About Dangleberry Tagnut
Whoo-hooh! Finally made 22 XP. This page is well out of date...I'll be updating this page to level 8 soon.
Dangleberry Tagnut CR1
Mr Bigsley’s equipment (held in trust)
Mr Bigsley, orang-utan eidolon:
Mr Bigsley, aka ‘Skill Monkey’ CR-
CN Medium outsider
Init +1, Senses darkvision 60 ft, scent
Languages Celestial, Common, Draconic, Gnome, Goblin, Infernal and Sylvan
AC 15 (touch 11, flat-footed 14) (+1 Dex, +4 natural)
hp 17 (2d10+2+3)
Resist fire 5
Fort +4, Ref +1 (+ evasion), Will +3
Spd 30 ft., climb 30 ft.
Melee 2 claws +5 (1d4+3)
Base Atk +2; CMB +5
Abilities Str 17, Dex 13, Con 13, Int 7, Wis 10, Cha 11 (original scores 16/12/13/7/10/11)
SQ link, share spells
Evolutions (4) claws, limbs (arms), limbs (legs), climb (1), scent (1), skilled (UMD)(1)
Skills (8) Acrobatics (Dex) +5, Appraise (Int) +, Bluff (Cha) +, Climb (Str+8) +12, Craft (Int ) +, Diplomacy (Cha) +, Disable Device (Dex) +6, Disguise (Cha) +, Escape Artist (Dex) +, Fly (Dex) +, Handle Animal (Cha) +, Heal (Wis) +, Intimidate (Cha) +, Knowledge (arcana) +, Knowledge (dung) +, Knowledge (eng) +, Knowledge (geog) +, Knowledge (hist) +, Knowledge (local) +, Knowledge (nature) +, Knowledge (nobility) +, Knowledge (planes) +, Knowledge (religion) +, Linguistics (Int) +, Perception (Wis) +4, Perform (Cha) +, Profession (Wis) +, Ride (Dex) +, Sense Motive (Wis) +, Sleight of Hand (Dex) +, Spellcraft (Int) -2, Stealth (Dex) +5, Survival (Wis) +, Swim (Str) +, Use Magic Device (Cha+8) +12
Class skills for eidolons: Bluff (Cha), Craft (Int), Knowledge (planes) (Int), Perception (Wis), Sense Motive (Wis), and Stealth (Dex). In addition, at 1st level, the summoner can choose 4 additional skills to be class skills for his eidolon (Acrobatics, Disable Device, Spellcraft and Use Magic Device).
Equipment (when on Material plane): masterwork thieves tools, scroll case (read magic (2), stabilise (2), cure light wounds (2), comprehend languages, disguise self, magic missile)
AC 13 (touch 10, flat-footed 13) (+0 Dex, +4 natural, -1 size)
Base Form: Biped
Darkvision (Ex) The eidolon has darkvision out to a range of 60 feet.
Evasion (Ex) If an eidolon is subjected to an attack that normally allows a Reflex save for half damage, it takes no damage if it makes a successful saving throw.
Climb (Ex): cost 1
Resistance (Ex): cost 1
Scent (Ex): cost 1
Skilled (Ex): cost 1
Link (Ex) A summoner and his eidolon share a mental link allows for communication across any distance (as long as they are on the same plane). This communication is a free action, allowing the summoner to give orders to his eidolon at any time. In addition, magic items interfere with the summoner’s connection to his eidolon. As a result, the summoner and his eidolon share magic item slots. For example, if the summoner is wearing a ring, his eidolon can wear no more than one ring. In case of a conflict, the items worn by the summoner remain active, and those used by the eidolon become dormant. The eidolon must possess the appropriate appendages to utilize a magic item.
Share Spells (Ex) The summoner may cast a spell with a target of “you” on his eidolon (as a spell with a range of touch) instead of on himself. A summoner may cast spells on his eidolon even if the spells normally do not affect creatures of the eidolon’s type (outsider). Spells cast in this way must come from the summoner spell list.This ability does not allow the eidolon to share abilities that are not spells, even if they function like spells.
Weapon and Armor Proficiency: Proficient with all simple weapons, and with light armor. A summoner can cast summoner spells while wearing light armor without incurring the normal arcane spell failure chance.
Spells: A summoner casts arcane spells drawn from the summoner spell list. He can cast any spell he knows without preparing it ahead of time, assuming he has not yet used up his allotment of spells per day for the spell’s level.
Cantrips: A summoner learns a number of cantrips, or 0-level spells. These spells are cast like any other spell, but they may be cast any number of times per day. Cantrips prepared using other spell slots, due to metamagic feats, for example, consume spell slots as normal.
Bond Senses (Su): Starting at 2nd level, a summoner can, as a standard action, share the senses of his eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon does. He can use this ability a number of rounds per day equal to his summoner level. There is no range to this effect, but the eidolon and the summoner must be on the same plane.
Eidolon: A summoner begins play with the ability to summon to his side a powerful outsider called an eidolon. The eidolon forms a link with the summoner, who, forever after, summons an aspect of the same creature.
Gnome Magic: Gnomes add +1 to the DC of any saving throws against illusion spells that they cast. Gnomes with a Wisdom of 11 or higher also gain the following spell-like abilities: 1/day—detect poison, know direction, stabilize, and speak with animals (CL1, DC14). The caster level for these effects is equal to the gnome's level. The DC for these spells is equal to 10 + the spell's level + the gnome's Charisma modifier. This ability has been modified by the First Memories trait.
Hunter’s Eye (Andoran Faction): Your parents had you blessed by Erastil as a youth, and you are a prodigy with a bow. You do not suffer a penalty for the second range increment when using a longbow or shortbow, and you are always considered proficient with one of these weapons (your choice).
Life Link (Su): Starting at 1st level, a summoner forms a close bond with his eidolon. Whenever the eidolon takes enough damage to send it back to its home plane, the summoner can, as a free action, sacrifice any number of hit points. Each hit point sacrificed in this way prevents 1 point of damage done to the eidolon. This can prevent the eidolon from being sent back to its home plane.
Summon Monster I (Sp): Starting at 1st level, a summoner can cast summon monster I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier.