Cleric of Iomedae

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759 posts. Alias of HighonHolyWater.


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Your Narrator

No cabin though. Everything is out in the open.


Your Narrator

Do you have a chest? All I remember is that you made a leash for it.

No problem for the horse to swim. It's more a wade at this distance to the shore.


Your Narrator

Yea it's with you and leashed.


Your Narrator

They have short bows and short swords. You saw their average skill in fights previously. Oh and they were too scared to fight the ice 'demons'. Kargeld is certainly the threat. Remember seeing him cleave through the elementals several times?


Your Narrator

Scuttling a ship isn't a profession. Anyone with and axe or appropriate resources could do it.


Your Narrator

I don't think it is something that needs to be learned. All you need to do is put a hole in it or burn it, both simple things to do. Setting things alight would possibly create distraction amongst the sailors dividing their numbers.


Your Narrator

Planning now is good. Cassus is technically still with you and can help fight. I will bot him. You won't find rats on the boat.


Your Narrator

It seems like we might have lost Cassus.

Do you guys want to keep going with three or find another player?

I would be ok either way.


Your Narrator

When you return to the boat everything is well unloaded and Kargeld is anxious to leave. Already bugbear warriors have begun eyeing his ship. It won't be long till they work up the courage to attack again. "That one's too smart. Look in his eyes, always plotting. Bugbears shouldn't be smart." he says of Sakkarot. He grumbles of not being payed enough and even threatens to leave without you if you do not come with him immediately.

Soon you are sailing across lake Tarik under cover of night and after several hours the coast is visible. The frosthamar quietly gets as close to the beach as it can. "This here will give you a short walk to Aldencross. Now off with ya, I intend to be far away from here come next nightfall." It won't be long before the sun is up again.


Your Narrator

Things will be much more manageable once you cross the lake south again. It is still cold here.

"Then you best go and begin. Hail Asmodeus!"


Your Narrator

That's understandable


Your Narrator

"Yes. If you do this your names will be legend."

"Certainly a direct assault will fail miserably. The tower is manned by at least 100 well trained soldiers as well as the garrison in the nearby town of Aldencross. Beyond that I don't have much that will help you. You will have to discover the best way to weaken them on your own."


Your Narrator

"It would not be wise to cross the Cardinal." If the talk about what to do about Kargeld is finished he brings out a carefully wrapped package. "This is the signal rocket. Fire it when you are ready and we will ruin Balentyne and Talinguarde."

"Thorn has faith in you. If you weren't his best he wouldn't have sent you. Breaking the Watch Wall is the single most important part of the plan. Are you sure you can do this? In one month can you break the watch wall?" He stares straight into your eyes.


Your Narrator

Unfortunately you lose her almost as soon as she moves through the crowd and are unable to follow her. There are several places that she may be staying. As the inns and taverns are sure to be full tonight, perhaps she may be encountered again.

"Drabardi!" You hear your name called from down the street. It is none other than your one real friend in this world. She weaves her way around the wagons and people to get to you. "You look like you're searching for something." she says.

"There's news from the south. I have messages saying soldiers are being mobilised. Don't know why. There may have been some fighting. When the drivers of the wagons heading that way found out they were most grateful for the warning and immediately demanded more soldiers to guard them." She seems pleased with herself today. There are always plenty of stories and much news to be heard. Especially tonight as everyone relaxes one last time before traveling out again.


Your Narrator

"You must depart this camp. It will never be truly safe for you here. Over the next week, more tribes will rally to my banner. I will promise them blood and give them steel. Then at last I will be ready to march. A week after that, I will be poised to strike. I will move my horde to the valley just north of Balentyne. There we will wait for your signal. Fire this rocket into the air. Within the hour, we will attack. Make sure that the way is ready. After we gather, my horde will be idle and start to grow anxious. I can hold them together for another two weeks. After that, I expect desertions and squabbling. Get your work done before then. You have one month to infiltrate and destroy Balentyne."


Your Narrator

I have marked it on the main map.


