Lirianne

Daji Kaijitsu's page

113 posts. Alias of DarnChaCha.


RSS

1 to 50 of 113 << first < prev | 1 | 2 | 3 | next > last >>

Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Has thought long and hard about what she is gonna do, How could one person put so much thought in such a short span of time, weeks of tactical thinking flash through her mind in the span of a few seconds, But no more thinking, It is time for action.

"Your Acting is sh*t, this play looks like garbage! And your dancing is shallow and pedantic!"

She points to the Corbie taking the center of the dancing trio(?)

"But you're the worst!"

Daji draws her Katana in one swift motion challenging the birds to prove they have any talent.

I use both Challenge and Freebooters bane on the centermost Corbi of the prancing dancing bird brains, and actively try and taunt them all into attacking me.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Fort: 1d20 + 5 ⇒ (12) + 5 = 17

Daji blinks and feels a slight pain at her throat, like a papercut, she reached up and touched her neck and felt the faintest trickle of blood, a critical blow in most cases, Thank Desna the Quickling was so small.

"What tha... did that thing just attack me!?"

Daji holds her neck in shock.

"If that had been deeper you could have killed me!"

She shouted, in shock with how vulnerable she was.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Thinks she sees what Balaria is doing and tries to play along.

"Yes, show us out Quick-thing, Do your master's bidding."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Wait what really? Should we just leave or barracade ourselves in here?"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Erupts in a super exaggerated bellowing laugh that Daji reckons is what a pirate would laugh like.

"Yeah keep running!"

Isn't straining to listen what the squeaky creature is saying, instead she looks around the room

"Monster is gone, perhaps it had stuff?"

Perception to Search for Treasure and more hidden doors NOT to listen to the creature: 1d20 + 6 ⇒ (5) + 6 = 11


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Grabs the Katana in it's hilt and prepairs to strike should the little creature rush towards her, in fact...

"Pftz I've seen faster!"

Gonna Patrol and try and aid another anyone he attacks.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Perception: 1d20 + 6 ⇒ (13) + 6 = 19

Daji uses her special eyes and her desire to kill the creature to find it.

Does this mean I did not Freebooter's bane it?


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Heaven above, The door was hiding a creature!"

Daji peers over everyone's shoulder and points at the creature, whatever it is.

"Kill it, kill the creature!"

Despite it not being particularly informative you feel Daji's sheer desire to kill the creature take hold and a compulsion sweeps the room. A desire to see the creature dead. Will you give in? Will you seek to kill the creature?

Also she stands directly beside Lianne and Belaria to assist them in defence.

I freebooters bane the creature to give everyone a +1 competency bonus to attack and damage, then spend my remaining action to move up close


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"That makes sense. Why hide a door unless it's got junk worth hiding behind it! Let's find that treasure!"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Oh well, Let them get their beauty sleep, heaven's know they need it, what are you doing there?"

She watches Bel look for traps and scratches her head.

"Ohh! You're looking for traps? My sister told me about that, are people really gonna trap some random door?"

Daji has no dungeon or adventure experience so she looks back at the sleeping meat heads worried they might wake up.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Bluff: 1d20 + 8 ⇒ (20) + 8 = 28


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Scratches her head, rather suprised they wrote their names down too.

"Fine, Guess we can go but I was enjoying the fight, you two look pretty strong, what one of you is the strongest?"

Daji makes a little small talk, if they seem really competitive she hopes to gode them into fighting eachother perhaps, they could then use the distraction to check out the secret door.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Oh hey... Not bad."

Daji seems to take the sight pretty easy, actually she seems to approve, Lowering her sword to watch the wrestling match.

"They are probably monsters right... like Giants or somthing, perhaps we should let them... tire themselves out. Will be easier fight."

Daji offers genius plan that is in no way a scheme to keep watching two beefcakes grunt and flex on eachother.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Sounds like the second floor of the Inn after market day... eh eh!?"

Daji snickers at her own inappropriate joke, still she draws her blade and sticks to Havi's back.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Haha good riddance!"

