Duchess of Wintercrux Svetochka Elvanna

Dagmar Ragnasdottir's page

673 posts. Alias of Joy.


Full Name

Dagmar

Race

Human (Ulfen/Irrisen)

Gender

Female

Size

medium

Age

19

Alignment

Neutral

Strength 10
Dexterity 14
Constitution 14
Intelligence 18
Wisdom 10
Charisma 10

About Dagmar Ragnasdottir

Combat:

HP:
AC:
Touch:
Flat-footed:

BAB: +
Melee: +
Ranged: +

CMB: +
CMD: +

Saving Throws
Fortitude: +
Reflex: +
Will: +

Skills:

Heal +4 [1rank+3inclass+]
Knowledge Arcana +8 [1rank+3inclass+4int]
Knowledge Nature +8 [1rank+3inclass+4int]
Knowledge History +8 [1rank+3inclass+4int]
Spellcraft +8 [1rank+3inclass+4int]
Craft Alchemy +8 [1rank+3inclass+4int]

Traits:

Failed Winter Witch Apprentice: As a child, you
were apprenticed as a winter witch in the frozen land
of Irrisen, but you did not complete your training.
Perhaps you disagreed with the politics of Irrisen’s
White Witches, or you had an altercation with one of your
teachers, or maybe you were just ill-suited to the practice
of witchcraft. Whatever the reason, you left the ranks of
the winter witches and left Irrisen. Whether or not you
have continued your training on your own, you still
retain some small knowledge of witchery and the magic
of the icy north. You gain a +1 trait bonus on Knowledge

Nomadic: You gain a +1 trait bonus on Knowledge (geography) and Survival checks, and one of these skills (your choice) is always a class skill for you.

Feats:

Extra Hex

Hexes:

Healing (Su): A witch can soothe the wounds of those she touches. This acts as a cure light wounds spell, using the witch's caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.

Slumber (Su): A witch can cause a creature within 30 feet to fall into a deep, magical sleep, as per the spell sleep. The creature receives a Will save to negate the effect. If the save fails, the creature falls asleep for a number of rounds equal to the witch's level. This hex can affect a creature of any HD. The creature will not wake due to noise or light, but others can rouse it with a standard action. This hex ends immediately if the creature takes damage. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

Patron and Spells:

Patron: Winter: 2nd—unshakable chill, 4th—resist energy (cold only), 6th—ice storm, 8th—wall of ice, 10th—cone of cold, 12th—freezing sphere, 14th—control weather, 16th—polar ray, 18th—polar midnight.

Spells:

Cantrips Prepared:
light
message
detect magic
read magic

1st Level Spells Prepared:

------------------------------------------------------------
Spells Stored in Familiar:
Cantrips: arcane mark, bleed, dancing lights, daze, detect magic, detect poison, guidance, light, mending, message, putrefy food and drink*, read magic, resistance, spark*, stabilize, touch of fatigue.

1st Level Spells: cure light wounds, burning hands, charm person, command, comprehend languages, mage armor, ray of enfeeblement

Familiar:

Snowy Owl - Master gains a +3 bonus on sight-based and opposed Perception checks in shadows or darkness.

Pic of her familiar

Stats
Init +3; Senses low-light vision; Perception +10

Defense
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 4 (1d8)
Fort +2, Ref +5, Will +2

Offense
Speed 10 ft., fly 60 ft. (average)
Melee 2 talons +5 (1d4–2)
Space 2-1/2 ft.; Reach 0 ft.

Statistics
Str 6, Dex 17, Con 11, Int 2, Wis 15, Cha 6
Base Atk +0; CMB +1; CMD 9

Feats Weapon Finesse
Skills Fly +7, Perception +10, Stealth +15; Racial Modifiers +4 Perception, +4 Stealth

Appearance/Personality:

pic

Dagnar stands at 5'4" and is slender in form and fair of skin. Her hair falls straight to her waist and is honey-blond in color. She usually keeps her hair in a single braid. Her eyes are a pale grey.

Dagmar usually wears a woolen white blouse with a matching slate gray woolen skirt and bodice. The bodice and hem of her skirt are embroidered with white snowdrop flowers. On her feet she wears thick sheepskin boots. Her reversible cloak is a deep forest green on one side and a pale grey on the other and is edged with arctic fox fur.

Background:

Gear and Wealth:

Wealth

Weapons
Dagger x2 / 4 gp / 2 lbs
Short Spear / 1 gp / 3 lbs
Light Crossbow / 35 gp / 4 lbs
Bolts x20 / 2 gp / 2 lbs

Equipment
Backpack / 2 gp / 2 lbs
Bedroll / 1 sp / 5 lbs
Winter Blanket 1 / 5 sp / 3 lbs
Flint and Steel / 1 gp
Rope, silk / 10 gp / 5 lbs
Trail Rations x8 / 4gp / 8 lbs
Cold-weather outfit / 8 gp / 7 lbs
Traveler's outfit / 1 gp / 5 lbs
Spell component pouch / 5 gp / 2 lbs
Healers kit / 50 gp / 1 lbs
Waterskin x2 / 2 gp / 8 lbs
Snowshoes / 5 gp / 4 lbs
Sewing needle / 5 sp
Blanket, winter x2 / 1 gp
Iron pot / 8 sp
Rope, hemp (50 ft.) / 1 gp
Cold-weather outfit / 8 gp