Dwarf Wizard

Dagmar Muckfin's page

1 post. Organized Play character for parvusmachina.


Full Name

Dagmar Muckfin

Race

dwarf

Classes/Levels

Level 1 slayer sniper

Gender

Male

Size

4' 4"

Age

51

Alignment

N

Deity

Pharasma

Languages

Common, dwarven

Strength 14
Dexterity 17
Constitution 12
Intelligence 11
Wisdom 11
Charisma 10

About Dagmar Muckfin

Dagmar
Male dwarf slayer (sniper) 1 (Pathfinder RPG Advanced Class Guide 53, 120)
N Medium humanoid (dwarf)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 18, touch 13, flat-footed 15 (+5 armor, +3 dexterity)
hp 13 (1d10+2)
Fort +3, Ref +5, Will +0; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
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Offense
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Speed 20 ft.
Melee dwarven maulaxe +3 (1d6+2/×3) or
. . gauntlet (from armor) +3 (1d3+2) or
. . unarmed strike +3 (1d3+2 nonlethal)
Ranged shortbow +4 (1d6/×3)
Special Attacks hatred, studied target
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Statistics
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Str 14, Dex 17, Con 12, Int 11, Wis 11, Cha 10
Base Atk +1; CMB +3; CMD 16 (20 vs. bull rush, 20 vs. trip)
Feats Quick Draw
Traits killer, tireless
Skills Acrobatics +3, Appraise +0 (+2 to assess nonmagical metals or gemstones), Climb +2, Knowledge (dungeoneering) +4, Perception +4 (+6 to notice unusual stonework), Stealth +3, Survival +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven
SQ accuracy
Combat Gear caltrops, oil; Other Gear scale mail, arrows (40), dwarven maulaxe, shortbow, earplugs, grappling hook, marbles, hemp rope (50 ft.), slayer's kit, 17 gp, 7 sp, 7 cp
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Tracked Resources
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Arrows - 0/40
Dwarven maulaxe - 0/1
Studied Target +1 (Move action, 1 at a time) (Ex) - 0/1
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Special Abilities
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Accuracy (Ex) Halve range penalties with bows, crossbows, and firearms.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Earplugs +2 save vs. hearing effects, -5 hearing-based Perception.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Killer Add weapon's critical modifier to its critical bonus damage.
Quick Draw Draw weapon as a free action (or move if hidden weapon). Throw at full rate of attacks.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Studied Target +1 (Move action, 1 at a time) (Ex) Study foe as a Move action, gain +1 to att/dam & some skills vs. them.
Tireless You are accustomed to working long hours and weathering difficult conditions just to get the job done. You gain a +2 trait bonus on Constitution checks made to resist nonlethal damage from swimming, forced marches, starvation, thirst, and hot and col

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