Your Narrator

What Thorn said is if you do not sucessfully open the gates and weaken the defenses then the bugbear invasion is likely to fail.


Your Narrator

First post outlines your mission as spoken by the good Cardinal.

First, you will see a shipment of munitions delivered to a bugbear chieftain named Sakkarot Fire-Axe.

That done, you will begin your second task. We will do more still to aid our ally the Fire-axe. The bugbears are mighty warriors but poor siege engineers. You will infiltrate the tower Balentyne, keystone of the Watch Wall, kill its commander and open the gate for Sakkarot’s horde.

Basically you have to infiltrate and weaken the watch wall. The place chosen is the castle/tower Balentyne and it is across the lake and next to the town of Aldencross (a good spot to blend in and scope it out)...


Your Narrator

hoping everyone would have chimed in by now

Sakkarot nods at the talk of killing Kargeld, "Likely my soldiers would do it themselves before too long. It is not an easy thing to control such a horde for so long." He is definitely quite smart for a bugbear. Such cooperation between tribes and clans is no common thing. "But you must be across the lake tonight as soon as possible. No one that I command has the skill to navigate the lake at night, can you?"


Your Narrator

Drabardi Perception: 1d20 + 3 ⇒ (13) + 3 = 16

As you rush out you manage to see her before she disappears into the crowd heading along the main road. At this time of day as most day to day business is almost over many people are filling the inns and taverns. The work around the carts and wagons still goes on causing quite a bustle. The town has truly come alive, each person just a ripple in a large sea.

You can try to follow her but she is being cautious strangely enough. Roll two perception checks to see if you follow or lose her.


Your Narrator

It's been a week since some people have posted. Mainly I'm wondering about Cassus. Are you still with us? Level up when you have time but just give us a little post here to let us know you're still on board.


Your Narrator

She seems mildly interested by your explanation of the cards meaning until you come to her future. She crosses her arms, "I didn't come here expecting much but now you make me laugh." She is not laughing in the slightest. She actually seems quite annoyed. "My mistake was coming here. I have all the foresight I need and nothing shall hold me back. Perhaps you would like to have a look at your own future..." She stands up and leaves without another word. Strange that she had seemed so cheerful on entering, even playful. What you said must have affected her somehow.


Your Narrator

She eyes the deck curiously before tentatively picking it up and shuffling it quite dexterously. After a minute she gives it back to you and waits patiently.


Your Narrator

I think that would be fine. Spells per day as 7th+ level psychic upto 3rd level spells.

I realise the skill focus feats don't get as great as a normal game, though neither does any scaling feat but hey. I thought having a high Bluff was very fitting to your character and the reason i wanted to let you keep that feat.

As I'm streamlining some feats in my house rules I'm thinking of adding something to skill focus. At level 5 they unlock the signature skill unlock ability for that skill. Signature skill is definitely not worth a feat as you would only get 1 unlock out of it so rolling the two together seems ok to me.


Your Narrator

The woman sits in the chair, after a moment she fishes out a coin from her coin pouch and deposits it through the coin slot into your box. She leans back in the chair and folds her arms. "Predicting that the sun will rise tomorrow is not very impressive."

"What can your crystal ball there tell you about me?"


Your Narrator

You haven't rested yet so you can't use new spells and feats and whatnot yet. If no one has healing available Sakkarot will give the services of his priest. Cassus will be fine

Sakkarot holds a feast in celebration of the weapons shipment. It is a brutal, savage affair with beasts fighting each other for entertainment and all manner of monsters in attendance that Sakkarot had managed to gather to his banner. The highlight of the party is when a great shaggy dire boar recently captured from the northern woods is brought in hackles. The angry pig is led in by a dozen bugbears who drag the beast before Sakkarot. Sakkarot beheads the already wounded animal in one mighty stroke with his fire axe. The beast is then spitted and roasted in a great open pit. You are invited to sit at Sakkarot's table giving you a front row seat to all the savagery.

Eventually as the raucous bestial festivities of the bugbear tribes die down, Sakkarot summons you into his private chambers and dismisses his many followers with a deep growl. None but a select few guards remain, the rest outside.

