About Cyrdak Drokkus NPC
Guide
Race: Ifrit
Class: Bard
Archetype: Flame Dancer
Scores:
STR 9
DEX 14
CHA 14
INT 15
WIS 10
CHA 16
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Alternate race abilities:
* Wildfire Heart (+4 to initiative) - replaces energy resistance
* Efreeti Magic (SLA enlarge person or reduce person 1/day) - replaces SLA
* Fire in the Blood (fast healing 2 when hit with fire) - replaces fire affinity
* Mostly Human (counts as human) replaces languages, subtype
Favored Class Bonus: Extra spells known
Traits:
* Combat: Reactionary +2 to initiative
* Religion: Strength of the Sun +1 to CHA skills/checks in daytime
* Campaign: Pioneer +1 to Perception and begin play with a horse.
Feats:
1st Level: Flagbearer
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Vitals:
HP: 10
AC: 15 (10 +3 Armor, +2 DEX)
Saves:
Fort: +2, Reflex +4, Will +2
BAB: +0, CMB: -1, CMD: 11
Initiative: +8 (+2 DEX, +4 Race, +2 Trait)
Move: 20'
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Combat:
Melee: (-1 STR, +0 BAB)
Longspear -1, 1d8-1 (x3)
Ranged: (+2 DEX, +0 BAB)
Javelin +2, 1d6-1
Combat Gear: (105 starting gp)
Hide Shirt 20 gp, 18 lbs.
Longspear 5 gp, 9 lbs.
2 x Javelin 2 gp, 2 lbs.
Total 27 gp, 29 lbs.
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Skills:
The Bard's class skills are Acrobatics (Dex), Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Perform (Cha), Profession (Wis), Sense Motive (Wis), Sleight of Hand (Dex), Spellcraft (Int), Stealth (Dex), and Use Magic Device (Cha).
Adventuring Skills
6+INT/Level = 8 ranks (-1 rank transferred to Background)
Bluff: +7 (1 rank, +3 CHA, +3 Class) *
Knowledge (arcana): +7 (1 rank, +2 INT, +3 Class, +1 Bard)
Knowledge (local): +7 (1 rank, +2 INT, +3 Class, +1 Bard)
Knowledge (nature): +7 (1 rank, +2 INT, +3 Class, +1 Bard)
Perception: +5 (1 rank, +0 WIS, +3 Class, +1 Trait)
Spellcraft: +6 (1 rank, +2 INT, +3 Class)
Stealth: +6 (1 rank, +2 DEX, +3 Class)
Background Skills:
2/Level = 2 ranks (+1 rank transferred from Adventuring)
Knowledge (Geography): +7 (1 rank, +2 INT, +3 Class, +1 Bard)
Knowledge (Nobility): +7 (1 rank, +2 INT, +3 Class, +1 Bard)
Perform (dance): +7 (1 rank, +3 CHA, +3 Class)*
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Magic:
Bardic Performance 7 rounds per day
* Inspire Courage: +1 competence to attack & damage rolls
* Fire Dance: allies use my perform (sing or dance) result for saves vs. fire
* Distraction: allies use my perform (act, comedy, dance, or oratory) result for saves vs. illusion
* Fascinate: fascinate creatures (Will DC 13 resists)
Spells Per Day: 2
Concentration: +3*
0th-Level Spells (4 + 1 FCB = 5) DC 13: detect magic, mage hand, mending, prestidigitation, read magic
1st-Level Spells (2 = 2) DC 14: coin shot, silent image
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Miscellaneous Gear