Runs up to the edge of the castle and looks down at the fleeing birds.

"And don't come back!"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Stupid Birds, Fly away or I'll hit you with another rock!"

Daji screams a threat at the Corbies, then turns to help her allies gang stomp this ettercap, pivoting around it to flank the Ettercap with her allies, then attacking by drawing out her katana in one swift cut

Attack + Flanking: 1d20 + 9 ⇒ (11) + 9 = 20

Damage+Fatal Thrust+Bleed: 1d8 + 5 + 1d6 + 1 ⇒ (2) + 5 + (5) + 1 = 13


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Ignoring the commotion and even the fairy that suddenly appeared, Daji runs up to Liam and help pull him up to his feet "You ok friend? That fairy saved you!, wow lucky you!"

She turns to look at the fairy, wanting to ask them questions, but still under threat by the creature above and it's spider.

What would most insult a spider?

"Why don't you come down here you ugly little fly!"

Yeah, spiders eat flies so that aught to be as rude as possible

Goad? Intimidate I guess?: 1d20 + 8 ⇒ (2) + 8 = 10

As she does this, Daji again prepairs to draw out her Katana.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Good Call! Don't worry Liam we're getting you down!"

Daji will spend her next action when her initiative comes up running and steping into Belaria's hand, and then jumping as she is lifted up.

Axrobatics to jump: 1d20 + 8 ⇒ (6) + 8 = 14

Then if she is able to make it, she'll draw out her katana in one blinding slash to try and sever the rope.

Attack Roll to cut: 1d20 + 7 ⇒ (7) + 7 = 14

And if she can manage through all that, she'll try and grab the rope still hanging from the roof with her free hand Might be too much in one go, idk

Climb Check: 1d20 + 4 ⇒ (14) + 4 = 18


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

hangs*


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Gets a front row seat to Liam's body shooting up into the air. "What the? Oh hell!" she screams as her childhood friend hands from a noose like a convicted criminal. "S!~#! Somone cut him down!"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Beams, flooded with a strong sense of success as the Corbies flee the combigned might of her and her companions. "Yeah, smart birds!" she exclaims, breaking her prepared stance and rushing to catch up with Liam and walk up to the gate beside him.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Standing behind Belaria, Daji prepairs to defend her allies, placing her hands on the handle of her sheathed katana, ready for the moment she needs to draw it out and deflect an attack.

I'm going to full action to enter patrol mode, and use my 2 AOOs due to swift reflexes and protect Belaria and my allies with Aid another, I see two corbies so when they attack I'll roll to add +3 AC(+3 because of order of the dragpn) to whoever they attack, if they somehow decide to just attack me, I'll just use my 2 Aoos to attack them back

Aid Another: 1d20 + 6 ⇒ (17) + 6 = 23
Aid Another: 1d20 + 6 ⇒ (11) + 6 = 17

They both Pass so both Aid anothers go off.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Laughts victoriously as the Corby scrambles back.

"Haha, Got'em! Sounds like we got more coming, be careful Liam!"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Alright, lets get away from the walls, they can scream all they want they gotta come down here if they wanna get rid of us!"

Daji performs a "tactical retreat", getting about 60 feet away from the wall, and for good mesure she picks up one of the many crumbled cobblestones and flings it at the Corby's general direction.

"Come on down here then, if you don't think we should be here."

Thrown stone of bird killing: 1d20 + 6 ⇒ (15) + 6 = 21
I have no clue what the rules are for throwing rocks, you think the rules for that would be easier to find assuming they exist. Just subtract whatever you need to from the total

Intimidation to Taunt: 1d20 + 8 ⇒ (4) + 8 = 12


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Hail! I am Daji of Sandpoint, and this is my first mate Havi, we where just curious about this town and came to find the gates locked, What's the story here?"

Daji yells back up at the gate, eyes peeled for any signs of trouble.

Please tell me this isn't some birdman

Perception: 1d20 + 6 ⇒ (5) + 6 = 11


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Sours at Havi, Crossing her arms.

"You look like a brigan, at least put your axe away, We're going for honey here."

She sighs and approaches the Gate, unarmed and trying to look as much as a passerby as she can.

"Hello? Anyone there? I think I can hear somone."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

My spelling was really awful wtf?

Daji Says to her allies in a hushes tone, pausing for a second, then she motions at the gate*

there* not they


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

" Hey you guys hear that? I think I hear a noise, someone snoring?"

Daji Says to her allies in a hush tone, picking for a second sheet in motions at the gate.

" Hey I'm going to try and call out to whoever is in they. you guys should get out of sight"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Daji walks a circuit around the castle, looking for any possible entrance or perhaps a place where the wall is easier to scale.

perception: 1d20 + 6 ⇒ (11) + 6 = 17

Is this castle old and does it look like it's been abandoned for long? is the wall crumbling or cracked in any places? Are there trees or vines growing near or on the walls?


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Looks a tad confused and concerned at Kota

"Possession? Curse? Of all the things? What does that all mean? Can those things be fixed?"

Daji doesn't know alot about curses and even less about possession. And is frustrated that the issue isn't somthing that can seemingly be solved with a potion or sword swing.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Crosses her arms.

"I mean we should check if it's a curse just to be sure, I mean we do have a lot of odd stuff with my family, Dad was kinda wierd, I'm still having trouble wrapping my head around the whole thing. Just kind of came out of nowhere and now it's a big deal that some great dead grandsomthing of mine was like a lord or something. Wonder why Sis is taking it so seriously? Anyway, We should go back to the castle, if there is anything worth taking then we can take it, better than it just sit around doing nothing for anyone."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Sees liam give her that look and can't help but feel sorta embarrassed.

When they finally reach the caravan she waves down Mvashti.

"It's Ameiko, she said she was feeling sick then she collapsed, Liam is talking about a curse, but that's crazy, I think she's just sick... right?"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Shook her head.

"She is always like this! If she had been feeling this ill then she should have stayed with the caravan!"

Nevermind the fact that Daji has the same habit herself.

" that's Tien. Dad tried to teach it to us, What's she saying, I never took to our lessons so I don't understand it."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Yeah back to the caravan I say, we'll worry about this placw later.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Yeah, that's what I've been saying!"

Daji spoke at her sister in a slight huff, like she was about to sass her sister, only to have her planned sick burns interrupted by Amekko collapsing onto the floor.

"What the...? Sis are you ok!?"

She blurts out, rushing right to her sister's side and giving her a shake.

"Hey guys! Get over here!" shouted Daji


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Daji was entertaining the notion of coming back here and maybe digging up a grave or two, to see if they have anything good, but she abandons that idea. If this place is properly holy then that's probably a bad idea.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Does actually stop when told to and instead pours it into the bottles.

"Valuable you say?"


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Oh? Holy water? I thought perhaps it was just rainwater or somthing."

Seeing how it's not an offering bowl like she thought, Daji reaches into the bowl and takes back her silver coin. Then she frowns.

"Who made this water holy? Perhaps it was the statue not a person, holy statue?"

Daji pauses for a moment thinking it over, then grabs and pours the water out of the bowl onto the floor, places it back and refills the bowl with plain drinking water from her own waterskin.

If the bowl is like part of the statue she just sort of, scoops it out and splashes onto the ground with her hand and does the same thing.

She is curious, what happens?


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Did I say Cathedral? ha meant cemetery."

Daji walks the cemetery for a bit, idly reading gravestones with low interest.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Yeah, the Cathedral first, I think it's more likely we'll find something there. Then we can worry about the boat."

Daji doesn't want to jump the gun but hey... Might mean a free boat! At the very least they can probably sell it back at standpoint and split the earnings.

Daji leads the way into the cathedral, Giving it a good look over to get a good idea what state it's in, if it's rundown or looks lived in, moving on in through the front entrance if nothing seems off.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Perhaps somone is still around mainting the cemetery?"

Daji speculates, Approtching the statue of Desna, she looks it over for a bit.

"Maybe there is a priest around if they are so focused on the cemetery."

