Yzahnum

Dal Selpher's page

1,030 posts. Alias of John Hathaway.


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Fixed the link


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Cut my teeth on AD&D 2nd Edition, but really got into 3.0 and 3.5 and Pathfinder has been my game of choice since it launched. I've dabbled with the newer class releases in Pathfinder, just to get an understanding of them, but haven't enjoyed any (save for the Slayer*) since Ultimate Magic.

I haven't even bothered with the Vigilante and don't plan on looking at the Shifter either.

Core classes and core races build off of and feed the nostalgia I have built up from near to 20 years of playing the same system. The newer pathfinder classes are different enough that they break that connection for me. That's enough on its own for me to stick to the first 3 books (Core, APG, and UM), but many of the classes after UM are either too complicated or require more bookkeeping than I care to perform.

*I like the Slayer because it's the pet-less ranger (less bookkeeping!) that I always wanted =)


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Yooo! It's begun!
Mott's hands down one of the best GMs I've had the privilege of playing under on the boards. Best of luck to all you interested and be sure to bring your A-game, Mott's more than worth it!


The Asmodean Disciplines
"Recharge this card and banish a blessing to add the top card of the blessing discard pile to your discard pile; if this card has the corrupted trait, bury this card instead."

That clause about burying, the blessing still needs to be discarded, yes? Seems like it could be parsed so that the whole preceding clause [recharge this card and discard a blessing] gets turned into [bury this card] rather than just the recharge.


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Doppel, dude - this is incredible! The stonefist crusader's before you act clause is outrageously great. I am blown away by all of this!


Blog Post wrote:


You should never follow any of this strategy advice if it's impacting your fun, and that's especially true when you're picking characters. Yes, it's great to have characters that work well together, that can answer all of the game's challenges, and that make optimal use of your cards. But don't let it stop you from taking the character that you'll enjoy playing the most.

I have a friend who LOVES to play Tup. I've never seen him enjoy himself more while playing than when he makes me discard 4 cards after "helping" me with a check.


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Ray's summation of Durkon in the final panel is exactly why I've always liked Durkon so much.


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It didn't strike me as a math problem at all. When Elan hears "men" he thinks "human men" and when he hears "women", he thinks "human women". Human, after all, ya know?


Well, y'all got me to resub with this one, so job well done!
The whole Roanoke vibe in the AP write-up caught my attention, and this sealed the deal.

Not even 1/3rd of the way through running Wrath of the Righteous yet, with Giantslayer waiting in the wings, but one day! One day!


I love this series of blog posts. Always brightens my day when one comes around.


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Durkon's gray-haired mom in the crowd got me all misty.


Ghosting is to just vanish without a trace.


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I think another huge reason individuals vanish from pbp games is because they'd feel embarrassed if they posted anything about no longer wanting or being able to participate in the game.

Much easier and conflict-avoidant for the person who wants to bail to simply go radio-silent.

Is it fair or kind to those still in the game? Nope. But then, sadly, neither is that the chief concern for the person who's dropping the game.


Is this the Exo-Guardians' capstone or the Wayfinders'?

Preview wrote:


Prerequisites: Exo-Guardians: Tier 4


PannicAtack wrote:

So I binged it. It was fun, but boy does it have problems. Great animation and action and some really good moments, but boy are there problems. Pacing and tonal issues are the primary ones. Trevor Belmont's dialogue is... bizarrely anachronistic. The amount of f-bombs and edgelord gore are kind of silly.

These were my big criticisms too. It's like the show doesn't know what kind of show it wants to be or emulate so it just falls short on a lot of fronts.

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I was also surprised at how forgettable the music was. Alas.


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Watched all 4 episodes.
2 likable characters appear in the first, and I'm robbed of one within 10 minutes for pathos and the other is on screen as a silhouette for all of 5 seconds.

I found Trevor to be utterly unlikable until the last 10 minutes of the 4th episode. At that point, he upgraded from unlikable to just 'meh'.

I also thought the show was wildly and unnecessarily violent. One minute it's dudes punching each other and the next fingers and eyeballs are flapping free and taking up half the foreground shot. It just struck me as inconsistent and the show trying to be like Attack on Titan but falling short.

I hope it gets better, but I'm glad it was only 4 episodes. If it were any longer and it didn't improve any further, I'd feel like I'd wasted my time.


You may be drilled down one level too far in the journal. I had a similar issue until I realized I could go one level further up in the quest hierarchy. Found folders for Priority missions, tasks, nexus missions, etc.


Trying to avoid spoilers here, but is one of the answers a name from an ally rather than a character? I'm finding this puzzle pretty tricksy since I only have 2 base sets and 2 supplemental decks. Tricksy tricksy but also fun!


Man, Bjørn has the right of it about the Agent storyline - that one in particular was amazing. There's a boss fight you can actually talk your way through without it ever coming to blows. That was INCREDIBLE!

Jedi Knight was also extremely good, especially at the end of the class story.


If Prometheus does turn out to be a lady, having Michael Dorn voice the character is also a good dodge. And if Prometheus' whole MO is to utterly crush Ollie in every possible way until he's begging for death, getting close only to betray him fits into that really darn well too.

