I think the biggest competitions are the cook offs, the weight lifting beauty contest and jeopardy questions. And Oh man! The jeopardy match is already over and the pit fiend won by a land slide when correctly answering the 3rd riddle of the test of the starstone. Weight lifting was no easy task either but the Pit fiend struck out again by adding an additional 7 basilisks to his mountain of creatures.
Finally the Cook offs, and judging who's the wiser man, using his smarts and craftmanship the battle is on. I'd be more interested what characters and creatures would do best here
AFAIK the beauty of implements is the idea that any item of historical significance, any relics or other potential artifacts are a reason itself for an occultist to adventure. You should consult with your dm when you're about to aquire a new implement as entire campaigns could almost be built around an occultist's premise. If your DM wills it, you'll have to buy it, but talking about it beforehand can really make for some fun stories about how you got said implement (got a rogue to steal an ancient knife you identified to be of significant value from an exhibition) on the other hand... Maybe your guy just trips over a rock that once had been lobbed at and killed a hero at some point, it's all imaginin'
while the typical school for creating CC would be perhaps enchantment, illusion or even evocation what comes to mind when considering CC is how often does a wizard get to use his spells and in what situation. more often than not what's important to the wizard is his timing. What I'm talking about is his initiative. Going first also means casting crowd control spells first. I know it might not directly help you as divination isn't really the greatest school when it comes to putting a large group of monsters under your control, but I can assure you that the divination school's initiative bonus more than makes up for it when you want your spell to matter, as catching a group unawares and going first makes the world of a difference
The weirdest backstory I ever saw, that we still quote every now and then was when our newest player wanted to try his hands on the ranger. I was in charge of introducing and explaining the details behind the classes and gave each class hints and ideas what they could pull off. I had to mention the ranger's favored enemy feature which he seemed to find intriguing. I found out why that was when he got to introduce his ranger Gaius. His backstory: He was a hunter, with a beautiful wife, and lived a happy, yet carefree life. Until his home was destroyed and his wife raped and killed by goblins. Yep... the goblins of Golarion, the jolly bobble-heads held Gaius down and had him witness the brutal rape and maiming of his beloved spouse. I think everyone's ready for the typical revenge story, especially when considering rangers, but this just sort of spread an air of silence to the table and pc's wisely never mention anything regarding a significant other next to Gaius, as this inevitably triggers Vietnam-like flashbacks of the traumatic event. The phrase went: "My wife was raped... by GOBLINS!!!
"My character regrets piledriving the man. I sure don't" "I steal the skelly-man's head booby!" "The air was on fire an lo the kineticist smiled" "Your pixie now holds the record for highest number of bosses slain" (g#~#$+n kill-stealer she was awesome) "Welcome to true facts. Today we're defending nazis" I'll leave the context out on that one because it sounds oh so much better that way.
Although not the BBEG I made a RotR specific boss a permanentely hated nemesis of the party fighter by having him hand over his bow to said boss who in turn ran away with it. That boss now uses the bow for any and all encounters with the players, good spite-filled fun. Was a an adaptive bow of ashes btw, not fun to lose. Cruel, but not left unpayed for
I did that once actually. I had
Heroes who sacrficed themselves, tragic accidents and poisons - There is an endless amount of ways our hitpoints can reach the negatives. Why not share the stories and endings of those you've lost. 1 character dead. Alzahesha Da'uron. Tiefling magus lvl 3. After numerous battles and proving his own worth as a warrior and caster he was eventually skewered by a trident by fish people due to his arrogance. He was left nigh poetically in a swan boat and likely an hour later splashed into the lake when the magic ferry dissipated.
Seems like it's already fairly stacked, in this thread, against the Skald, which is unfortunate because they are really quite fun and their flexibility shouldn't be underestimated. I think there are a few things that should be cleared up. *Skalds CAN cast spells while performing a raging song but her allies IF they accept the effects of the song cannot. *Spell kenning is actually ridiculously flexible and pretty much allows the skald to help in whatever field necessary provided there's time and need for it. *The posts about the Skald requiring the right party is entirely true. I've played one in a party that unfortunately rendered at least 1/3 of his kit entirely useless but they are really fun to play nontheless. Make sure your party works with what you can offer and you'll tear face! * Rage powers for the entire party? That's a solid reason right there!