"You are traitors to your own kind. You must know that. When Balentyne falls and my horde pours through its shattered gates, we will slaughter the Talireans by the thousands. Yet I see no regret in your eyes. Tell me, how can this be?"


Your Narrator

I think skill focus(bluff) is quite good and fitting for your character, why lose it? You aren't stuck with it, it's a bonus.

I think I would allow you to take harrower levels once the prerequisites are fulfilled. It wouldn't advance spell casting so it would be weaker but maybe I would allow you to know more spells advancing along the psychic spells known chart. So 1 level of Harrower would let you know the spells of a 7th level Psychic (though nothing higher than 3rd level spells).


Your Narrator

Founding Year 372
Location Loam
Time Evening

The bustling town centre readies for the next shipment of food to be spread throughout the empire. Dozens of full wagons are lined up ready to go, awaiting the last checking over before being sent out tomorrow. Some will go east, some west, even north and south. The bountiful lands around Loam are the biggest breadbasket in this part of the empire. Secure in the heart of the Empire, weeks travel from enemies that would wish to weaken her or seize her resources. All roads were patrolled though only a modest garrison kept here as there was little worry of any force getting this far past the outposts and fortress cities on her edge. Though the town population census was recorded at three thousand less than half that lived permanently in town. Many lived out on their farms only venturing in for special occasions such as today.

The town therefore overflowed with her people and you have had a busy day. Business flows more than almost any other day. Telling people what they want to hear has always been easy for you and apart from one man standing outside for a time decrying your skills until he was moved along by a couple soldiers for creating a disturbance business has been good. All of the usual sort, 'will my baby be healthy?', 'please ward away spirits from my farm', 'my wife is acting strange, is she cheating on me?' and on and on...

It is just about your usual closing time, flexible as that may be, and the smells of the night are getting stronger, summoning memories of many satisfying meals. Before you can decide to get up another customer comes in. It is clear she is not local, perhaps one of the wagon drivers or assistants or even a lone adventurer or traveler. Her clothes are practical and newly cleaned. In fact a closer look reveals her hair is wet, a bath or a swim in the creek out near the mill? She takes a quick look around your before finding you and smiling, "I heard about this place. Can you really predict the future?" she looks at you inquisitively.


Your Narrator

A good idea to be well rounded. You may have npc's with you at points but you could also be alone many times too.

I shall have the first post up tonight after work.

Also to explain some of the character build rules. I will put this in the campaign tab too. I'm not sure about gaining xp, I may just grant level ups when deemed appropriate (perhaps after a 'mission' or 2, using mission loosely there).
You will get a feat every level and some specific things will grant bonus feats (eg, a certain deed gives leadership or a special item gives improved initiative, and many others).
You get a bonus feat at level 1. So when you swap expert for Psychic you can keep your original feet and grab the other one you prefered.
When you reach a new level there are 2 options. You can gain a new level of Psychic or you can gestalt a new class in.
If you wondered about the other stuff like Mythic or templates almost anything is possible but of course very dangerous. I will suggest mythic trials should not be sought out before at least level 6 in one class.
I have a few houserules about feats and item crafting which i will post in the campaign tab rather than typing it out twice. (eg. anyone can use power attack, combat maneuver feats upgrade to greater versions automatically...)


Your Narrator

That definitely gives me some more ideas for her.

So as this is a solo campaign you do not need to worry about stealing spotlight or anything else that usually comes up. There is going to be a story happening and the empire may or mat not be under threat as time goes but there aren't any rails or must-go-this-way that i will force you on (bar becoming a prisoner or the like). You don't have to help the empire or go against it if you find some other path.

Think of the empire as a little like Rome. This is a time in the world where much of the human territories, cities, etc. are united by this empire. It has been quite strong and peaceful for over 100 years as it focused on issues inside its borders. Assorted creatures of many races call it home though it is still over 85% human. The laws are tough, punishments also. Some people might think they go to far or are too heavy handed but they are also very safe and life seems good. The last insurrection or uprising was 30 years ago. This was far away from Loam so you may never have even heard of it and the rebels were supposedly all caught and dealt with as an example.