I grew suspicious of the lady reporter friend when Ollie dropped by her apartment and the camera lingered for a moment on the booze she was pouring: the Russian booze. Felt like a hint that she has more ties to his time in Russian than the one hot tip/photo she got a few episodes back.


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That seems to be pretty common, regardless of network or genre, to be honest. Gotta lean on the low-hanging fruit of drama fueled by miscommunication, angst, and puppy-dog-eyes pining!


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What an awesome retrospective this episode was! Wow, so good!


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I loved Kara's introduction to the whole crew and Diggles abrupt "I'm convinced." when she demonstrated why she's called Supergirl. I belly laughed.

And I loved Mick's "I'm gonna call you 'Skirt'" line, which the very next scene got tossed out the window as he shouted for Supergirl to do something!

I also liked that they nailed Supergirl's earth down to Earth-38.

While I agree with a lot of the criticisms so far, I still thoroughly enjoyed the episode and I'm eager for the next two.


Iris' encouraging speech to Barry halfway through this episode was some of the best stuff I've seen on the CW this season. That was SO well done and excellent. Geez Louise.


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And then she turns to Ray Palmer and remarks, "Say, you look a little like him!"


Yeah, Savitar was way bigger and more metal-looking than I was expecting. Basically being able to palm Barry by the torso - he's a giant!

I agree with most of the disappointments expressed up thread, but I do like that Savitar doesn't seem to be visible to anyone other than Barry at present. And I'm guessing, by that characteristic, that it was Savitar who killed Clariss in his cell earlier in the season.


Mick and Ray remain my favorite pairing in the show. There's a wonderful odd couple balance between the two and I'm really looking forward to see how they develop and play off one another now that Mick has outright asked Ray to be his friend in that gruff, Mick kind of way.


The shift from there-were-5-non-kryptonian-aliens-in-the-city-last-year to there now being well established fight clubs and bars in National City has been jarring for me too.

The implied they've-always-been-here-you-just-didn't-notice also doesn't hold much water for me.

And, as I think on it, it's more the scale that I find so grating. It's the same problem I had with Grimm over on NBC: by season 3 it seemed like everybody in Portland was a freaking Wessen.

This many aliens concentrated in National City shakes my willing suspension of disbelief a little too much.


Aranna wrote:
I forget where it is now but there is one spot in the three games where the dance emote actually shows Shepard busting some moves. But all the other times it's the Shepard Shuffle.

My memory is a bit foggy, so this might not be right, but I think the scene you're talking about is when you're hunting the Ardat Yakshi on Omega in ME2. You can sidle up to someone in the club and be all like "I'm not asking you to dance with me, but I'm gonna dance right here and you can pretend we're dancing together if you want." At which point, Secret Agent Shepard throws down some moves nobody knew he had =P


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Not advance the plot?!
The whole secret-compartment-what-did-future-flash-say is a huuuuge development!


I like Mick so much. He was an absolute treat this episode.
"What he meant was, 'thank you for your hospitality, but we have to go'."
<flat, deadpan Mick voice> "No. I didn't."

Also, Ray and Nate were great as well.

--

All in all, I'd say I probably enjoyed this episode of Legends more than any other thus far.


I really, really like Church as this season's primary (so far) antagonist. His chat with WildDog in the last couple minutes of the episode were excellent and I hope they give the guy a lot more screen time.


Well, I thought a little too much of this past episode was just a little bit too much on the nose for my tastes.

Didn't care for Lynda Carter's performance very much and the whole "see my other jet <insert hammy wink here>" bit at the end grated.

I did like Mon-El a bunch, and was surprised by M'gann's appearance - I hadn't caught the buzz around her and that proved to be a pleasant reveal. I just hope with all the new players Winn and Jimmy don't continue to get short shrift like they have these first 3 episodes.


Savitar and Alchemy are the two main villains for Season 3. A quick google search for Flash Season 3 villains turns up loads of hits, but this one one here was spoiler free.


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I don't know what it is, but when Mick calls Ray "Haircut" in the middle of a fire fight, it just gives me such hope for the show and its potential.

Also, Damien and Eobard are my two favorite villains from CW DC shows so far, and seeing them together was delightful. I hope those two get a good deal of screen time this season, because I don't know how they could go wrong.


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I hope they eventually merge them all together. Especially since I was so dang impressed with Tyler Hoechlin's portrayal of Clark.

Bringing him on as a cross-series regular for all the CW shows is a pie-in-the-sky dream, but man do I think that'd be phenomenal.


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Well, that and Jay had to learn everything that had happened from Harry. I imagine that took some time after they'd returned to Earth-2.

So, I get the impression Jay learned of all that Barry went through *during* Barry's 3 month holiday in the Flashpoint Timeline, not in the scant hours between Jay's recovering and Barry dashing back to save his mom.

And on that note, I had hoped Cisco would get indignant with Barry like he did, but I was hoping for a more pained response from Barry. Something along the lines of "Cisco, I had to beg RF to go back and *MURDER MY MOTHER* to try and fix all this, and it's still broken! Do you really think I wouldn't save your brother if I could?" If only because I think Grant has some acting chops and could have really nailed such a scene.


