Paladin of Iomedae

Danithor of Stormhaven's page

No posts. Alias of Rich Flynn.


Classes/Levels

Cavalier:
Order of the Dragon; Honor Guard, Tactician
1 [HP: 12/12, AC: 18/11/17, Fort +4, Ref +1, Will +1, CMD 15, Init: +1, Per: +5, Challenge: 1/1, Greater Tactician 2/2]

About Danithor of Stormhaven

Backstory:
"Shall I begin as all good stories do? To be honest I didn't really think this through..."the youth's voice fades off while his face contorts in thought. "My parents were both Lastfolk, those who were sired here and took to the Watch. They died during the charge during the Battle of Kiznearroth Ford. I've been told that it was quick and that their remains weren't part of the victory banner that was constructed by the..."he pauses and rethinks his choice of words,"...by the Orcish horde, but I never pressed the issue. I think I was 9 when that happened." He clears his throat and attempts a smooth transition, but ultimately fails - the pain of the loss still evident on his face. "Well, anyways - I was raised in an Torag sponsored orphanage, where my father's closest friend was a member of the cloistered order. Brother Thorigar was a good man. We may have had our moments but he was always there for me. I wouldn't say that he was a particularly tender man, he was a old dwarf when my Dad met him, but I knew that he would always look out for me."

Personality:
work in progress

Appearance:
work in progress

Goals:
work in progress

Stat Block:
Danithor of Vellumis
Male human cavalier (honor guard, strategist) 1 (Pathfinder RPG Advanced Player's Guide 32, Pathfinder RPG Ultimate Combat 37, 39)
NG Medium humanoid (human)
Hero Points 1
Init +1; Senses Perception +5
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Defense
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AC 18, touch 11, flat-footed 17 (+5 armor, +1 Dex, +2 shield)
hp 12 (1d10+2)
Fort +4, Ref +1, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee falcata +4 (1d8+3/19-20/x3)
Ranged shortbow +2 (1d6/x3)
Special Attacks challenge 1/day (+1 damage, allies gain +1 to hit), greater tactician 2/day (Precise Strike, 3 rds)
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Statistics
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Str 16, Dex 13, Con 14, Int 12, Wis 12, Cha 13
Base Atk +1; CMB +4; CMD 15
Feats Exotic Weapon Proficiency (falcata), Practiced Tactician[APG], Precise Strike[APG], Skill Focus (Survival)
Traits hard to kill, orphaned
Skills Acrobatics -5 (-9 to jump), Diplomacy +5, Handle Animal +5 (+9 to force this mount into an Unnatural Aura.), Perception +5, Profession (soldier) +5, Ride -1 (+3 to force this mount into an Unnatural Aura.), Survival +9 (+10 to provide food and water for allies or to protect allies from harsh weather); Racial Modifiers dragon's skills
Languages Common, Dwarven
SQ heart of the wilderness, hero points, mount (horse named Autumn Whisper), order of the dragon, sworn defense
Other Gear scale mail, heavy steel shield, arrows (20), falcata, shortbow, backpack, belt pouch, flint and steel, hemp rope (50 ft.), ink, black, inkpen, journal, mess kit, mug/tankard, soap, waterskin, 14 gp, 8 sp, 8 cp
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Special Abilities
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Animal Companion Link (Ex) You have a link with your Animal Companion.
Dragon's +1 (1/day) (Ex) +1 to damage target, -2 AC vs. others when used, allies gain +1 to hit the target of your challenge.
Dragon's Skills +1 (Ex) +1 to Survival checks for allies.
Greater Tactician (Precise Strike, 3 rds, 2/day) (Ex) Grant the use of your teamwork feats to all allies in 30 ft.
Hard to Kill When dying, your penalty to stabilize is only 1/2 your negative Hp.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Precise Strike +1d6 precision damage for melee attacks if you and an ally with this feat flank the same target.
Sworn Defense (Ex) Select a ward during a challange, sacrificing AC to grant bonus to ward's AC.

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Autumn Whisper
Horse
N Large animal
Init +1; Senses low-light vision, scent; Perception +5
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Defense
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AC 14, touch 10, flat-footed 13 (+1 Dex, +4 natural, -1 size)
hp 16 (+4)
Fort +5, Ref +4, Will +1; +4 morale bonus vs. fear and emotion effects.
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Offense
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Speed 50 ft.
Melee bite +3 (1d4+3), 2 hooves +3 (1d6+3)
Space 10 ft.; Reach 5 ft.
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Statistics
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Str 16, Dex 13, Con 15, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +5; CMD 16 (20 vs. trip)
Feats Valiant Steed
Tricks Attack, Attack, Attack Any Target, Combat Riding, Come, Defend, Down, Guard, Heel
Skills Acrobatics +5 (+13 to jump), Perception +5
SQ attack any target, combat riding
Other Gear bedroll, bit and bridle, feed (per day) (5), pot, riding saddle, saddlebags, torch (10), trail rations (5)
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Special Abilities
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Attack Any Target [Trick] The animal will attack any creature on command.
Combat Riding [Trick] The animal has been trained to bear a rider into combat.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.
Valiant Steed +4 vs fear/emotion effects & to push you into unnatural aura. Wounds don't increase push DC.