Navasi

*DMK* Navasi I's page

31 posts. Alias of Kludde.


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female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Fire in the hole! Navasi says as she throws a grenade over the pool towards the back of the guardian.

Grenade: 1d20 + 0 ⇒ (9) + 0 = 9 Good enough

Damage,O: 1d6 ⇒ 3
Damage,Y: 1d6 ⇒ 4

RFX,O: 1d20 + 0 ⇒ (11) + 0 = 11
RFX,Y: 1d20 + 0 ⇒ (3) + 0 = 3

---
Luz
Phelps
Always Right
Navasi

---
Guardian - Orange (3)
Guardian - Yellow (5)
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female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Sleight of Hand: 1d20 + 7 ⇒ (14) + 7 = 21

Let me help you with that Navasi says, and with a flick of the wrist removes the device.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Acrobatics: 1d20 + 6 ⇒ (12) + 6 = 18

What Navasi lacks in scientific knowledge, she makes up with grace.

---(Success tracker)---
[_] Luz
[F] Phelps
[S] AR
[S] Zandor/Navasi
---


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Diplomacy: 1d20 + 6 ⇒ (19) + 6 = 25
Bluff: 1d20 + 6 + 1d6 ⇒ (2) + 6 + (1) = 9

Result tracking:

---
[X][F][X] (Priest) Luz
[X][X][X] (Technician) Phelps
[X][X][F] (Acrobat) AR
[X][X][F] (Leader) Navasi/Zandor
---

As Phelps says the last line the group spots movement in the back of the crowd. Two young lashuntas are making their way through the crowd, snatching valuables from the distracted audience’s pockets and bags...

Rishir hisses Do something!

At this point, it is paramount to convince the crowd that moving from the stage into the audience is part of the show.

I need one member to make a Bluff or Diplomacy check to convince the audience, or somebody to make a Cmputers check to convince camera drones to follow them and continue broadcasting their “performance”. Anyone not rolling the main check can aid another by rolling any of the other checks (so if the lead rolls Diplomacy, you can still aid with Computers, for example)


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

I'll fill in for Zandor with a bot-Navasi until he checks back in

Navasi, being the expert at smokes-and-mirros that she is, uses her skill of deceit to help set up special effects on the stage

Bluff: 1d20 + 6 + 1d6 ⇒ (16) + 6 + (3) = 25


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Navasi mostly tries to evade the spheres, while Bobby seems to be more at ease.

Acrobatics: 1d20 + 6 ⇒ (10) + 6 = 16

Acrobatics, bobby tables: 1d20 + 8 ⇒ (20) + 8 = 28 BT has a fly speed


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Not everything is at it seems, from the look of it. I think this place may hold a few more secrets still. Navasi says, I think we still have one area to explore, shall we move on?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Hi Therseus. I think you guys might want to have a brush-up on your burial rituals. Either you've had an Eoxian invasion, or somebody hasn't done their job right. We felt so free as to recify the situation, hope that's ok with you... Navasi reports to Therseus.

Did we find anything of interest? Otherwise, let's go to the last location


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Improved Feint: 1d20 + 7 ⇒ (11) + 7 = 18
Attack: 1d20 + 2 ⇒ (14) + 2 = 161d4 ⇒ 3

Navasi takes aim at the skeletal creature, and tries to hit a rib.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Navasi tries to catch the closest creature off-guard

Improved Feint: 1d20 + 7 ⇒ (6) + 7 = 13
Attack : 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 1


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Bluff, expertise die: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (1) = 14


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

That's our point exactly. Let's keep him safe, he looks to be the last of his kind. You wouldn't want to be responsible for an extinction.

Should we move to the next area? Not sure how many are left?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Well, if you’re done not fixing things, shall we go back to report? Navasi asks.

unless there is more to explore?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Well, I don't think these masters are around anymore, and these days we you'll find that society thinks quite differently about android rights. You're free to come with us if you want.

Indeed, repair may be needed? What state is the robot in?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Navasi tries to knife the creature, showing off her street-fighting skills

Improved Feint: 1d20 + 6 ⇒ (6) + 6 = 12 Move action
Knife: 1d20 + 2 ⇒ (18) + 2 = 201d4 ⇒ 2


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Cornered, Navasi drops her gun and grab her survival knife, since survival seems to be the primary objective now/

Survival knife: 1d20 + 2 ⇒ (8) + 2 = 101d4 ⇒ 3


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

We have to take that thing out before it eats Drek Navasi says with some urgency.

Get' em

Laser + get'em: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 81d4 ⇒ 3


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Laser + get em: 1d20 + 2 + 1 ⇒ (5) + 2 + 1 = 81d4 ⇒ 1


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Keep shooting at it, we'll wear it down eventually!

Laser Pistol + Get'em: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 51d4 ⇒ 1

Navasi's own shot is off-target, though.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Drek, don't just stand there. Shoot it! Navasi encourages Drek to... well... shoot the crab. Get'em, +1 to hit

Navasi retrieves her gun, and gets ready to aim.

Move: Get'em, standard: ready weapon


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Navasi nods, indicating to Drek that he has struck the right balance between disclosure and necessary detail.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Culture: 1d20 + 6 ⇒ (14) + 6 = 20

Well, that was certainly worth it. Let's see what this booklet is all about...


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Bluff: 1d20 + 6 + 1d6 ⇒ (7) + 6 + (2) = 15

Look, we've got a powerful spaceship in orbit that can nuke this place when I snap my fingers. Now tell me, do you want me to snap my fingers or do you want to make a reasonable deal?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

I'm just doing the double Navasi/Bobby thing, so apologies if I something forget to post for one of them

Navasi gives a nod to Drek I know I will, she says eagerly, let's see what this tower has in store for us.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Well this is something... Navasi says with an undercooled tone that betrays amazement.

