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![]() By RAW Bless weapon makes the affected weapon good-aligned, which overrides and suppresses any alignment the weapon might have.
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![]() If an intelligent weapon bestows a negative level on any wielder with an alignment different from its own (say LG for the sake of argument), will a ring of mind shielding protect a non-LG wielder from this?
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![]() One of the PCs in my game was killed by a vampire's energy drain (as many negative levels as HD). The PC is due to rise as a vampire 2 days after death. (1 day has already passed in game time). The other players (oblivious to the possibility of their fallen comrade turning into a vampire) were thinking of casting speak with dead to find out if he wants to return to this mortal coil, and if so whether it should be done by reincarnation or raise dead. All 3 spells are listed as not working on corpses that have been turned into undead. The question is, will they still work if cast before the 2 days are up? Or is the PC considered to be undead from the moment of his death? ![]()
![]() So, I had an interesting session tonight where the group pretty much Leeroy Jenkinsed their way to the Morrowfall.
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![]() Hi there, not sure if this is the right folder for this.
Anything that's suitable for 5 4th level characters, and easily adapted to being set in or around Tamran would be good. If it was already a PFRPG module rather than one of the 3.5 ones that would be a bonus. Suggestions? ![]()
![]() Hi there, I'm going to be running a fight with some harpies in the next session and having not used them before I had a couple of questions about the Captivating Song ability.
Round 1 - Harpy (init 15) starts singing (standard action)
Round 2 - Harpy keeps singing (standard action)
Round 3 - Harpy does something else (so it was singing up until the start of it's Round 3 turn)
Round 4 - Harpy does something else
Is that how it would work?
Thanks for any advice. ![]()
![]() In my campaign there's an evil 8th level bard, normally CR8.
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![]() The Acrobatics skills states that a creature gets a +4 bonus on acrobatics checks to jump for every 10 feet their base land speed is faster than 30.
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![]() The duration of this spell is 1 round.
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