Depends on character really. A chatacter i had corruped by a daemonic entity sure loves throwing boneshatter around. So nasty and entirely specialized with it. That said, a fun truly horrible discovery i made was the trials of fire and acid spell mixed with burning spell. Take two potentially eh caster choices and make it deadly
We played a short homebrew campaign with premade characters, a bard,an alchemist and the gnome rogue Bob.
Now Bob was a lot of fun to play and the short campaign was a blast, only; Bob didn't have anyone to help him utilize his powers all thag much.so we had a boasty rabble-rouser of a gnome, with non-optimized ability scores, who wasnt very fast, and had a bard who didnt want to flank with him and had to fight slimes, meaning a tad on the umderwhelming side. I'm not innocent in that story either,still being new to pathfinder, so I could've done more to help out.
Found a few new favorite such as; "I can't hit him because the naked man is unconscious!" "I have decided I won't full-body tackle him to stop it." And can't forget the ever classic by member rub-eta. "It's like grandma knitting a swastika in front of you, but not AS offensive" Basically write down anything silly at the table now
How about inquisitor? A very solid class that can do a multitude of things, is fun to play, well written and nets you domain access. let's you be a 6th level caster with some martial degree. Or i'd say a skald is in order. Also 6th level caster, helps the martials and fun to play. as for your friends... Of course, if you're thinking Full caster i'd say oracle is a blast. Mysteries and curses are fun to work with, could go air mystery after your idea, and while it's not recommended you don't even have to have any healing spells considering oracles choose whether have the inflict wounds lines of spells, along with them being spontaneous casters. If they're the type of people you can about anything with then I think it's time to have the talk. Not the kind of dramatic "I'm leaving" but just get your message across that it kinda sucks being demoted to walking magnifying glass or healbot, that i don't have those spells or "Hey, fighter A? You wanna ride a dragon? I can turn into a dragon! Which would you rather have? Riding a dragon or being healed a few d8's?
This is where all clerics you find are too low-level for raise dead. Another idea would be having a witch in a not so friendly enviroment like a forest or unhollowed cave near the ruins of a now undead civilization, perhaps offering some kind of ambiguity behind the cost of bringing the character back. I'd say a more involving way for the recently slain would be him roleplay his dead/soul and interact with him as the diety or have him reach whatever plain corresponds with his alignment. Could give him an active role in seeking knowledge, guidance and request a significant request, to return to the material plane and stop those, like the thug, from claiming more victims. In hindsight, what kind of adventure/module are you playing?
58. Is a professional seamstress or tailor and as such often tends to the clothing of the party. 59. Tends to offer fellow members to another mug of ale, just one more, it's fine! 60. Rather than prestidigtation tricks, with only sleight of hand performs minor tricks, card flips and hiding a ball under cups, bar performer.
We have our own case of "Brooding, mysterious and dark" persona that, while pretty fun to see ocasionally, don't always make it easy for the player to play as he might've intended. I've found that many who attempt to create this type of character is striving to make a faultless badass, not necessarily a mary-sue but close enough, with a cold thousand-mile stare, yadda yadda. What can break up the steretype is some sort of humiliation or involuntary participation in local events. I had my investigator attempt to get our brooding ranger drunk by using "touch injection" to absorb copious amounts of liquor and pass it on to him.
How does the system deal with Bab progression. is it entirely pointless for a martial to full round attack since she can attack 3 seperate moves or am i interpreting it falsely? Does a two weapon fighter get anything from this (barring the expanded feat difference)? Sounds like archers wont be AS martially superior now....right? [edit] Ah, Dekalinder beat me to it, sorry for the repetition
Hama wrote:
Hoh,if by those rules I'd have to be a rogue or slayer I suppose. Could make for a fun new thread. How do you account for clerics or wizards? Have you ever flat put denied anyone to play a wizard for lack of intelligence or looking too buff? I don't mind the idea of LARPing but it's a bit too much for me to take seriousl, like op Stated. A tiefling magus with messed up legs and a wakisazhi? I dunno, id be embarassed just looking myself in the mirror
The spell "Trial of fire and acid", originating from the game monster codex
Scen1:
OR Scen2:
OR Scen3:
I want to believe in the 1st Scenario but eh, who am I to say?
