Dannad Lightfoot's page

No posts. Organized Play character for Maggus.


Full Name

Dannad Lightfoot

Race

Halfling

Classes/Levels

Rogue 6

Gender

male

Size

3´2´´

Age

24

Alignment

CG

Languages

Common, Halfling,

Strength 10
Dexterity 19
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Dannad Lightfoot

Dannad Lightfoot
Male Halfling Rogue 6
CG Small humanoid (halfling)
Init +4; Senses Perception +13
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Defense
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AC 21, touch 15, flat-footed 17 (+5 armor, +1 shield, +4 Dex, +1 size)
hp 49 (6d8+16)
Fort +6, Ref +11 (+2 bonus vs. traps), Will +6; +2 vs. fear
Defensive Abilities evasion, trap sense +2, uncanny dodge
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Offense
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Speed 20 ft.
Melee +1 agile mithral dagger +9 (1d3+5/19-20) and
. . +1 cold iron dagger +9 (1d3+1/19-20)
Ranged masterwork hand crossbow +10 (1d3/19-20) and
. . masterwork hand crossbow +10 (1d3/19-20)
Special Attacks sneak attack +3d6
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Statistics
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Str 10, Dex 19, Con 14, Int 10, Wis 14, Cha 10
Base Atk +4; CMB +3; CMD 17
Feats Two-Weapon Defense, Two-Weapon Fighting, Weapon Finesse, Weapon Focus (dagger)
Traits armor expert, expert duelist
Skills Acrobatics +20, Climb +8, Disable Device +18, Escape Artist +13, Knowledge (local) +8, Perception +13, Profession (trapper) +6, Sense Motive +10, Sleight of Hand +10, Stealth +17, Swim +4, Use Magic Device +5; Racial Modifiers +2 Acrobatics, +2 Climb, +2 Perception
Languages Common, Halfling
SQ rogue talents (bleeding attack, finesse rogue, trap spotter), trapfinding +3
Combat Gear wand of cure light wounds; Other Gear +1 mithral chain shirt, +1 agile mithral dagger, +1 cold iron dagger, crossbow bolts (20), masterwork hand crossbow, masterwork hand crossbow, boots of elvenkind, cloak of resistance +1, belt pouch, belt pouch, belt pouch, mirror, thieves' tools, masterwork, riding dog, backpack, bedroll, cold weather outfit, sunrod, trail rations, waterskin, 76 gp, 1 sp
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Special Abilities
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Armor Expert -1 Armor check penalty.
Bleeding Attack +3 (Ex) Sneak attacks also deal 3 bleed damage/round.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Expert Duelist +1 to Armor Class if adjacent to only one foe.
Fearless +2 racial bonus vs Fear saves.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +2 (Ex) +2 bonus on reflex saves and AC against traps.
Trap Spotter (Ex) Whenever you come within 10' of a trap, the GM secretly rolls for you to find it.
Trapfinding +3 Gain a bonus to find or disable traps, including magical ones.
Two-Weapon Defense +1 to AC while wielding 2 weapons. +2 when doing so defensively.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.