Varisian Wanderer

Danior Wesh *Danny*'s page

1 post. Alias of Darksmokepuncher.


Full Name

Danior Wesh

Meaning:
(It means "Born with teeth" and "Belongs to the wood")

Race

Human - Natural Werewolf

Classes/Levels

Barbarian 1

Gender

Male

Size

M

Age

17

Alignment

N

Deity

Curchanus - Dead god or beasts and travel

Languages

Common, Varisian

About Danior Wesh *Danny*

Stat Block:

Danior Wesh (Wesh or Dan or Danny)
Human natural werewolf (varisian) barbarian (urban barbarian) 1 (Pathfinder RPG Bestiary 198; Pathfinder RPG Ultimate Combat 31)
N Medium humanoid (human, shapechanger)
Hero Points 1
Init +4; Senses low-light vision, scent; Perception +6
--------------------
Defense
--------------------
AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 17 (1d12+5)
Fort +4, Ref +2, Will +5
--------------------
Offense
--------------------
Speed 30 ft.
Melee cestus +4 (1d4+3/19-20) and
. . dagger +4 (1d4+3/19-20) and
. . mwk greatsword +5 (2d6+4/19-20) and
. . unarmed strike +4 (1d3+3 nonlethal)
Ranged throwing axe +3 (1d6+3)
Special Attacks curse of lycanthropy, rage (6 rounds/day)
--------------------
Statistics
--------------------
Str 17, Dex 14, Con 14, Int 9, Wis 14, Cha 10
Base Atk +1; CMB +4; CMD 16
Feats Iron Will, Toughness
Traits chance savior, indomitable faith, rich parents
Skills Acrobatics +5, Diplomacy +0 (+4 to change attitude vs. animals related to lycanthropic form), Knowledge (local) +3, Knowledge (nobility) +3, Knowledge (religion) +0, Perception +6
Languages Common, Varisian
SQ change forms, controlled rage, crowd control, hero points, lycanthropic empathy, paranoid
Combat Gear potion of cure light wounds (3); Other Gear mwk chain shirt, cestus, dagger (2), mwk greatsword, throwing axe (4), adventurer's sash, bedroll, belt pouch, belt pouch, blanket, winter, chalk, crowbar, flint and steel, garlic tablets (3), hammer, hammock, hip flask, ink, black, ink pen, iron spike (4), journal, mirror, mug/tankard, piton (4), poncho, sack, sack, sewing needle (2), signet ring, silk rope (50 ft.), soap, tattoo, thread (50 ft.), torch (2), twine (50'), waterproof bag, waterskin, whetstone, wrist sheath, spring loaded (2), 4 gp, 7 sp, 9 cp
--------------------
TRACKED RESOURCES
--------------------
Dagger - 0/2
Garlic tablets - 0/3
Potion of cure light wounds - 0/3
Rage (6 rounds/day) (Ex) - 0/6
Throwing axe - 0/4
Torch - 0/2
--------------------
Special Abilities
--------------------
Chance Savior Fate smiled on you and Professor Lorrimor one day in the not so distant past. Through a matter of pure chance, you were in a position to save the late scholar's life and did so. His gratitude was effusive, and he promised that he would never forget y
Change Forms (Su) Change into Hybrid or Animal forms.
Controlled Rage (Ex) May gain lesser bonus split as desired, but without normal drawbacks.
Crowd Control (Ex) If 2+ foes adjacent, +1 to hit & AC. Not slowed by crowds & bonus to intimidate.
Curse of Lycanthropy (DC 15) (Su) Bitten humanoid enemy within 1 size category contracted lycanthropy (Fort neg).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Lycanthropic Empathy +4 (Ex) Improve the attitude of your type of animal, as if using Diplomacy.
Paranoid Aid Another DC 15 for attempts to help you.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Scent (Ex) Detect opponents within 15+ feet by sense of smell.