I find adaptability, preparation and willingness to shape the story after the sometimes spontaneous ideas of a player is, at the very least, what I will strive for once my Mastery begins. As a side note I love the idea of granting players homemade quirks and boons based on emotions and personal quests. In our RotR campaign our sorcerer tragically died and rather gruesomely I might add which visibly scarred my character who would consider the sorcerer a friend. Our DM took in turn to grant me a drawback and a trait that acknowledges the event which is a small but super fun way to shape your character and for the DM to interact and change the characters together with the players.
One of my favorite moments revolved around a player rule all of us had agreed on to minimize meta-conversations during the session. If a player ever mentioned another player's name mid-session that player had to finish by saying "I cannot maintain an erection". Silly, yes. Well, I forgot what exactly what to say mid-session and caught myself breaking the rule thus followed: "Dan I, s$&*! I have a small dick..." I don't know if it's what I said or if it was the sincerty of my irritation but the table exploded in laughter when they finally realised I wasn't seriously exposing a personal disappointment but rather a lack of memory.
Almost self-explanatory from the title. I'm building a staff-magus focusing on trip attempts and while I'd assume the Energy Drain class skill doesn't count I haven't managed to procure any clear information if a Souleater can get off a drain as an attack from a trip attempt that provokes an AoO since Energy Drain is often directly applied after a successful attack or as a spell. In the Souleater's case it's a supernatural ability and the user makes a touch attack to deliver the ability. I'm guessing this wouldn't work but wanna make sure.
That's a neat little twist there with the chairs, seems prone for accidents though. the 2nd isn't bad but with the high amount of playable races that have darkvision it feels like it'd come up rarely, and at that for likely only a very few amount of characters
* RL loot! A tad bit limited depending on how and what you're playing with and having to invest some money into the idea but it's a big difference between getting a +3 arbitrary sword or an actual miniature/lego sword or whatever of any kind. A not so expensive solution could be to buy any ol notebook, the shabbier the better, then color it/burn it/cut and paste a new cover et voila; a completely unique and customizable spellbook. * The dread of time. Simply add an hourglass in any encounter with that of say a powerful entity or my favorite; Death himself. If the dm pretends to study the turned hourglass during a conversation it'd feel as if he's judging you, mayhaps waiting afore his assault. Would like to see more ideas as well.
If I'm reading into this right you've put two feats into extra evolution points correct? Meaning you're already investing in turning it better so it doesn't appear too out of the ordinary. As for the bite and gore, they're both treated as Primary attacks, whether or not that has anything to do with it per rules is another matter but I do suppose Apocryphile has a point. The added claws would help even things out. As for your high amount of attacks; the damage should significantly decrease with appropriate dr at higher levels. That is frankly the dm's job to deal with but may be more of a hindrance than you may expect. That's what aligned attacks are for. Man, makes me wanna play a summoner now
The shade aspect seemingly is up to imagination. It does say dark hair but why should that be limited to solely black? Brown comes in variation, you could make a dark or orange work out and since these are meant to derive from "hags" who's to say your character couldn't have a crazy hair color (With added restraints likely) or, if she's a caster, she could change that hair color. + what's ultimate magic for if not to invent your own neat little spells?
hah, that cleared up a lot then! if you use Grey mages calculations (As in using an average roll) you should end up with: 12 +8 +8 = 28hp and 3*7 SP = 21 not counting favored class. Yes, that is correct. As a side-note, about the skirmisher archetype, you're right. Since no other class skills or options are listed in the archetype until 5th level you can proceed to play the ranger normally until then.
Now, apart from the aprox economy your character should have amassed by level 4 he should be able to afford a +2 belt of dex, you should also invest in a composite longbow if you're intending to deal damage. because your ranger only has a str of +1 he only requires a +1 comp longbow to allow him to deal an additional +1 damage. this means he could invest his money on a +2 str belt and buy a comp +2 bow for more possible damage. have you thought of what animal companion to gain or what style of ranger he's supposed to be? btw, take a look at your will save and bab, they should be higher that that by level 4 my pardons, was ninja'd a bit. |