Perception: 1d20 + 4 ⇒ (14) + 4 = 18

That's a deal that suits me Navasi says to Therseus, we'll report back when we have found something or when we are done with an area.

Tower sounds good, I like me a good view.

Which are the areas that need exploring? 4-7?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Navasi wastes no time picking out the one Copaxi who does seem to have a personal interest.

Diplomacy: 1d20 + 6 ⇒ (6) + 6 = 12

Nice to meet you, Therseis! she greets, doing the greeting dance-y thing, though somewhat awkwardly. What can you tell us about your history and government?


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |
Drek Krebit wrote:

He turns to address Therseis. Hey that makes sense. We can respect! No touch without consent is generally a good rule! We'll get used to the hello-spin!

Unless in self-defense, Navasi adds, gently tapping the knife on her belt.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Nice manicure, Navasi remarks, looking at the impressive-looking claws of Drek.

Thank you for the clarification, Therseis. Navasi says, Pact World greetings are more diverse, and some are more friendly than others. A friend of mine was once greeted on Apostae with a red laser dot between the eyes. Very rude...


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Sense Motive: 1d20 + 4 ⇒ (13) + 4 = 17

Navasi, without saying anything, repeats the gestures. Halfway through her spin, while facing the rest of the team with her back to the copaxi, she throws an insistent glare at Drek, Boddy and George to do as she does.

Nothing says 'I mean you no harm' more than slowly showcasing the laser gun, survival knife and grenade belt you're wearing


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Hey, easy on the thruster there! Navasi shouts instructions from the sideline, clealry annoyed at the poor flying skills of the tiefling. Shh. Good thing we're not flying in the diaspora, you'd ram this thing straight into an asteroid. How about you aim for that cross there?

Piloting, aid: 1d20 + 6 ⇒ (18) + 6 = 24

I can share the BB code for the level 1 Navasi, if any of you want to set up the avatar for your own. That way you would also be able to post for her. I'm perfectly fine taking care of her, but wouldn't want to stop you from having some envoy fun as well.


female Human Envoy 1 | SP 6/6 HP 10/10 | RP 3/3 | EAC 13; KAC 14 | Fort +0; Ref +4; Will +4 | Init: +2 | Perc: +4, SM: +4 | Speed: land: 30 |

Ok, I think I'm going nuts. Is it really true that there's no Navasi among the board avatar picks, or am I just really incompetent?

Race

Half-Elf

Classes/Levels

Cleric 1/ Necromancer 1/ Druid 1

Gender

M

Size

Medium

Age

32

Alignment

LN

Languages

Common, Abyssal

Strength 12
Dexterity 11
Constitution 18
Intelligence 16
Wisdom 14
Charisma 12

About Lucien Naiilo the Marked

Game Stats:
LN male Half-Elf Cleric 1 / Necromancer 1 / Druid 1
Abilities: Str 13, Dex 11, Con 18, Int 16, Wis 14, Cha 12
HP: 28; BAB (using fractional progression rules from UA): +2/Grapple: +3; AC 12 (+2 leather armor), Armor Check Penalty 0, Max Dex +8, Speed 30, Arcane Spell Failure 10%
Saves (using fractional progression rules from UA): Fort +7; Ref +3; Will +6 (Fort +9; Ref +5, Will +8 against Enchantment spells)
Attacks: +1 heavy flail (1d10 + 1 Str) +4 to attack
Feats: Lightning Reflexes, Scribe Scroll (class), Power Attack
Skills: Heal +7; Knowledge (Arcana) +8; Knowledge (Nature) +9; Knowledge (Religion) +7; Spellcraft +9; Concentration +9; Appraise +3; Bluff +1, Climb +1, Diplomacy +3, Disguise +1, Forgery +3, Gather Information +3, Intimidate +1, Jump +1, Listen +2, Search +3, Sense Motive +2, Spot +2, Survival +4, Swim +1
Languages: Common, Druidic, Abyssal, Sylvan, Old Elven
Special Abilities: Turn undead x4/day, summon familiar, summon animal companion, nature sense, wild empathy, low-light vision, immune to sleep effects, Elven blood
Possessions: combat gear (flail, leather armor), spell components, spellbook, stone holy symbol. Total weight carried: 19 lbs. Light load: 50 lbs. Medium Load: 100 lbs. Heavy/max load: 150 lbs. Lift off ground: 300 lbs. Push/drag: 750 lbs.
Cleric domains: Death, Law; Domain spells known: Cause Fear, Protection from Chaos; Cleric spells per day: 0(3), 1(3); Druid spells per day: 0(3), 1(2); Necromancer spells per day: 0(3), 1(2); Prohibited arcane schools: Conjuration, Abjuration
Cleric spells known:
- 0: Cure Minor Wounds, Detect Magic, Guidance, Light, Read Magic, Resistance
- 1: Command, Comprehend Languages, Cure Light Wounds, Deathwatch, Detect (alignment), Detect Undead, Divine Favor, Doom, Entropic Shield, Magic Weapon, Obscuring Mist, Protection from (alignment), Shield of Faith
Druid spells known:
- 0: Cure Minor Wounds, Detect Magic, Flare, Guidance, Light, Read Magic, Resistance
- 1: Cure Light Wounds, Detect Snares and Pits, Endure Elements, Entangle, Faerie Fire, Obscuring Mist, Pass without Trace, Produce Flame
Necromancer spells known:
- 0: Disrupt Undead, Touch of Fatigue, Mage Hand, Ray of Frost, Prestidigitation, Detect Magic, Read Magic
- 1: Identify, True Strike, Hypnotism, Burning Hands, Magic Missile, Shocking Grasp, Chill Touch, Ray of Enfeeblement, Feather Fall, Magic Weapon