Yeah, I agree. Not every barista needs to be an archvillain-in-waiting, but it is nice to see Kara pitted against ladies who are swinging at her level. Regardless, now that she's being brought into the DCTV verse and can bump into all the ladies on Arrow, Flash, and LoT, I think Supergirl's world can be a little more rounded like John is hoping too.


John was saying that every woman who is not in her inner circle (her sister, mom, boss), has turned out to be evil in some stripe. Not that every woman other than Kara is evil.


Yeah, I never paid for a Hulu subscription, so it was a week long delay for me as I recall. The spoilers I'd run into for Marvel's Agents of SHIELD as a result were quite disappointing =P


No need to download any apps or anything. If you've got a desktop you can watch for free at CW's website. That's where I catch all their shows now that they're off Hulu. On the plus side, it's only a one-day delay from broadcast date to when they're available there, rather than the week long delay on Hulu.

Prepare for ads though!


I'm running the Wrath of the Righteous AP for a group of friends but it's something we only get to do but once a year. Since is so long between gameplay sessions for us, I wanted to try and trim the mythic rules down to as simple a state as possible since we essentially have to relearn them from scratch each year.

This product was a godsend in that respect and proved to be absolutely foundational for those changes. I've picked up a number of pdf supplements from here yon and there over the years, but this one has, by far, been the most useful I've ever come across.

You guys at Legendary Games did a positively excellent job with this. Well done!


I jumped on this when it released and initially thought it was just like the ACG (which I have grown to absolutely love).

With a little time though, I found the app version didn't play or feel like the tabletop version very much. The pacing seems too slow and plodding, and rewards/collection are clunky and difficult to manage. I found myself soft-locked often by playing a card that let me, for instance, pick a card from the location deck to put at the bottom and the OK button never appeared to complete the task. Wound up having to start the scenario over from scratch.

On the plus side, it's wonderful having the rules adjudicated by the game itself as it entirely removes the game halting process of laboring over a poorly understood rule or how one rule might interact with another.

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All in all, the good hasn't outweighed the issues for me yet so I haven't touched the game in quite some time. I'm planning to circle back around when all of the Rise of the Runelords decks are released to see the state of the game at that point.


I think Felton's character will wind up being Dr. Alchemy rather than Godspeed. I am curious to see though if Dr. Alchemy's pursuits wind up creating Godspeed.


ShannonA wrote:
... the 10k words of strategy (!) I gave him.

Dang, Shannon. That is both impressive and enticing. I don't get to play the ACG very often, but I always feel the itch. I loved this blog post and I'm looking forward to all the other 10k words you've got dedicated to the topic! =)


Did I hear Nolan North in that trailer? I always wanted to mash up Mass Effect with Uncharted and Destiny!


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

Yeah, as much as I love comics, turns out they just aren't my cup of tea for ttrpgs. But, like I said, you all as players and posters are awesome. If any of you ever have need of someone in a sword and sorcery game on the boards, hit me up =)

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And just as a quick summary/critique, Brock was loads more fun than Wurt. Trying to shoehorn nightcrawler's mobility into a sub-level 12 character was a bit of a let down, especially with regard to vertical movement. I also think Brock's classes synergized exceedingly well together, more so than Wurt's by a fair stretch. For me, that made him both easier to play and more fun, despite the heavier bookkeeping that comes with mutagens and rages and changing size and all the various combinations thereof.

Bullets proved scary enough during this last test to leave me thinking ballistic armor of some kind is an absolute must.

Boons felt great and helped provide a thread to tie a character build together. I think you did an especially good job with these, JZ.

Automatic Bonus Progression was also super awesome. Really helped the characters feel like *they* were super rather than things they were wearing being where all the power and fun was coming from.

Both heroes felt hardy and durable, though Wurt's came more from just being invisible rather than from an abundance of HPs and defenses, which was suitable.

Didn't spend any Resources or Fame really, so not really sure what impact these might have long term. Maybe I could've had a grenade to drop down Klaw's hatch at the end there that would have changed things a little? =)


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

As difficult as it is as a GM, I think bigger groups of baddies will aid you in this. I'd also recommend letting the Big Bads go twice every initiative cycle. I'd insist on that if you had a party of 6 gestalts running at your villains! =)


male originally elf Sinister Villain 10 / PC Nemesis 10 / Memorable BBEG 5

I confess, I don't enjoy modern, super-hero games like this one nearly as much as the standard fantasy fare that Pathfinder and D&D typically provide.

If you guys know someone who this is totally their jam and they would love to dive in, I wouldn't mind giving up my seat at the table to someone who would really, really enjoy it.

Frankly, I'd probably just bail outright if I didn't like and enjoy JZ and the rest of you so much. You guys are awesome to play with, even if it isn't the sort of game I really gravitate toward. =)


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I think Roy's reaction makes it pretty clear that his dad's mass-suicide idea is any but reasonable and is, in fact, utterly wrong and terrible.

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