Dalzarin |
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Having just run Raiders of Shrieking Peaks, I have a thought on this topic. It was an investigation heavy scenario, and we finished up rather early. (It helped that players rolled well on a particular section to speed things up, but it was going quickly anyway.) The RP was definitely tending towards the 'mechanics focused light RP' as defined in the original post. This surprised me a little, because as a GM, I think I tend to lean towards more RP, and deeper, when I have the chance.
Now, part of this might be possible to lay at the feet of the system...but I think in our case most of it lay with the fact that it's a fairly complex system, and we don't know it yet. We don't have the kind of solid expectations we do of the well-trod 1st ed. So I have to be suggesting the kind of skills players might roll to get certain pieces of information, because the scenario specifies many such they might try, and it would be hard for them to guess what might be included. If they might remember something based on Society or Nature or Circus Lore, it seems only sporting that say "Hey, you might want to Recall Knowledge on that."
I'm not sure it'll be possible to judge yet. The fact that there are a lot of very codified mechanics might stand in the way of deep RP; but I suspect it will be a lot easier when all of us are not playing the game with the manual literally in our laps trying to get the rules mastered.