I don't want to reveal everything but if you take knowledge skills or other appropriate reasons i can give more information.


Your Narrator

ok excellent. But it's not something that he tells everyone right?

I have plans for his great grandmother. Since she is fallen you said would she be an evil alignment? or neutral or?


Your Narrator

Max HP.

No rest yet.


Your Narrator

Welcome to level 4 everyone.

Post your gains from leveling up here when you're done.


Your Narrator

Remember Cassus needs help.

Hearing that you are sent by Thorn he gives a toothy grin. "Then you are welcome here." He turns to the rather stunned throng gathered there on the beach.

in Goblin "These humans are my guests. I will deal with anyone who harms them. They are our allies!"

He walks towards the boats and excusing himself, "Captain," tears open one of the crates revealing the finely made axes and weaponry within. He walks back onto the dock and calls over the wounded bugbear. in Goblin [b]"Behold! Gifts of steel! We shall raid Talinguarde as I promised." This draws a terrifying chorus of growls and yells from the crowd. in Goblin "This one is yours," he says to the bugbear he had called over, the last remaining who had fought with you. With a lightning quick swing the axe is embedded in the bugbear's chest and then kicked off into the water. A quick hush falls over the crowd before Sakkarot says with arm gestures pointing your way, in Goblin "To our guests!" The cheers and roars start up again even louder.

He directs his lieutenants to organise the distribution of the weapons. Everything in the crates has the emblem of the fire axe engraved upon it. Within a short time where before was mostly clubs now steel flashes and the clash of shields ring. The camp of bugbears is a true army now thanks to you.


Your Narrator

Cool. So your angelic heritage has been kept secret. Is it secret from Drabardi himself? Does he think he is human or does he know he is different?


Your Narrator

Welcome to this campaign. Before we start we'll go over a few things about your character and the town.

Firstly, which PC class are you intending to go into?


Greetings people. I have decided to choose Drabardi for this campaign. Please post in the discussion thread when you can.


Your Narrator

The last remaining bugbear flees from the dock back to shore. You can see now that the sound of battle has drawn many more bugbears and other monsters towards the shore. in Goblin "We're under attack!" the bugbear cries and urges them to overtake the boat, though few, seeing how three have already died, see reason to attack first and be the first to die. Goblins scream and throw rocks at you. It seems that in a minute or so they might get their confidence up to try storming the boat.

"Prepare to defend the Frosthamar!" Kargeld calls to you and his men. There is a quick scramble for swords and bows as the tense stand off continues.

Roughly 30 seconds later the throng is forcibly parted and the largest bugbear you have seen so far comes to the front. He is covered in black fur and stands 9ft. tall wielding a fiery greataxe. in Goblin "What is the meaning of this?" he asks the wounded bugbear who had been guarding the dock.

in Goblin "They attacked us General. Killed three of my best men and almost me, we are about to storm the ship."

in Goblin "You will do no such thing," he commands the army and then points at you with his axe of flame, in unaccented Common "Who sent you?"


Might wait a few more days for any further updates before making any decisions.

Waiting on
Inxpitter

Submissions
Æven + Ciro
Drabardi
Michael


Your Narrator

rolling for Cassus
Tragershen's fireball is dodged as well as his ray of frost and the bugbear hits out at Cassus again 19 dmg wounding him and causing him to fall, bleeding out. Carnadine pulls back and Marvin and Kargeld step forward cutting down the wounded bugbear leaving only 1 left. Seeing he is the only one left he makes to flee.
you all have the chance attack him before he is able to get away
Kargeld slices him with his axe.

gm rolls:

cassus: 1d20 + 8 ⇒ (9) + 8 = 17dmg: 1d6 + 6 + 3 ⇒ (5) + 6 + 3 = 14
reflex: 1d20 + 6 ⇒ (14) + 6 = 20
greatclub: 1d20 + 5 ⇒ (17) + 5 = 22dmg: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19
greatclub: 1d20 + 5 ⇒ (7) + 5 = 12
Kargeld: 1d20 + 10 ⇒ (13) + 10 = 23dmg: 1d12 + 15 ⇒ (1) + 15 = 16
Kargeld: 1d20 + 10 ⇒ (15) + 10 = 25dmg: 1d12 + 15 ⇒ (6) + 15 = 21


Your Narrator

Tragershen burns the prone bugbears backfur off and Carnadine cuts off its head but not before the other two give deep wounds to both Carnadine 17 dmg and Cassuss 19 dmg. Marvin's hair misses its target.

