Weapon and Armor Proficiency: A mighty godling is proficient with all simple and martial weapons; with light, medium, and heavy armor; and with all shields (other than tower shields).
Lineage Domain
As a result of their divine bloodline, mighty godlings gain access to the powers (though not spells) of a cleric domain. The mighty godling selects his first lineage domain at 1st level, and gains additional lineage domains at 8th and 16th level. Once these domains are selected they cannot be changed. (While the player selects these domains, the mighty godling character gains these as inherent powers with no choice or effort required). Lineage domains need not be the ones the godling’s divine parent grants to clerics—not all godlings have powers related to their parent’s realm of authority. The godling uses his class level for his effective cleric level. A mighty godling uses his Wisdom modifier to determine save DCs and uses/day of all his lineage domain powers.
A multiclass cleric/godling who has the same domain from both classes adds the two classes together when determining what granted powers the character has and their effectiveness, but uses only the character’s cleric level to determine what domain spells are gained.
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Bit of Luck (Sp) You can touch a willing creature as a standard action, giving it a bit of luck. For the next round, any time the target rolls a d20, he may roll twice and take the more favorable result. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.
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Racial Traits +2 to One Ability Score (Str), Medium, Normal Speed, Bonus Feat, Skilled, Languages
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TraitsCharming and Second Chance.
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Items A fighter's kit (includes a backpack, a bedroll, a belt pouch, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), and a waterskin), an ioun torch, a deck of playing cards, a pair of dice, and a wooden holy symbol of Desna.
Combat Gear Studded leather (dyed midnight blue), a light wooden shield, and a longsword.
Wealth (20 gp, 9sp, 0 cp)
Carrying Capacity
Light (76 lbs or less); Medium (77-153 lbs.); Heavy (154-230 lbs.)
Current Load: 29
Height 6'2", Weight 200 lbs., Eyes Midnight Blue, Hair Black
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Description:
"Dac" is a tall taldane youth with long black hair and midnight blue eyes. His physique comes from a life working hard on the farm. Dac wears a special midnight blue dyed studded leather with star motifs on the studs, making his armor look like the night's sky. It's a point of pride for the young warrior and keeps it well oiled. Dachus also sports a simple wooden shield with his family's sigil on the front and a standard longsword, a leftover from an Isger warehouse sale., Dac's other prized possessions are his lucky deck of cards and pair of dice, which he loves to play with other people, and his ioun stone, which he calls his 'little star'.
Personality:
Dachus "Dac" Dolabellio is a gregarious young man, who's easy-going demeanor yet a posture of quiet confidence, has made this taldane male many friends and aquaintances. People generally feel better around Dac; many of his friends see him as their 'good luck charm', for often amazing things happen whenever the young warrior is around. Dac's hard-working upbringing has taught him to treat all people fairly and politely.
Backstory:
In the wake of the Goblinblood Wars, the child who will one day be called Dachus, was one of multitudes of orphaned children in Isger. Unlike the majority of them, the baby was quickly adopted by a small, impoverish family; the Dolabellios, Tarvoy and Yana Dolabellio; who after their wedding was able to buy a small plot of land to build a farm left abandoned by The Goblinblood Wars in Saringallow.
Several hours after the newborn Dachus was brought to the Dolabellio farm, Tarvoy tripped over a large rock that wasn't there before. Underneath, the farmer found a very old belt pouch with 3 platinum pieces in it. This marked the dramatic upswing in the Dolabellio fortunes! The farm blossomed with yearly bumper crops and many healthy animals. Slowly the farm became one of Saringallow's best.
And through it all Dachus, "Dac" to his friends, was there to help with it all, going up strong and virile. Throughout his life, Dachus had a healthy sleep life, always telling his mother and father the fanciful dreams he had the night before. It was through these dreams that Desna revealed to Dachus that she was his true mother, and placed in Isger to easily slip into the waves of orphans, to find a home and help bring some luck back to Isger.
Now inbetween farm chores, Dac helps out Saringallow's struggling militia, continuing ingraciating himself with Saringallow's populace.