Yndri Ysalaa (The White Mage)

Daemina The Marked's page

52 posts. Organized Play character for overfiend_87.


Classes/Levels

Female Human (Chelaxian) Inquisitor (Sin Eater)/ 1st AC: 19 (T 12, FF 17), HP 4/10, Fort +4, Ref +2, Will +4 | CMB +3, CMD 15 | Init +2 | Perc +6

About Daemina The Marked

Daemina The Marked
Female human (Chelaxian) inquisitor (sin eater) of Lamashtu 1 (Pathfinder RPG Advanced Player's Guide 38, Pathfinder RPG Ultimate Magic 46)
CN Medium humanoid (human)
Init +2; Senses Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+5 armor, +2 Dex, +1 natural, +1 shield)
hp 10 (1d8+2)
Fort +4, Ref +2, Will +4
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee dagger +3 (1d4+3/19-20) or
. . falchion +2 (2d4+4/18-20)
Special Attacks judgment 1/day
Inquisitor (Sin Eater) Spells Known (CL 1st; concentration +3)
. . 1st (2/day)—shield of faith, wrath[APG]
. . 0 (at will)—acid splash, detect magic, light, stabilize
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Statistics
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Str 17, Dex 14, Con 14, Int 8, Wis 15, Cha 7
Base Atk +0; CMB +3; CMD 15
Feats Ironhide[APG], Racial Heritage[APG]
Traits adopted, brute (orc), deformed
Skills Acrobatics -2 (-6 to jump), Bluff +2, Craft (traps) +1, Intimidate +4, Knowledge (religion) +3, Perception +6, Sense Motive +3, Survival +6
Languages Common
SQ eat sin, heart of the wilderness, monster lore +2, stern gaze +1
Other Gear scale mail, buckler, dagger, falchion, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, sewing needle, signal whistle, string or twine, thread (50 ft.), trail rations (7), waterskin, whetstone, wooden unholy symbol of Lamashtu, 7 gp
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Special Abilities
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Brute (Orc) Whenever you score a critical threat, you add (but not multiply, in the case of a confirmed critical hit) an amount of damage equal to your weapon’s critical modifier.
Eat Sin 1d8+1 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Heart of the Wilderness +0 Negative Hp required for death increases by listed amount, +5 on CON checks to stabilize.
Ironhide Your skin is thicker and more resilient than that of most of your people.

Prerequisites: Con 13; dwarf, half-orc, or orc.

Benefit: You gain a +1 natural armor bonus due to your unusually tough hide.
Judgment (1/day) (Su) Variable bonuses increase as the combat continues.
Monster Lore +2 (Ex) +2 to Knowledge checks when identifying the weaknessess of creatures.
Racial Heritage (Orc) You count as another race for the purpose of prerequisites.

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