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About Damiano, Duke of DeceptionAldras Vayne/Damiano, Duke of Deception:
Male Human Rogue 10 (Burglar/Underground Chemist) / Shadowdancer 6 NG Medium humanoid (Human) Middle-aged (accounted for in stats) Init +5; Senses Perception +20(+25 vs traps), darkvision 60 ft -------------------- Defense -------------------- AC : 20 | T : 16 | F : 14 (+4 Armor +5 Dex +1 Dodge) HP 132 (16d8+4) Fort +5, Ref +15, Will +7 -------------------- Offense -------------------- Speed 30 ft. Melee +1 Merciful Rapier +17 (1d6+3 18-20/x2 | P) . . Sap +13 (1d6+2 20/x2 | B) [non-lethal] . . Silversheen Rapier +17 (1d6+1 18-20/x2 | P) Ranged Darkwood Hand crossbow +17 (1d4 19-20/x2 | range 30 ft | P) (Ammunition: Adamantine Grappling bolts) -------------------- Statistics -------------------- STR 14 DEX 20 CON 11 INT 14 WIS 14 CHA 14 BAB +11; CMB +13; CMD 29 Feats Dodge, Skill Focus (Stealth), Mobility, Combat Reflexes, Quick Draw, Skill Focus (Acrobatics), Deft Hands, Deceitful, Extra Rogue Talent --> Face in the crowd, Weapon Finesse, Skill Focus (Bluff) Rogue Talents Trap Spotter, Scavenger, Fast Stealth, Quick Disable, Fast Picks, Hide in Plain Sight (Urban), Expert Leaper, Ninja Trick --> Undetected Sabotage Traits Coincunning (Janderhoff), Stealthy Escape ACP -0 Skills FCB lvl 1 till 4 Skills, lvl 5 till 10 1/6 rogue talent Class Skills: Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (local) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), Swim (Str), and Use Magic Device (Cha). [ranks]+CS bonus+Stat Bonus+ACP+other=Total *Acrobatics [16]+3+5+6=30 *Appraise [10]+3+2=15 *Bluff [10]+3+2+6+4=25 *Climb [3]+3+2=8 *Craft(Cloth) [1]+3+2=6 *Craft(Alchemy) [1]+3+2+5=11 *Diplomacy [1]+3+2=6 *Disable Device [10]+3+5+6+4+2+2(+5²)=32(37²) *Disguise [11]+3+2+4+2=22 *Escape Artist [1]+3+5=9 Fly Handle Animal Heal *Intimidate Knowledge(Arcana) [2]+0+2=4 *Knowledge(Dungeoneering) [1]+3+2=6 Knowledge(Engineering) [2]+0+2=4 Knowledge(Geography) [2]+0+2=4 Knowledge(History) [1]+0+2=3 *Knowledge(Local) [8]+3+2=13 Knowledge(Nature) Knowledge(Nobility) [2]+0+2=4 Knowledge(Planes) Knowledge(Religion) *Linguistics [1]+3+2=6 *Perception [15]+3+2(+5²)=20(25²) *Perform(Dance) [2]+3+2=7 *Perform(Oratory) [2]+3+2=7 *Profession(Merchant/Trader) [2]+3+2=7 Ride *Sense Motive [5]+3+2=10 *Sleight of Hand [16]+3+5+4+2=30 Spellcraft [1]+0+2=3 *Stealth [16]+3+5+6=30 Survival *Swim [3]+3+2=8 *Use Magic Device [7]+3+2=12 ² only to find/disable traps SQ
Languages Common, Dwarven, Gnome, Korvosan(Common) --------------------
Path Attack
Path Abilities
Mythic Feats Deft Hands(Mythic) ------------------------------------------------------------------------ Umbræ, Damiano' Shadow:
Shadow Companion Male shadow NE Medium undead (incorporeal) Init +2; Senses darkvision 60 ft.; Perception +8 -------------------- Defense -------------------- AC 15, touch 15, flat-footed 10 (+2 deflection, +2 dexterity, +1 dodge) hp 66 (8d8+2) Fort +7, Ref +12, Will +6; +4 bonus vs. channeled energy Defensive Abilities channel resistance +4, incorporeal; Immune undead traits -------------------- Offense -------------------- Speed fly 40 ft. (good) Melee Incorporeal Touch +13 (1d6 Strength) -------------------- Statistics -------------------- Str —, Dex 14, Con —, Int 6, Wis 12, Cha 15 BAB[b] +11; [b]CMB +13; CMD 26 Feats Dodge, Skill Focus (Perception) Skills Fly +11, Perception +8, Stealth +8 (+12 in dim light, -4 in bright light); Racial Modifiers +4 Stealth in dim light, -4 in bright light SQ Strength damage, Cannot be turned or commanded, Can communicate intelligibly with Shadowdancer Gear none -------------------- Special Abilities -------------------- Channel Resistance +4 +4 bonus to save vs. Channel Energy. Darkvision (60 feet) You can see in the dark (black and white vision only). Flight (40 feet, Good) You can fly! Immunity to Ability Drain Immunity to ability drain Immunity to Bleeds You are immune to bleeds. Immunity to Critical Hits You are immune to Critical Hits Immunity to Death Effects You are immune to death effects. Immunity to Disease You are immune to diseases. Immunity to Energy Drain Immune to energy drain Immunity to Exhausted You are immune to the exhausted condition. Immunity to Fatigue You are immune to the fatigued condition. Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects. Immunity to Non-lethal Damage You are immune to Non-Lethal Damage Immunity to Paralysis You are immune to paralysis. Immunity to Physical Ability Damage Immune to ability damage to your physical abilities. Immunity to Poison You are immune to poison. Immunity to Precision Damage You are immune to Precision Damage Immunity to Sleep You are immune to sleep effects. Immunity to Stunning You are immune to being stunned. Incorporeal (Ex) You aren't quite here. Strength Damage (Su) A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score. Undead Traits Undead have many immunities and use Cha in place of a Con for all effects. ------------------------------------------------------------------------ Equipment:
Silversheen Rapier 770 GP + 100 GP for ornamental scabbard [Vayne’s blade] +1 Merciful Rapier 8320 | 2 lbs mithral shirt 1100 GP | 10 lbs sap 1 GP | 2 lbs Darkwood Hand crossbow 420 GP | 1 lbs with Durable adamantine grappling bolts [range increment of 30 ft] 62 GP | ½ lb / bolt x 10 and silk rope 10 GP | 5 lbs / 50 ft x3 Pathfinder Pouch 1000 GP | 1 lb Muleback cords 1000 GP | ¼ lb backpack, MW 50 GP | 4 lbs MW thieves’ tools 100 GP | 2 lbs Diguise kit 50 GP | 8 lbs / kit x 4 Adamantine wiresaw 150 GP | - (replacement wire 145 GP x 5) glass cutter 5 GP | - glue paper 1 SP | - / paper x 20 spyglass 1000 GP | 1 lb bandolier x 2 5 SP | - concealing pocket 1000 GP | - Spring loaded Wrist sheaths 5 GP | 1 lb x 2 Iron Vial 1 SP | 1 lb x 20 (to put potions in) Bag of holding type I 2500 GP | 15 lbs (to transport items between the MMM & the Damiano Manor) Amulet of proof against detection and location 35000 GP | - Clothing:
“Aldras Vayne” clothing: 4 Noble’s outfit (75 GP), 4 Accesories (265 GP), 2 Reversible cloak (100 GP) → 1560 GP “Damiano disguise” : Wig 500 GP, other items (high end make-up, prosthetics, ...) 500 GP “Damiano’s work attire” : “Damiano disguise” + 2 Darkleaf Cloth Entertainer’s outfit (503 GP), 2 fire-resistant boots (20 GP) → 1046 GP “Damiano’s private attire” : “Damiano disguise” + 4 Noble’s outfit (75 GP), 4 Accesories (150 GP), 2 Reversible cloak (100 GP) → 1100 GP “Damiano incognito attire” : “Damiano disguise” + Explorer’s outfit (10 GP) | 8 lbs (with scarf & hat) “Hobby clothing” x 2 (one in the secret bedroom of the MMM & one in the Damiano Manor) : Darkleaf Cloth Pickpocket's Outfit 505 GP | 1.5 lbs Pocketed Scarf 8 GP | ½ lb Reversible cloak 100 GP | 1 lb Books:
Information list Adventurer’s chronicle 50 GP | 1 lb / Knowledge subject (All subjects [Arcana, Dungeoneering, Engineering, Geography, History, Local, Nature, Nobility, Planes, Religion]) = 500 GP Blue book (Korvosa) 5 GP | 1 lb Book of puzzles 50 GP | 1 lb / book (10 puzzles) x 20 = 1000 GP Alchemical consumables:
Information list Antiplague 50 GP | - x 2 Antitoxin 50 GP | - x 2 Bloodblock 25 GP | - x 2 Clear ear 15 GP | - x 2 Smelling salts 25 GP | - x 1 Soothe syrup 25 GP | 0.5 lbs x 2 Twitch tonic 45 GP | - x 2 Smokestick 20 GP | 0.5 lbs x 4 Thunderstone 30 GP | 1 lb x 2 Quick freeze oil 50 GP | 1 lb x 4 Acid 10 GP | 1 lb x 5 Air crystals 50 GP | - x 2 Alchemical Glue 20 GP | 0.5 lb x 2 Alchemical Glue Accelerant 25 GP | - x 2 Alchemical solvent 20 GP | 0.5 lb x 2 Impact Foam 25 GP | 1 lb x 4 Deodorizing Agent 30 GP | - x 2 Incense, scentbane 80 GP | - x 2 Flash powder 50 GP | - x 4 Scent cloak 20 GP | 2 lbs x 2 Magic consumables (potions/wands/1-use items):
Potion of Cure Serious Wounds (CL5) 750 GP | - x 5 Potion of Water Breathing (CL5) 750 GP | - x 2 Potion of Invisibility (CL3) 300 GP | - x 1 Potion of Disguise Other (CL3) 300 GP | - x 2 Wand of Comprehend Languages (50 charges) 750 GP | - Key of lock jamming 400 GP | 0.5 lb x 4 Snapleaf 750 GP | - x 2 Universal Solvent 50 GP | - x 2 |