Salikotal

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Organized Play Member. 64 posts. No reviews. No lists. No wishlists. 1 Organized Play character. 4 aliases.




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Heroes who sacrficed themselves, tragic accidents and poisons - There is an endless amount of ways our hitpoints can reach the negatives. Why not share the stories and endings of those you've lost.

1 character dead.

Alzahesha Da'uron. Tiefling magus lvl 3. After numerous battles and proving his own worth as a warrior and caster he was eventually skewered by a trident by fish people due to his arrogance. He was left nigh poetically in a swan boat and likely an hour later splashed into the lake when the magic ferry dissipated.


The spell "Trial of fire and acid", originating from the game monster codex
produces a continuous damage source over the span of the caster's level in rounds. This is not an argument about the spell's strengths and weaknesses as I'm well aware that a create water orison is enough to end the effect. However, for a martial character to be affected by this spell coupled with the metamagic feat "Burning spell" am I reading the feat correctly that I can add damage for every round the affected characters is damaged?
Three possible scenarios then if we want to cover all grounds.

Scen1:
I.e Fighter gets hit by a Burning Trial of fire and acid from a level 8 wizard.
round 1: fighter is dealt 7 damage from spell.
round 2: fighter recieves damage from burn effect = actual spell lvl *2 = 6 + 6 spell damage
Round 3: Figher recieves Burn 6 dmg + 7 spell dmg and so on...

OR

Scen2:
Round 1: Fighter recieves Spell dmg 7.
Round 2: Fighter recieves Burn 6 + spell dmg 6
Round 3: Fighter is no longer affected by burning spell (but still coated in fire and acid) 7 spell dmg.

OR

Scen3:
Burning damage doesn't apply until after the spell effect has ended (Which shouldn't be the case since the meta feat clearly says it happens the next round.

I want to believe in the 1st Scenario but eh, who am I to say?


Almost self-explanatory from the title. I'm building a staff-magus focusing on trip attempts and while I'd assume the Energy Drain class skill doesn't count I haven't managed to procure any clear information if a Souleater can get off a drain as an attack from a trip attempt that provokes an AoO since Energy Drain is often directly applied after a successful attack or as a spell. In the Souleater's case it's a supernatural ability and the user makes a touch attack to deliver the ability. I'm guessing this wouldn't work but wanna make sure.


So I'm still relatively new to pathfinder and have yet to GM, but i wanna avoid traps or objects that may be known of past gods. Therefore i just thought of an idea for. A trap but could use some help how to balance it.

Well of infinite truths

This ordinary looking stone-mason well appears to be very well preserved as if time and place doesn't affect it. Above the well hangs a bucket tied with a rope strapped to a plank held up by two wooden beams. A character may attempt to use the bucket to get water from the well and does not specifically interact with the well as written below unless specified.

Many legends surround the well and story-tellers who claim to have stared down into its depths claim to all experience different sights. Whether you see a frightening image, hear an enlightening inner voice or simply walk away litterally dumb-founded, the random nature of the well remains a mystery to all.

To determine the effects of peering down the well the player and GM both roll a d100/d%

If Dm rolls 100 and player rolls 1/ vice versa the character immediately dies and falls into the well only to be swallowed and never seen again. Can only be restored by true resurrection.

If difference >89 but <100 player reduces one mental ability score with 1

If difference >70 but<90 player recieves curse such as -4 on attack rolls, certain skills or ac as per the spell bestow curse.

If difference >55 but<70 character is shaken until the next day

If difference >45 but <55 character doesnt notice anything unusual

If difference >30 but <45 character recieves a luck bonus +2 to all saves, attack rolls and all skill checks. This effect lasts until the end of the day.

If difference >10 but <30 character recieves +1 to one primary mental score

If difference 10 or less the character recieves a +1 to one primary mental score, can give herself an inherent bonus of +10 to any one skill check once and recieves a +2 luck bonus to all rolls. All effects apart from the ability score increase last for 24 hours.

A PC an only be affected by looking down the well once and to other characters the character will look as if in deep focus. The experience takes roughly 1 min

If a character drinks the well's water straight from the bucket the PC immediately dies.
A dead character is immediately brought back to life as per the raise dead spell and suffers no penalties to con or negative levels. The water's effect stops working if the bucket or its content is more that 10 ft from the well and/or if 5 mins have passed since the water was retrieved.

Obviously this needs filling out and more work but you can add a lot of flavor what a pc experiences so what do you all think?
Is it balanced alright? This isnt meant for lvl1 characters but what lvl would you recommend? Too similar to other items maybe? (Deck of many things anyone?) I'm open to even abusive response!


Hiho my dearies!
Somewhat new to pathfinder and the society and right now I am currently working on a magus with the kensai archetype. Now, the magus arcana allows for flamboyant arcana which nets the magus two swashbuckler deeds and that is all good and dandy and a great addition to the kensai build but on to the question...

The deed Opportune riposte and parry allows the character to spend a panache/arcane pool to use her AAO and attempt an opposing attack roll to an attacking creature. So far so good but the rules do not clearly state what happens if the character fails said parry. Does this entail an automatic hit on the character or does her AC still apply?

In other words...

Would my kensai first be granted a parry with a +6 to his attack roll against an attack and if said roll fails would the attack have to beat his 16 ac, or does the missed parry by itself expose him to the attack?

Terribly sorry if this has already been posted before.