Sloth
Kobolds=Pride
Orcs= Wrath
Dwarves=Greed
Halflings=Gluttony
Goblins=Envy
Gnomes= Lust(a lust for things and experience as well as the normal kind)

Humans are in the minority, and are actually the most Virtuous, naturally, not saying they can't fall, but they are not inclined to a certain vice at birth. Half breeds are the next, and have a chance.

No Alignments.

Of course the PCs don't know all that. They just know humans are scarce. Slowly as they defeat the runewells, magic starts to dry out. People of different races start to become more human. And the extra Paladin I added so there would be 4 members, not 3, is actually a Solar who has followed these ordinary PCs to decide whether the world should be destroyed. If they decide to not destroy the last runewell... the solar attacks or flees to herald the end unless he is killed, even if he is all humans die out and the world plunges into a world completely dominated by sin. If they do destroy the last runewell, all magic is destroyed, and you have... our world.

Once again I am not saying any of this should be a vanilla setting, but thinking on the different races while reading the Runelords, gave me this idea. Will certainly be a different change.