Round 5 - Cassus - Tragershen - Bugbear3 - Marvin - Carnadine - Bugbear1 - Kargeld

gm rolls:

reflex: 1d20 + 6 ⇒ (2) + 6 = 8
Greatclub: 1d20 + 5 ⇒ (16) + 5 = 21dmg: 1d10 + 7 + 6 ⇒ (4) + 7 + 6 = 17
Greatclub: 1d20 + 5 ⇒ (19) + 5 = 24dmg: 1d10 + 7 + 6 ⇒ (6) + 7 + 6 = 19


Zayne I guess after thinking about it there are a couple options to communicate with people, albeit nothing as fast as normal speech. We would roleplay in game getting your bard magic if that is your first PC class.
Ghost Sound only sounds like speech FAQ.
Dancing Lights vaguely humanoid form will not create complicated shapes such as letters or words. The four lights do move fast and could possibly be used to trace words in the air.
Prestidigitation I would allow to create colour effects in the air or on something(paper for example).

Interest so far
If everyone on this list gets their character backstory in I will probably close recruitment and start from there.

Inxpitter - interest
Archae - Runaway Blacksmith
Rorrix - Wannabe Fortune Teller
Anderlorn - interest
Zayne - Mute travelling Musician


Anderlorn It wasn't a 'deadline' but just an approximation. We don't have too many people submitting so once there are 4-6 finished submissions I will probably close recruitment then.

Zayne Michael seems like the more interesting character though perhaps the backstory can be rolled back to before he gets his magical ability and this can happen in game? Also not being able to talk will be a big obstacle as this is not doable with prestidigitation or any cantrips.


Your Narrator

you can't just try again like that with knowledges. Other people can though. Let me.
religion: 1d20 + 5 ⇒ (7) + 5 = 12


That's ok Kubular I've felt like that before too. Good luck in future games.


Your Narrator

As you watch unobserved for the next couple hours as the sun goes down the two men are revealed to be a man and a woman. You see them eat their soup and bread and check over their trapper equipment. "We've just about filled our quota. A couple more days before we head back to town." They are definitely the poachers and talk about their contact who they will sell their goods to. When it gets dark and the fire dies down they retire together to their tent, completely unaware of your presences.


Well it's not really a concern as it does literally nothing if you can't cast them. But you still don't qualify for it. So pick something else for now. I think letting people exchange it when they get a PC class is ok though. So prepare for that too then.


Your Narrator

Command doesn't have a jump in water option, perhaps you want him to flee?
The bugbear is able to dodge the burning ball of flame this time despite Cassus' grievous strike. It swings back at him in retaliation and Cassus can feel the breeze from the club brush his face as it just misses him.

Round 4 - Cassus - Tragershen - Bugbear3 - Marvin - Carnadine - Bugbear1 - Bugbear4 - Kargeld

gm rolls:

Reflex: 1d20 + 6 ⇒ (12) + 6 = 18
Will: 1d20 + 1 ⇒ (6) + 1 = 7
Greatclub: 1d20 + 5 ⇒ (14) + 5 = 19
Greatclub: 1d20 + 5 ⇒ (8) + 5 = 13


Good solid submission there. Lots to work with. You need to be able to cast divination spells for that feat though.


Your Narrator

So it's obviously simple. You get experience for completing quests, killing things, disarming traps and anything else noteworthy that I decide deserves it.

Right now you just got 200 experience so add a line to you character profile somewhere tracking that. When you get to 2,000 experience you get to level up and learn new druid abilities and cast more spells each day.

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