Coming from a household that venerates Desna, Daji who is a casual worshipper herself, She feels compelled to drop a copper into the mirrored bowl and mutter the typical phrases exspect of her.

She then turns around and looks at her companions.

"I vote we check the castle for people, if no one is around then we go poke around that boat."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Gags and steps back from the body, she somehow had exspected more, guess somtimes a dead body is just that. She turns to return to her companions.

"Havi you look like crap."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Those wounds don't look too bad... what's that fluid in them?"

Daji cringes at whatever she see's, It can't be good.

"Well no one ever got stronger by not getting hit, You guys work on those wounds , I gotta check out this Dragon thing, Man this is just the kind of thing I wanted to see on my first adventure, shame it's dead."

Daji then wanders up to the dead Drake body and like tens of thousands of children before her, upon seeing a dead carcus on the beach, her first instinct is to pick up a beach stick and poke it.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Daji turns to face one of the monster lobsters, drawing her katana she holds it in both hands and motions to the creature.

"Look at that hard shell, go for its ugly fish face, Looks like the weakest spot."

Then Daji takes a Samurai stance and faces down the very same lobster she called out, looking it in the eyes in a challenging manner, before she marches towards it, Entering Melee range with it if possible

Use a move action to Freebooter Bane and expend my martial focus to Challenge that the same one as a quick action before moving into Melee, Allies get +1 AB and Damage Against it and +1 Ab when I'm threatening it, it

It is Challenged, -2 AB Vs anyone who is not Daji, +2 Vs Daji


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Shrugs at Liam.

"I spoke to her but she insists she's fine, Probably still shaken after reading that paper."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Has questioned Ameiko about her well being as they traveled but isn't very pushy about it.

Besides Ameiko feeling generally
sick, has she acted strange in any sort of way? Or is she perhaps anxious over the revelation about her families origin perhaps?

Sense Motive: 1d20 + 6 ⇒ (2) + 6 = 8


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Hey that works for me, I can guard with the best of them."

Daji is not too bothered with giard duty, she had assumed she would be on somthing like that, everyone knew Caravan guards was a classic Adventurer job, Classic!

Daji alternates walking beside the train and riding in a wagon when she can get the chance, She has a little ritual where she acknowledges when she reaches the furthest point she's ever been from sandpoint, this is like the fifth time she's done it over the years, so it's not nearly as emotional as it once was.

When she leaves the train to look around she makes a point to always keep the wagons in sight as to not get lost.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Stands next to proudstump and smiles.

"I can't imagine things will be much quieter on the sea, But we're glad to see you, How will your snakes fare on the road? Will we need to trap food for them?"

Daji goes over the logistics of securing food for the proudstump, then approaches Sandru Vishki.

"Master Vishki, glad to finally get moving, What task would you have me do while we travel? I'm nore familiar with ships than carts, but I'm good with a sword and I worked my families Inn most my life... I also have a few maps, though I doubt you need those."

Daji has brough her maps! She's a self trained cartographer, her maps are mostly made by copying other maps she's seen and adding in details based on word of mouth description from sailors and travelers she met at the Inn or the docks, Her best maps are obviously her local ones, but she's even tried to make ones of distant lands based off sailor's descriptions. The accuracy of which is incredibly suspect. This is the hobby she sinks most of her wages into, and always seeks validation.

"This trip might be a good opportunity to add some notable landmarks to my maps."


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

"Hey did anyone remembee to invite Proudstump? Lonley guy is probably all bundled up in his shack with his snakes."

I offer an invitation to Proudstump shouls he want to join us, I like the guy plus he was with us when we got the treasure.


Human Freebooter Adventurer Wandering Swordsman| HP:20/20 | SP: 2/5| Regen Charges 3/3 | AC 18 (Touch 16 FF 14)| Fort +5 Ref +8 Will +3 | Init + 4 Perception +6 Sense Motive +6 | CMD 15 CMB+1 | Resolve 1/1 | Martial Focus 1/1 |

Looks over the scroll and raises an eyebrow.

"This gives more questions than answers, Oh well. Well we'll figure somthing out."