Cheiton

Damrang Flintforge's page

167 posts. Alias of Balodek.


Race

Dwarf

Classes/Levels

Ranger (Trapper)/3

About Damrang Flintforge

In Game:

HP = 35/35
AC = 15/10/15 (18/10/18 w/ Shield)
Weapon Equipped = <None>
Status Effects = None

[dice=Dwarven dorn-dergar]1d20+7;1d10+6[/dice]

[dice=Dwarven Waraxe]1d20+7;1d10+4[/dice]

[dice=Dwarven dorn-dergar Power Attack]1d20+6;1d10+9[/dice]

[dice=Dwarven Waraxe Power Attack]1d20+6;1d10+6[/dice]

DAMRANG FLINTFORGE CR 2
Male Dwarf Ranger 3
NG Medium Humanoid (Dwarf)
Init +0; Senses Darkvision (60 feet); Perception +7
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DEFENSE
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AC 18, touch 10, flat-footed 18. . (+5 armor, +3 Shield)
hp 35 (3d10+12)
Fort +5, Ref +4, Will +2
Defensive Abilities Defensive Training
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OFFENSE
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Spd 20 ft.
Melee Dwarven dorn-dergar +7 (1d10+6/20/x2) and
. . Gauntlet (from Armor) +7 (1d3+4/20/x2) and
. . Shield, Heavy Wooden +7 (1d4+4/20/x2) and
. . Unarmed Strike +7 (1d3+4/20/x2) and
. . Waraxe, Dwarven +7 (1d10+4/20/x3)
Ranged Longbow +3 (1d8/20/x3)
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STATISTICS
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Str 18, Dex 10, Con 14, Int 10, Wis 13, Cha 8
Base Atk +3; CMB +6; CMD 16
Languages Common, Dwarven

Skills:

Acrobatics -4 (-6)
Appraise +0
Bluff -1
Climb +0 (-2)
Diplomacy -1
Disable Device +3 (+1)
Escape Artist -4 (-6)
Fly -4 (-6)
Handle Animal +3
Heal +1
Intimidate -1
Knowledge: Dungeoneering +4
Knowledge: Geography +4
Knowledge: Local +1
Knowledge: Nature +6
Perception +7
Ride -4 (-6)
Sense Motive +1
Stealth +1 (-1)
Survival +7
Swim +0 (-2)

Money: 23 GP 9 SP
Load: 112.66 lb
Light/Medium/Heavy: 100/200/300 lb

Combat Gear:

Dwarven dorn-dergar
Longbow
Scale Mail
Shield, Heavy Wooden
Waraxe, Dwarven

Other Gear:

Backpack (14 @ 29 lbs)
Bedroll
Blanket
Cold weather outfit
Crowbar
Flint and steel
Pouch, belt (2 @ 0.66 lbs)
Pouch, belt (2 @ 1 lbs)
Rations, trail (per day) (10)
Rope, silk (50 ft.)
Spade or shovel
Thieves' tools
Whistle, Signal
20 arrows
Potion of CMW

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SPECIAL ABILITIES:

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Racial
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 dodge bonus to AC against monsters of the Giant type.
Greed +2 to Appraise checks to determine the price of nonmagical goods that contain precious metals or gemstones.
Grounded You gain a +2 trait bonus on balance-related Acrobatics checks, and a +1 trait bonus on Reflex saves.
Hardy +2 racial bonus to Poison, Spells and Spell-Like effects.
Hatred +1 racial bonus to attacks against Orcs and Goblinoids.
Slow and Steady Your base speed is never modified by encumbrance.
Stability +4 to avoid being bull rushed or tripped while standing.
Stonecunning +2 +2 bonus to Perception vs unusual stonework. Free check within 10 feet.
Traits
Warsmith You gain a +1 trait bonus to damage rolls against creatures and objects made primarily of clay, crystal, earth, metal, or stone.
Feats
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shield Focus +1 Shield AC
Ranger
Enemies: Constructs (+2 bonus) (Ex) +2 to rolls vs Constructs.
Snare Trap Effect The trap constricts around a limb or other part of the triggering creature's body (Reflex avoids). The creature cannot move from the location of the trap, unless the ranger included a leash when setting the trap.
Terrains: Plains (+2 bonus) (Ex) +2 to rolls vs Plains.
Track +1 +1 to survival checks to track.
Trapfinding +1 +1 to find or disable traps.
Wild Empathy +0 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Gear
Cold weather outfit +5 Fort save vs. cold weather.

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Background:

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Damrang was born in the town of Iadenveigh and has lived their his entire life. As one of the town's few dwarves he always felt a bit outcast and so took to spending more time on the outskirts of town, wandering the safe areas around the town.

A worshiper of Erastil, Damrang was taught the way of the bow as part of his youth, although he never was any good at it he was always taught by his father to use any weapon available to him in defense of the town against the constructs which so frequently plague it. Although he carries the longbow still, it is the axe given to him by his father that he values most, and there is nothing he loves more than using it to smash his opponents to pieces.

It was an attack by one of these constructs that convinced Damrang to take up the life of a ranger, patrolling the wilds around town for any more creatures that would do it harm. Although nobody close to him was killed in the attack that set him on this path, he realized just how easily it could have been his family that fell under the mechanical blades of the monstrosity.

Damrang is used to keeping his own company but understands the need for others to work together in defeating the creatures that threaten his home. Lacking a sense of humor or most social skills due to his time in the wild, he still harbors a genuine faith in people. Of average height and weight for a dwarf, it is his completely shaved head and beard that cause most people to stop and stare.

Hearing the call for a group to take the fight to the enemy, Damrang signed on quickly. His hatred for the Technic League and their machines finally has an outlet, and he is eager to save his town.


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