Full Name |
Daemon-Lord of the Silver Tower |
Race |
Mythic piscodaemon |
Classes/Levels |
Outsider 11, mythic rank 5 |
Gender |
Male |
Size |
Medium |
Age |
9,978 Earth years |
Special Abilities |
Piscodaemon traits, outsider features |
Alignment |
Neutral Evil |
Deity |
Cthulhu |
Location |
Sarasota, FL |
Languages |
Abyssal, Aklo, Infernal; telepathy 100 ft |
Occupation |
Daemon-Lord of the Silver Tower |
Strength |
25 |
Dexterity |
22 |
Constitution |
24 |
Intelligence |
14 |
Wisdom |
15 |
Charisma |
17 |
About Daemon-Lord of the Silver Tower
The Daemon-Lord of the Silver Tower is the overlord of the Sarasota area, and answers directly to Cthulhu himself.
Mythic Piscodaemon CR 12
XP 19,200
Init dual initiative +10/-10; Senses darkvision 60 ft, detect good, detect magic, see invisibility; Perception +16
AC 31, touch 16, flat-footed 25 (+6 Dex, +15 natural)
hp 187
Fort +14, Ref +9, Will +9
DR 10/epic and good; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10; SR 25
Defensive Abilities block attack, meat shield
Speed 60 ft, swim 50 ft (impossible speed M)
Melee 2 claws +15 (2d6+16/18-20/x3 plus 1d6 bleed plus grab), tentacles +13 (1d10+9 plus poison)
Special Attacks constrict (2d6+19), mythic power 5, power surge +1d8+1, rend (2d6+19)
Spell-Like Abilities (CL 11th; concentration +14)
Constant--detect good, detect magic, see invisibility
At will--dispel magic, teleport (self plus up to 50 lbs of objects only)
3/day--fly, stinking cloud (DC 16)
1/day--summon (level 4, 1d3 hydrodaemons 35%)
Base Atk +11; CMB +18 (+22 grapple); CMD 32
Feats Critical Focus (Mythic), Improved Initiative, Multiattack, Potent Surge, Power Attack (Mythic), Sickening Critical, Vital Strike
Skills Escape Artist +20, Intimidate +17, Knowledge (planes) +16, Perception +16, Sense Motive +16, Stealth +20, Survival +16, Swim +29
SQ amphibious, augmented critical
Poison (Ex) Tentacles--injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d2 Con plus staggered 1 round; cure 2 consecutive saves