Khair Al Din

Damien Rathusia's page

22 posts. Alias of Maddigan.


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Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Seems like this campaign is dead before it started. Less than one post a day during the week isn't much of a pace.

Thanks for the time all. I'm out.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Let's advance to the location and scout it.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien nods to Gustav. He won't say more. He follows the group where they go next.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"Where does Gustav wish us to deliver the news?"


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"I never intended seduction. Atisael, Razul, and I will kill the guards. Mysty and Amanada kill Danilo."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"I have a few tricks that will work well on the guards,", he appraises Razul and Atisael, [b]"Razul and Atisael, why don't we dance with the guards and leave Danilo for the women. I'm sure Mysty and Amanda can charm him to death." A wicked smile follows the pun.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien says, "I think I recall Danilo. We have attended a few of the same establishments. Fat, pompous man with a greying beard. Dresses lavishly. Travels with five former soldiers, obviously he has a legitimate reason for doing so. He lives in the High District. I know his abode. I believe I have attended a fete at his home."

He pauses tapping his sword hilt, " I do believe his favorite singer Tovaris will be performing at the opera house when the evening bell strikes the 7th hour past noon this night. I think our friend Gustav has chosen an opportune moment for us to visit Danilo."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Knowledge {local]1d20 + 5 ⇒ (14) + 5 = 19

Damien listens to the planning.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

"A single life worth 2,500 royals for each of us. I prefer to pay in blood as royals are valuable. Blood is cheap."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien grins at Mysty, "An ancestor of mine spent a bit too much time near the fire."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien sneers, "Thieves respect strength and coin. Words mean nothing to thieves unless you have the strength or coin to make them matter. If you think otherwise, then you will be the fool that ends with a dagger in the back wondering why the man holding the hilt didn't keep his word."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

The right side of Damien's mouth curls ever so slightly into a wicked grin, "That is more comforting speech. A wandering vagrant need not be allowed to walk away with knowledge best kept by the dead. But a fellow sinner ill at ease amongst Mitra's dogs is company I welcome."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Sense Motive1d20 + 1 ⇒ (9) + 1 = 10

"I don't like vagrants in the street either, especially those that strike up conversations with strangers for no real reason. Do I like the kindest of men to you? Why did you approach? And you aren't even begging? I find that disturbing. What do you think, small one? Do you like strangers initiating conversation on a night that churches burn?"


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Grab another player if Fet don't show?


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Perception1d20 + 1 ⇒ (9) + 1 = 10

Damien studies the peddler woman. Why is this peasant here at this hour. Perhaps the fish would enjoy a meal.

"What have you seen to make you think foul things are afoot, peasant?" Damien eyes narrow with suspicion. "Peasants wandering on nights that churches are burning make me uncomfortable. What do you know of the matter?"


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)
Lucendar wrote:

Damien's review:

Please adjust your stats (8 is the lowest after modifiers and you have 6 Cha)
Correct your modifiers under Offense (you do not have a MW long sword)
Complete spells memorized

I will change it. I did not see that listed in your initial requirements in the recruitment thread. That is why I did not do the character stats using that requirement.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien's hand grabs his scimitar hilt. When he sees the child-like woman, his hand relaxes. "A bit past your bed time isn't it?" he studies her, "Hmmm. A Halfling? Is that the name of your kind? I don't see many of your kind about the docks."


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien keeps Razul in sight. He rests a hand on his belt near his scimitar, a natural reaction to an armed stranger.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Perception:1d20 + 1 ⇒ (4) + 1 = 5

A man in weather worn traveling garments common in the city walks to the front of the Dunham Fishery. He moves with confidence, as though he is accustomed to travel in this area of the city. A scimitar and dagger in leather sheathes hang on his belt along with two large pouches.His steps are quiet, but no more so than a man walking at a calm pace. He waits at the place he was told to go to meet with the Night Masks. He thinks, These clothes are poor. Too bad the fellow that owned them didn't have a bit more coin. I would have liked enough to purchase better attire as well as pay for passage out of this realm of self-righteous bastards. You offer a man a way to pay his debt by besting me in a duel and this is the punishment. I shall be less generous in the future...I hope I don't have to wait too long. I'd rather avoid any confrontations with the locals.

If he can see anyone else, he will pay them a polite glance and a nod of the head.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Damien is pretty much done.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

What are the fighting styles in this group?

Ranged: Alchemist? I see you're Beastmorph. Does that mean you plan to enter melee?

Mysty: Melee?

Inquisitor: Melee?

Fighter: Looks like dex-based melee unarmed fighter. You building to Crane Style?

Do we have a party of five melee characters with no ranged or spellcasting attackers save as a supplement to melee?

As far as healing goes, the Inquisitor is the only one that can heal others with a spell. In my experience no amount of care can save a person from being struck in combat. It is going to happen. You only heal your level in a day with 8 hours of sleep. We will have to provide money for items to get hit points back between fights. We will also have to stealth quite a bit if we want to avoid frontline combat.

For the DM:

Are we allowing the Leadership feat? I think at some point I'd like to pick up a henchmen to help me out.


Male AC 16-Touch: 11-FF: 15/HP 10/10/Saves: Fort: +5 R: +1 W: +2/Init: +1/ Perception: +1 (Darkvision) Magus 1 (Hexcrafter)

Here is a starting alias for the character. I'll be fleshing it out today.