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Tilquinith wrote:
Another Screen Name wrote:

do elves need sleep now instead of just slipping into a light trance???

i couldnt find any reference to that in the rules.

Thanks in advance for any help!

They didn't include it in the description for elves in the core but if you do some browsing through the spells it specifically mentions in the Nightmare spell and I believe also in the dream spell that (creatures who do not sleep such as elves, but not half-elves are immune to this effect). So it's still in there, it's just a little more obscure. Kinda like how elves are immune to the paralysis of a ghouls touch.

Actually, the reason that elves would be immune to Nightmare is because they are immune to magic sleep effects, not because they don't necessarily sleep. As it is, house rules have always existed for a reason, and therefore it should be up to each GM/group what they want to stick with.


Meriam Knotbreaker wrote:
In the feats section, all the "Extra XX" feats allow for multiple purchases, save for the "Extra Channel" feat. Was this intended, or was the "may be purchased multiple times" accidentally left out? I have read the errata, it doesn't mention it, and I have looked throughout the board trying to find it.

I totally agree

I recently just sent this arguement off to my GM, yet to hear a response:

I was comparing stuff on rage/perform/etc. that have the option of the Extra ___ Feat, and all of them except channel get an extra number of uses per level plus the primary stat mod (aka Rage= 4+Con+2/level {starting 2nd level}, Lay on Hands= 1/2 Pally level + Cha). Channel Energy only starts at 3+Cha for clerics and 1+Cha for Oracles, and doesn't go up in uses with level. I know, you're going to argue that since it goes up in dice as you level it's balanced, but a 2nd level barbarian worth their weight will have at least a 14 Con, giving them 8 rounds of rage per day, whereas your average cleric will have a 14 Cha, giving them only 5 channels, and unless they're Cha goes up, that's their max without taking feats. A paladin, who would also likely have a 14 Cha, would then start out with only 3 Lay on hands, but gains an additional one every 2 levels. At 4th level, they can also channel energy, using 2 lay on hands (at this level, that's only 2 channels for them). However, they get Extra Lay on Hands, and it can be taken multiple times. Also, the Extra Rage and Perform feats grant 6 extra rounds, whereas Extra Channel only grants 2 extra uses. All in all I think it's unbalanced, and not in favor of clerics/oracles. If the characters mentioned above were all 6th level, and focusing on their rounds/uses of abilities, the Barbarian could have extra rage 3 times, granting him 30 rounds of rage, the Pally taking Extra Lay on Hands twice could have 9 uses of lay on hands (5 channels if they take Lay on Hands once and Extra channel) and the cleric could have 7 channels, assuming none of their scores had changed. Granted, the cleric can boost their healing more with spells than the pally can, but still....unbalanced. After pointing this stuff out to Tony, he agrees it should be repeatable, because while the channel can be used for more things, each thing you use it for is exclusive ie: healing OR harming undead OR turning OR smite (and the last two also require extra feats). Food for thought.